Torrent Info
Title Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas
Category
Size 2.70GB

Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
.Read me.txt 371B
000 Introduction to Your Course and Instructor.mp4 90.23MB
001 Full Included PDF Textbook Hands-On Intro to Game Programming.pdf 13.95MB
001 Section 10 Review.html 10.41KB
001 Section 11 Review.html 8.46KB
001 Section 12 Review.html 8.91KB
001 Section 13 Review.html 8.43KB
001 Section 14 Review.html 8.64KB
001 Section 15 Review.html 8.64KB
001 Section 16 Review.html 8.43KB
001 Section 17 Review.html 9.99KB
001 Section 18 Review.html 8.76KB
001 Section 1 Review.html 13.87KB
001 Section 2 Review.html 8.50KB
001 Section 3 Review.html 7.67KB
001 Section 4 Review.html 8.23KB
001 Section 5 Review.html 8.72KB
001 Section 6 Review.html 8.15KB
001 Section 7 Review.html 9.58KB
001 Section 8 Review.html 8.51KB
001 Section 9 Review.html 9.03KB
001 Section Introduction.mp4 4.54MB
001 Section Introduction.mp4 2.20MB
001 Section Introduction.mp4 12.57MB
001 Section Introduction.mp4 13.57MB
001 Section Introduction.mp4 17.97MB
001 Section Introduction.mp4 9.92MB
001 Section Introduction.mp4 5.64MB
001 Section Introduction.mp4 5.99MB
001 Section Introduction.mp4 22.23MB
001 Section Introduction.mp4 5.45MB
001 Section Introduction.mp4 4.17MB
001 Section Introduction.mp4 7.08MB
001 Section Introduction.mp4 6.82MB
001 Section Introduction.mp4 9.84MB
001 Section Introduction.mp4 5.82MB
001 Section Introduction.mp4 8.46MB
001 Section Introduction.mp4 4.82MB
001 Section Introduction.mp4 6.12MB
002 Bring Together All Image Code.mp4 18.91MB
002 Create the HTML File.mp4 5.63MB
002 Cutting Ball Code Into Functions.mp4 8.17MB
002 Decrease Time to Test the Finish Line.mp4 6.95MB
002 Display Mouse Coordinate by Cursor.mp4 30.11MB
002 Display Tile Coordinate Near Mouse.mp4 29.10MB
002 Divide Project Files Into Folders.mp4 17.80MB
002 Draw the Road Tile Image.mp4 10.46MB
002 Functions on Key Press and Release.mp4 12.04MB
002 How to Create the Car Image.mp4 26.03MB
002 Keep Count of Bricks Remaining.mp4 18.58MB
002 Label Car Tuning Values.mp4 12.83MB
002 Many Balls in Grid.mp4 28.56MB
002 Now Lets Tear This Up.mp4 6.13MB
002 Put Cars Vars and Functions in a Class.mp4 30.49MB
002 Replace Ball in Code with Car.mp4 11.47MB
002 Save All Track Tile Art to an Array.mp4 40.89MB
002 Start with Racing Source Minus Player 2.mp4 7.14MB
003 Create Images for New Track Tiles.mp4 41.30MB
003 Create Labels for Tile Types.mp4 19.84MB
003 Create Wall Tile Art.mp4 14.65MB
003 Draw Track Tile Based on Index.mp4 19.49MB
003 Find the Key Code for Each Arrow Key.mp4 12.26MB
003 Proper HTML Header.mp4 13.75MB
003 Remove the Paddle.mp4 8.23MB
003 Rename files and variables.mp4 8.51MB
003 Scrolling Camera.mp4 40.68MB
003 Set Up and Display the First Brick.mp4 14.83MB
003 Spin the Car Image.mp4 21.87MB
003 Start with Empty Gutter at Top.mp4 20.07MB
003 Supporting Multiple Brick Rows.mp4 25.71MB
003 Turning on Headlights and Taillights.mp4 21.21MB
003 Understanding the Ball-Brick Side Test.mp4 33.94MB
003 Update Use of Variables in the Class.mp4 10.93MB
003 Vary Consequences by Tile Type Hit.mp4 23.74MB
003 Wait for the Last Image to Load.mp4 28.21MB
004 Assign Each Car a Unique Name.mp4 11.33MB
004 Changing Brick Count to Columns.mp4 10.74MB
004 Connect OnLoad Automatically.mp4 13.96MB
004 Create Player Ones Car Instance.mp4 24.66MB
004 Crude Steering and Gas on Key Presses.mp4 15.42MB
004 Draw Multiple Bricks with Gaps.mp4 15.95MB
004 Drive the Car the Way It Faces.mp4 11.27MB
004 Get the Ball Bouncing Off Brick Sides.mp4 30.27MB
004 Import and Display the Car Image.mp4 30.15MB
004 JavaScript and HTML in Different Files.mp4 19.55MB
004 JavaScript in HTML with Console Use.mp4 6.72MB
004 Load New Track Images in Code.mp4 19.13MB
004 Load Your Tile Art in Code.mp4 12.60MB
004 Optimizing the Track Draw Loops.mp4 37.51MB
004 Rename Brick in the Code to Track.mp4 13.02MB
004 Reset Ball at Start, Bricks After Last Hit.mp4 14.25MB
004 Rework Drive Motion Into Walking.mp4 8.63MB
004 Side View Platform Jumper.mp4 25.87MB
005 Add Cheat to Reposition the Ball.mp4 12.97MB
005 Auto Count Images to Load A Bad Way.mp4 22.07MB
005 Declare Winner When Goal is Reached.mp4 9.07MB
005 Display the Tile Images.mp4 26.42MB
005 Enlarge Tiles to Bring Camera Closer.mp4 5.94MB
005 Give Common Graphics Code a File.mp4 14.36MB
005 HTML5 Canvas with Setup Function.mp4 10.61MB
005 Make a Second Car for Player Two.mp4 23.36MB
005 Moving Grid with Collision Gaps.mp4 25.52MB
005 Put New Track Types in Level Grid.mp4 12.27MB
005 Reset Bricks When Player Misses Ball.mp4 8.75MB
005 Stretch Tile Grid to Cover the Canvas.mp4 10.92MB
005 Support Removal of Each Brick Position.mp4 43.31MB
005 Treat Keys More Like Buttons.mp4 35.89MB
005 Use of Sine and Cosine for Games.mp4 9.83MB
005 Vanish Individual Bricks.mp4 17.46MB
006 Auto Count Images to Load Good Way.mp4 24.69MB
006 Board Game with Mouse Control.mp4 29.86MB
006 Copy and Recolor Blue Car to Green.mp4 17.44MB
006 Design a Grid Layout by Hand.mp4 41.72MB
006 Divide Code Into Files by Purpose.mp4 74.43MB
006 Draw Filled Rectangle and Circle.mp4 14.25MB
006 Fix Bug with Hitting Bottom Bricks.mp4 31.91MB
006 Fix the Covered-Edge-Corner Case.mp4 60.01MB
006 Get New Tile Types to Block Car.mp4 9.09MB
006 Lose Speed From Driving Into Walls.mp4 8.39MB
006 Make More Bricks, and Smaller.mp4 17.17MB
006 Renumber Bricks to Start at Zero.mp4 17.36MB
006 Replace Racing Art with Dungeon Art.mp4 8.53MB
006 Stop Drawing Giant Rect Every Frame.mp4 11.07MB
006 Understanding the Problem with Reset.mp4 21.41MB
006 Understanding Why We Use Sin Cos.mp4 6.18MB
007 Add a Basic Loading Screen.mp4 18.09MB
007 Clean Away Outdated Ball Code.mp4 10.70MB
007 Compute Index From Row and Column.mp4 20.42MB
007 Course Wrap-Up.mp4 10.15MB
007 Import and Use the Green Car Image.mp4 21.99MB
007 Quick Example of Grid Map Design.mp4 12.17MB
007 Separate Active Map From Saved Layout.mp4 29.31MB
007 Show the Images for New Track Types.mp4 30.50MB
007 Slow Down Over Time.mp4 11.19MB
007 Support Partially Transparent Tiles.mp4 12.68MB
007 Testing to Look for Remaining Bugs.mp4 5.95MB
007 Using an Array for Bricks.mp4 24.66MB
007 Variable and Timed Updates for Motion.mp4 15.26MB
008 Fill in a Basic Track Layout.mp4 22.40MB
008 Fix Cars Start Direction.mp4 12.79MB
008 Fixing the Ball-Stuck-Along-Edge Bug.mp4 19.63MB
008 How For Can Loop on the Brick Array.mp4 30.02MB
008 Make a Layout Using New Tiles.mp4 16.31MB
008 Modify Speed, Also for Vertical Motion.mp4 18.33MB
008 New Layout and Code for Keys Doors.mp4 24.64MB
008 Remove Bricks Under Mouse.mp4 19.45MB
008 Reset When Finish Line is Reached.mp4 10.64MB
008 Use Different Control Keys Per Car.mp4 79.50MB
009 Adventure Core Wrap-Up.mp4 6.68MB
009 Clearing Isolated Bricks in the Array.mp4 12.53MB
009 Play Testing to Look for Bugs Again.mp4 11.96MB
009 Reason for a Big Rectangle Each Frame.mp4 12.05MB
009 Remove Bricks Where the Ball Goes.mp4 14.56MB
009 Reset Car Speed When Map Reloads.mp4 12.18MB
009 Set Ball Start Location in the Array.mp4 33.67MB
009 Tune Car Disallow Spinning in Place.mp4 17.70MB
010 Fix Edge-Wrap Collision Bug.mp4 18.12MB
010 How to Support Multiple Level Maps.mp4 9.51MB
010 Label Deeply Stacked Closing Braces.mp4 10.09MB
010 Separate the Motion and Draw Code.mp4 9.92MB
011 Bounce Ball When It Hits Bricks.mp4 11.43MB
011 Make Functions for Fill Rect and Circle.mp4 20.60MB
011 Racing Game Wrap-Up.mp4 10.42MB
012 How to Start the Ball in the Center.mp4 10.72MB
012 Mouse-Controlled Horizontal Paddle.mp4 37.78MB
013 Reset Ball When It Goes Off Bottom.mp4 10.64MB
014 Move Paddle From Edge, Reflect Ball.mp4 25.14MB
015 Aim Based on Where Ball Hits Paddle.mp4 32.67MB
Distribution statistics by country
Russia (RU) 2
France (FR) 1
United Kingdom (GB) 1
Hungary (HU) 1
Belarus (BY) 1
United States (US) 1
Germany (DE) 1
Total 8
IP List List of IP addresses which were distributed this torrent