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| !!! Yip -- A Study Path for Game Programmer -- 2017.pdf |
8.84MB |
| Abrash -- Graphics Programming Black Book -- 1997.djvu |
19.61MB |
| Adams -- Advanced Animation with DirectX -- 2003.pdf |
2.43MB |
| Adams -- Advanced Animation with DirectX -- 2003 -- code.7z |
10.17MB |
| Adams -- Programming Role Playing Games with DirectX, 2nd ed. -- 2004.pdf |
8.90MB |
| Adams -- Programming Role Playing Games with DirectX, 2nd ed. -- 2004 -- code.7z |
9.25MB |
| Akenine-Moller, Haines, Hoffman -- Real-Time Rendering, 4th ed. -- 2018.pdf |
33.85MB |
| Alamparambil, Larson, Ogle-Barrington -- Unity AR & VR by Tutorials -- 2019.pdf |
216.94MB |
| Angel, Shreiner -- Interactive Computer Graphics -- 2020.pdf |
57.02MB |
| Angel -- Interactive Computer Graphics -- 2009.pdf |
8.80MB |
| Ansari -- Game Development Tools -- 2011.pdf |
7.56MB |
| Armitage, Claypool, Branch -- Networking And Online Games -- 2006.pdf |
9.36MB |
| Arvo -- Graphics Gems 2 -- 1991.pdf |
7.38MB |
| Astle, Hawkins -- Beginning OpenGL Game Programming -- 2004.pdf |
5.52MB |
| Astle, Hawkins -- Beginning OpenGL Game Programming -- 2004 -- code.7z |
10.69MB |
| ATI -- Graphics Samples -- 2010 -- code.7z |
24.20MB |
| Auckett -- GameMaker Essentials -- 2015.pdf |
1.94MB |
| Aukstakalnis -- Practical Augmented Reality -- 2017.pdf |
15.07MB |
| Badger -- Scratch 1.4 -- 2009.pdf |
8.49MB |
| Baggio -- OpenCV Computer Vision with Java -- 2015.pdf |
4.92MB |
| Bailey, Cunningham -- Graphics Shaders. Theory and Practice, 2nd ed. -- 2011.pdf |
14.48MB |
| Banger, Bhattacharyya -- OpenCL Programming by Example -- 2013.pdf |
3.46MB |
| Banger, Bhattacharyya -- OpenCL Programming by Example -- 2013 -- code.7z |
976.58KB |
| Barrera, Kyaw, Peters, Swe -- Unity AI Game Programming, 2nd ed. -- 2015.pdf |
3.02MB |
| Barrera, Kyaw, Peters, Swe -- Unity AI Game Programming, 2nd ed. -- 2015 -- code.7z |
6.84MB |
| Barron -- Multiplayer Game Programming -- 2002.pdf |
20.34MB |
| Barron -- Strategy Game Programming with DirectX 9.0 -- 2003.pdf |
17.65MB |
| Barron -- Strategy Game Programming with DirectX 9.0 -- 2003 -- code.7z |
1.93MB |
| Bartels, Beatty, Barsky -- Introduction to Splines in Computer Graphics and Geometric Modeling -- 1995.djvu |
5.50MB |
| Bates -- Game Design -- 2004.pdf |
6.74MB |
| Bennett, Sagmiller -- Unity AI Programming Essentials -- 2014.pdf |
4.81MB |
| Benstead -- Beginning OpenGL Game Programming, 2nd ed. -- 2009.pdf |
2.86MB |
| Bergen, Gregorius -- Game Physics Pearls -- 2010.pdf |
5.51MB |
| Bergen -- Collision Detection in Interactive 3D Environments -- 2004.pdf |
11.82MB |
| Bernardoff -- NGUI for Unity -- 2014.pdf |
2.72MB |
| Bernier -- Source SDK Game Development Essentials -- 2014.pdf |
11.94MB |
| Bernier -- Source SDK Game Development Essentials -- 2014 -- code.7z |
1.08MB |
| Bers, Resnick -- The Official ScratchJr Book -- 2016.pdf |
19.81MB |
| Bethke -- Game Development and Production -- 2003.pdf |
6.36MB |
| Beyeler -- OpenCV with Python Blueprints -- 2015.pdf |
5.63MB |
| Birn -- Digital Lighting & Rendering -- 2000.pdf |
261.02MB |
| Blackman, Tuliper -- Learn Unity for Windows 10 Game Development -- 2016.pdf |
21.61MB |
| Blackman -- Beginning 3D Game Development with Unity -- 2011.pdf |
252.94MB |
| Blackman -- Beginning 3D Game Development with Unity 4 -- 2013.epub |
21.17MB |
| Blackman -- Unity for Absolute Beginners -- 2014.pdf |
36.30MB |
| Boeira -- Lean Game Development -- 2017.pdf |
4.12MB |
| Boeykens -- Unity for Architectural Visualization -- 2013.pdf |
6.06MB |
| Borromeo -- Hands-On Unity 2022 Game Development, 3rd ed. -- 2022.pdf |
52.18MB |
| Bose -- LibGDX Game Development Essentials -- 2014.pdf |
4.81MB |
| Bose -- LibGDX Game Development Essentials -- 2014 -- code.7z |
31.98MB |
| Botsch, Kobbelt, Pauly, Alliez, Levy -- Polygon Mesh Processing -- 2010.pdf |
23.09MB |
| Bourg, Bywalec -- Physics for Game Developers, 2nd ed. -- 2013.pdf |
15.87MB |
| Bourg, Seeman -- AI for Game Developers -- 2004.chm |
2.82MB |
| Bourg, Seeman -- AI for Game Developers -- 2004 -- code.7z |
959.80KB |
| Bridson -- Fluid Simulation for Computer Graphics, 2nd ed. -- 2016.pdf |
9.10MB |
| Buckland -- AI Techniques for Game Programming -- 2002.pdf |
11.07MB |
| Buckland -- Programming Game AI by Example -- 2005.pdf |
6.42MB |
| Buckland -- Programming Game AI by Example -- 2005 -- code.7z |
1.24MB |
| Buck -- The Ray Tracer Challenge -- 2019.pdf |
6.31MB |
| Bura -- Construct 2 Game Development by Example -- 2014.pdf |
9.50MB |
| Busby, Parrish, Wilson -- Mastering Unreal Technology. Volume I -- 2009.pdf |
59.46MB |
| Busby, Parrish, Wilson -- Mastering Unreal Technology. Volume II -- 2009.pdf |
81.64MB |
| Buss -- 3-D Computer Graphics. A Mathematical Introduction with OpenGL -- 2003.pdf |
5.93MB |
| Calabrese -- Unity 2D Game Development -- 2014.pdf |
1.54MB |
| Cano -- Game Hacking. Developing Autonomous Bots for Online Games -- 2016.pdf |
6.91MB |
| Carnall -- Unreal Engine 4.X by Example -- 2016.epub |
8.34MB |
| Casey -- The Elements of Euclid -- 2007.pdf |
1.80MB |
| Childs -- Creating Music and Sound for Games -- 2006.pdf |
10.50MB |
| Christian, Isaacs -- GameMaker Programming By Example -- 2015.pdf |
2.85MB |
| Chung -- Pro Processing for Images and Computer Vision with OpenCV -- 2017.pdf |
11.43MB |
| Ciesla -- Mostly Codeless Game Development -- 2017.pdf |
4.45MB |
| Coggan -- Unity Game Audio Implementation -- 2021.pdf |
172.87MB |
| Cogut -- Unity 5 for Android Essentials -- 2015.epub |
3.57MB |
| Cogut -- Unity 5 for Android Essentials -- 2015 -- code.7z |
15.09MB |
| Conger -- Physics Modeling for Game Programmers -- 2004.pdf |
3.74MB |
| Cooper -- Game Anim. Video Game Animation Explained -- 2021.pdf |
285.30MB |
| Cordone -- Unreal Development Kit Game Programming with UnrealScript -- 2011.pdf |
7.44MB |
| Cozzi, Riccio -- OpenGL Insights -- 2012.pdf |
15.43MB |
| Cozzi, Ring -- 3D Engine Design for Virtual Globes -- 2011.pdf |
15.29MB |
| Craig, Sherman, Will -- Developing Virtual Reality Applications -- 2009.pdf |
12.79MB |
| D'Aoust -- Unity Game Development Scripting -- 2014.pdf |
1.66MB |
| DaGraca -- Practical Game AI Programming -- 2017.pdf |
4.10MB |
| Dalmau -- Core Techniques and Algorithms in Game Programming -- 2003.chm |
4.47MB |
| Daoudi, Srivastava, Veltkamp -- 3D Face Modeling, Analysis and Recognition -- 2013.pdf |
4.98MB |
| Datta -- Learning OpenCV 3 Application Development -- 2016.pdf |
17.56MB |
| Davis, Baptiste, Craig, Stunkel -- Unity 3D Game Development -- 2022.pdf |
9.04MB |
| de Byl -- Mathematics for Game Programming and Computer Graphics -- 2022.pdf |
34.15MB |
| DeLoura -- Game Programming Gems -- 2000.pdf |
52.32MB |
| DeLoura -- Game Programming Gems -- 2000 -- code.7z |
4.06MB |
| DeLoura -- Game Programming Gems 2 -- 2001.pdf |
20.54MB |
| DeLoura -- Game Programming Gems 2 -- 2001 -- code.7z |
75.72MB |
| DeLucas -- GameMaker Game Programming with GML -- 2014.pdf |
4.98MB |
| Dempski -- Focus on Curves and Surfaces -- 2003.chm |
2.82MB |
| Dempski -- Real-Time Rendering Tricks and Techniques in DirectX -- 2002.pdf |
46.65MB |
| Dempski -- Real-Time Rendering Tricks And Techniques In DirectX -- 2002 -- code.7z |
22.03MB |
| de Paz, Howse -- Python Game Programming By Example -- 2015.pdf |
2.97MB |
| Dickheiser -- Game Programming Gems 6 -- 2006.pdf |
30.55MB |
| Dickheiser -- Game Programming Gems 6 -- 2006 -- code.7z |
101.22MB |
| Dickinson, Lukosek, Doran -- Unity 5. Learning C# by Developing Games -- 2016.epub |
15.81MB |
| Dickinson -- Unity 5 Game Optimization -- 2015.pdf |
4.48MB |
| DK Publishing -- Help your kids with computer coding -- 2014.pdf |
23.55MB |
| Doran -- Building an FPS Game with Unity -- 2015.pdf |
28.87MB |
| Doran -- Getting Started with UDK -- 2013.pdf |
11.44MB |
| Doran -- Mastering UDK Game Development -- 2013.pdf |
13.37MB |
| Doran -- Mastering UDK Game Development -- 2013 -- code.7z |
63.88MB |
| Doran -- Unity Game Development Blueprints -- 2014.pdf |
12.16MB |
| Doran -- Unreal Engine. Game Development Cookbook -- 2015.pdf |
16.89MB |
| Dunn, Parberry -- 3D Math Primer for Graphics and Game Development, 2nd ed. -- 2011.pdf |
20.21MB |
| Dutre, Bala, Bekaert -- Advanced Global illumination, 2nd ed. -- 2006.pdf |
3.56MB |
| Eberly -- 3D Game Engine Architecture -- 2005.pdf |
6.24MB |
| Eberly -- 3D Game Engine Design, 2nd ed. -- 2007.pdf |
9.64MB |
| Eberly -- 3D Game Engine Design -- 2000.djvu |
5.69MB |
| Eberly -- 3D Game Engine Design -- 2000 -- code.7z |
1.97MB |
| Eberly -- Game Physics, 2nd ed. -- 2010.pdf |
15.01MB |
| Ebert, Musgrave, Peachey, Perlin -- Texturing and Modeling. A Procedural Approach, 3rd ed. -- 2003.pdf |
10.81MB |
| Eck -- Introduction to Computer Graphics -- 2021.pdf |
4.93MB |
| Eimandar -- DirectX 11.1 Game Programming -- 2013.pdf |
2.12MB |
| Eisemann, Schwarz -- Real-Time Shadows -- 2011.pdf |
47.35MB |
| Engel, Hadwiger, Kniss -- Real-Time Volume Graphics -- 2006.pdf |
11.64MB |
| Engel -- Beginning Direct3D Game Programming -- 2003.pdf |
6.89MB |
| Engel -- Beginning Direct3D Game Programming -- 2003 -- code.7z |
5.52MB |
| Engelbert -- Cocos2d-x by Example. Beginner's Guide, 2nd ed. -- 2015.pdf |
3.41MB |
| Engel -- Direct3D ShaderX. Vertex and Pixel Shader Tips and Tricks -- 2002.pdf |
10.27MB |
| Engel -- GPU Pro -- 2010.pdf |
38.39MB |
| Engel -- GPU Pro -- 2010 -- code.7z |
572.03MB |
| Engel -- GPU Pro 2 -- 2011.pdf |
361.19MB |
| Engel -- GPU Pro 2 -- 2011 -- code.7z |
122.97MB |
| Engel -- GPU Pro 3 -- 2012.pdf |
35.73MB |
| Engel -- GPU Pro 3 -- 2012 -- code.7z |
277.01MB |
| Engel -- GPU Pro 360. Guide to Geometry Manipulation -- 2018.pdf |
93.19MB |
| Engel -- GPU Pro 360. Guide to GPGPU -- 2019.pdf |
60.16MB |
| Engel -- GPU Pro 360. Guide to Lighting -- 2019.pdf |
104.26MB |
| Engel -- GPU Pro 360. Guide to Mobile Devices -- 2018.pdf |
36.71MB |
| Engel -- GPU Pro 360. Guide to Rendering -- 2018.pdf |
122.02MB |
| Engel -- GPU Pro 360. Guide to Shadows -- 2019.pdf |
76.35MB |
| Engel -- GPU Pro 4 -- 2013.pdf |
41.46MB |
| Engel -- GPU Pro 4 -- 2013 -- code.7z |
465.11MB |
| Engel -- GPU Pro 5 -- 2014.pdf |
88.05MB |
| Engel -- GPU Pro 5 -- 2014 -- code.7z |
165.87MB |
| Engel -- GPU Pro 6 -- 2015.pdf |
79.77MB |
| Engel -- GPU Pro 6 -- 2015 -- code.7z |
180.36MB |
| Engel -- GPU Pro 7 -- 2016.pdf |
77.47MB |
| Engel -- GPU Pro 7 -- 2016 -- code.7z |
155.00MB |
| Engel -- GPU Zen -- 2017.pdf |
36.76MB |
| Engel -- GPU Zen -- 2017 -- code.7z |
315.21MB |
| Engel -- GPU Zen 2 -- 2019.pdf |
22.04MB |
| Engel -- GPU Zen 2 -- 2019 -- code.7z |
217.19MB |
| Engel -- ShaderX2. Introductions & Tutorials with DirectX 9 -- 2004.pdf |
6.63MB |
| Engel -- ShaderX2. Shader Programming Tips & Tricks with DirectX 9 -- 2004.pdf |
14.96MB |
| Engel -- ShaderX2. Shader Programming Tips & Tricks with DirectX 9 -- 2004 -- code.7z |
88.28MB |
| Engel -- ShaderX3. Advanced Rendering with DirectX and OpenGL -- 2004.pdf |
30.22MB |
| Engel -- ShaderX5. Advanced Rendering Techniques -- 2007.pdf |
9.36MB |
| Engel -- ShaderX5. Advanced Rendering Techniques -- 2007 -- code.7z |
241.78MB |
| Engel -- ShaderX7. Advanced Rendering Techniques -- 2009.pdf |
11.29MB |
| Ericson -- Real-Time Collision Detection -- 2005.pdf |
2.94MB |
| Escriva, Joshi, Godoy -- OpenCV By Example -- 2016.pdf |
14.61MB |
| Fay, Selfon -- DirectX 9 Audio Exposed. Interactive Audio Development -- 2004.chm |
6.75MB |
| Felicia -- Getting Started with Unity -- 2013.pdf |
1.73MB |
| Felleisen, Horn, Barski -- Realm of Racket -- 2013.pdf |
18.51MB |
| Ferguson -- Practical Algorithms for 3D Computer Graphics, 2nd ed. -- 2013.pdf |
6.20MB |
| Fernando, Kilgard -- The CG Tutorial -- 2003.djvu |
4.09MB |
| Fernando -- GPU Gems -- 2004.djvu |
13.93MB |
| Fernando -- GPU Gems -- 2004 -- code.7z |
316.28MB |
| Fernando -- GPU Gems 2 -- 2005.djvu |
14.35MB |
| Fernando -- GPU Gems 2 -- 2005 -- code.7z |
166.63MB |
| Feronato -- Learning Cocos2d-JS Game Development -- 2015.pdf |
1.85MB |
| Ferro -- Gamification with Unity 5.x -- 2016.pdf |
30.72MB |
| Figueiredo, Celes, Ierusalimschy -- Lua. Programming Gems -- 2008.pdf |
1.84MB |
| Finnegan -- Unity Android Game Development by Example -- 2013.epub |
8.55MB |
| Finney -- 3D Game Programming All in One, 2nd ed. -- 2007.pdf |
13.19MB |
| Finney -- 3D Game Programming All in One -- 2004.pdf |
17.01MB |
| Finney -- 3D Game Programming All in One -- 2004 -- code.7z |
53.70MB |
| Flanagan -- Corona SDK -- 2013.pdf |
48.70MB |
| Flanagan -- Corona SDK -- 2013 -- code.7z |
28.28MB |
| Fontanini -- Game Development with SlimDX -- 2013.pdf |
1.74MB |
| Fontanini -- Game Development with SlimDX -- 2013 -- code.7z |
5.60MB |
| Ford -- Scratch Programming for Teens -- 2008.pdf |
7.11MB |
| Fosner -- Real Time Shader Programming -- 2003.chm |
11.28MB |
| Franson -- 2D Artwork and 3D Modeling for Game Artists -- 2002.pdf |
45.42MB |
| Funge -- Hardcore AI for Computer Games and Animation -- 1998.pdf |
18.63MB |
| Gambetta -- Computer Graphics from Scratch -- 2021.epub |
9.31MB |
| GameInstitute -- Graphics Programming with DirectX 9. Module I -- 2003.pdf |
24.02MB |
| GameInstitute -- Graphics Programming with DirectX 9. Module I -- 2003 -- code.7z |
8.27MB |
| GameInstitute -- Graphics Programming with DirectX 9. Module II -- 2003.pdf |
50.36MB |
| GameInstitute -- Graphics Programming with DirectX 9. Module II -- 2003 -- code.7z |
11.60MB |
| Garcia, Suarez -- Learning Image Processing with OpenCV -- 2015.pdf |
4.90MB |
| Garney, Preisz -- Video Game Optimization -- 2011.pdf |
4.51MB |
| Garrein -- Lighting techniques for real-time 3D rendering -- 2002.pdf |
1.61MB |
| Garrido, Joshi -- OpenCV 3.x with Python By Example, 2nd ed. -- 2018.pdf |
104.56MB |
| Gerasimov -- Building Levels in Unity -- 2015.pdf |
7.19MB |
| Gerdelan -- Anton's OpenGL 4 Tutorials -- 2014.epub |
4.39MB |
| Gibson -- Introduction to Game Design, Prototyping, and Development -- 2015.pdf |
52.83MB |
| Ginsburg, Purnomo -- OpenGL ES 3.0 Programming Guide, 2nd ed. -- 2014.pdf |
22.32MB |
| Glaeser -- Fast algorithms for 3D-graphics -- 1994.djvu |
3.77MB |
| Glassner -- Graphics Gems -- 1990.pdf |
5.94MB |
| Glassner -- Principles of Digital Image Synthesis. Volumes 1-2 -- 1995.pdf |
58.66MB |
| Glazer, Madhav -- Multiplayer Game Programming. Architecting Networked Games -- 2015.pdf |
14.23MB |
| Gonzalez, Woods -- Digital Image Processing, 3rd ed. -- 2008.pdf |
17.33MB |
| Goodwin -- Cross-Platform Game Programming -- 2005.pdf |
1.76MB |
| Gordon -- Computer Graphics Programming in OpenGL with Java, 3rd ed. -- 2021.pdf |
47.19MB |
| Gouveia -- Getting Started with C++ Audio Programming for Game Development -- 2013.pdf |
1.73MB |
| Gouveia -- Getting Started with C++ Audio Programming for Game Development -- 2013.pdf |
1.70MB |
| Gouveia -- Getting Started with C++ Audio Programming for Game Development -- 2013 -- code.7z |
3.52MB |
| Granberg -- Character Animation With Direct3D -- 2009.pdf |
14.65MB |
| Graphics Gems 1-5 -- code.7z |
1.07MB |
| Gray -- Microsoft DirectX 9 Programmable Graphics Pipeline -- 2003.pdf |
36.18MB |
| Gray -- Microsoft DirectX 9 Programmable Graphics Pipeline -- 2003 -- code.7z |
164.66KB |
| Green -- Procedural Content Generation for C++ Game Development -- 2016.epub |
5.00MB |
| Green -- Procedural Content Generation for C++ Game Development -- 2016 -- code.7z |
83.59MB |
| Gregory -- Game Engine Architecture, 3rd ed. -- 2019.pdf |
23.10MB |
| Grinblat, Peterson -- OGRE 3D 1.7 Application Development Cookbook -- 2012.pdf |
17.95MB |
| Grinblat, Peterson -- OGRE 3D 1.7 Application Development Cookbook -- 2012 -- code.7z |
5.10MB |
| Gundlach, Martin -- Mastering CryENGINE -- 2014.pdf |
4.99MB |
| Gupta -- Minecraft Modding with Forge -- 2015.pdf |
6.27MB |
| Haigh-Hutchinson -- Real-Time Cameras. A Guide for Game Designers and Developers -- 2009.pdf |
2.26MB |
| Haines, Akenine-Moller -- Ray Tracing Gems -- 2019.pdf |
32.67MB |
| Hall -- Programming Linux Games -- 2001.pdf |
1.77MB |
| Han -- 3D Graphics for Game Programming -- 2011.pdf |
30.00MB |
| Han -- Introduction to Computer Graphics with OpenGL ES -- 2018.pdf |
273.29MB |
| Harbour -- Advanced 2D Game Development -- 2009.pdf |
5.30MB |
| Harbour -- Beginning game programming, 3rd ed. -- 2009.pdf |
7.72MB |
| Harbour -- Beginning game programming, 3rd ed. -- 2009 -- code.7z |
15.20MB |
| Harbour -- Game Programming. All in One, 3rd ed. -- 2007.pdf |
11.28MB |
| Harris -- HTML5 Game Development For Dummies -- 2013.pdf |
13.80MB |
| Harrison -- Introduction to 3D Game Engine Design Using DirectX 9 and C# -- 2003.pdf |
2.26MB |
| Harrison -- Introduction to 3D Game Engine Design Using DirectX 9 and C# -- 2003 -- code.7z |
1.48MB |
| Hartlef -- Monkey Game Development -- 2012.pdf |
4.50MB |
| Haungs -- Creative Greenfoot -- 2014.pdf |
17.38MB |
| Hawley -- Grome Terrain Modeling with Ogre3D, UDK, and Unity3D -- 2013.pdf |
6.31MB |
| Hearn, Baker, Carithers -- Computer graphics with OpenGL, 4th ed. -- 2014.pdf |
24.35MB |
| Heckbert -- Graphics Gems 4 -- 1994.pdf |
65.16MB |
| Hocking -- Unity in Action, 3rd ed. -- 2022.pdf |
29.23MB |
| Hoey -- Mastering LibGDX Game Development -- 2015.epub |
15.50MB |
| Hoglund, McGraw -- Exploiting Online Games. Cheating Massively Distributed Systems -- 2007.chm |
8.97MB |
| Horton -- Beginning C++ Game Programming, 2nd ed. -- 2019.pdf |
5.96MB |
| House, Keyser -- Foundations of Physically Based Modeling and Animation -- 2017.pdf |
13.79MB |
| Howse, Joshi, Beyeler -- OpenCV. Computer Vision Projects with Python -- 2016.pdf |
13.56MB |
| Howse -- Android Application Programming with OpenCV -- 2013.epub |
6.52MB |
| Hughes, van Dam, Mcguire, Sklar -- Computer Graphics. Principles and Practice, 3nd ed. -- 2014.pdf |
19.05MB |
| Humphrey -- GameTutorials -- 2014 -- code.7z |
20.15MB |
| Hunt -- Learn to Program with Minecraft Plugins, 2nd ed. -- 2014.pdf |
17.90MB |
| Hunt -- Learn to Program with Minecraft Plugins, 2nd ed. -- 2014 -- code.7z |
39.28MB |
| Hussain, Gurung, Jones -- Cocos2d-x Game Development Essentials -- 2014.pdf |
2.99MB |
| Ierusalimschy -- Programming in Lua, 4th ed. -- 2016.pdf |
1.33MB |
| Jackson -- Mastering Unity 2D Game Development -- 2014.epub |
5.86MB |
| Jackson -- Unity 3D UI Essentials -- 2015.pdf |
6.69MB |
| Jacobs -- Game Programming Gems 7 -- 2008.pdf |
8.54MB |
| James -- 3D Graphics with XNA Game Studio 4.0 -- 2010.pdf |
8.00MB |
| James -- 3D Graphics with XNA Game Studio 4.0 -- 2010 -- code.7z |
57.40MB |
| Jones -- Beginning DirectX 10 Game Programming -- 2008.pdf |
3.19MB |
| Jung, Brown -- Beginning Lua Programming -- 2007.pdf |
8.53MB |
| Junker -- Pro OGRE 3D Programming -- 2006.pdf |
10.65MB |
| Kaehler, Bradski -- Learning OpenCV 3 -- 2017.pdf |
42.56MB |
| Karamian -- Building an RPG with Unity 5.x -- 2016.pdf |
52.51MB |
| Kasuba -- Lua Game Development Cookbook -- 2015.pdf |
4.36MB |
| Kasuba -- Lua Game Development Cookbook -- 2015 -- code.7z |
8.31MB |
| Kessenich, Sellers, Shreiner -- OpenGL Programming Guide, 9th ed. -- 2017.epub |
20.98MB |
| Kessenich, Sellers, Shreiner -- OpenGL Programming Guide, 9th ed. -- 2017 -- code.7z |
529.56KB |
| Kets, Goussaert -- Building your First Mobile Game using XNA 4.0 -- 2012.pdf |
1.84MB |
| Kim -- Fluid Engine Development -- 2017.pdf |
4.44MB |
| Kirk -- Graphics Gems 3 -- 1992.pdf |
4.76MB |
| Kirmse -- Game Programming Gems 4 -- 2004.pdf |
32.45MB |
| Kirmse -- Game Programming Gems 4 -- 2004 -- code.7z |
45.45MB |
| Kosarevsky, Latypov -- 3D Graphics Rendering Cookbook -- 2021.pdf |
8.05MB |
| Kovach -- Inside Direct3D -- 2000.chm |
2.57MB |
| Kurachi -- The Magic of Computer Graphics -- 2011.pdf |
11.19MB |
| Kyaw, Peters, Swe -- Unity 4.x Game AI Programming -- 2013.pdf |
3.35MB |
| Laganiere -- OpenCV 3 Computer Vision Application Programming. Cookbook -- 2017.pdf |
13.14MB |
| Lake -- Game Programming Gems 8 -- 2010.pdf |
11.03MB |
| LaMothe -- Programming Role-Playing Games With DirectX 8.0 -- 2002.pdf |
20.26MB |
| LaMothe -- Programming Role-Playing Games With DirectX 8.0 -- 2002 -- code.7z |
9.18MB |
| LaMothe -- Tricks Of The 3D Game Programming Gurus -- 2003.pdf |
48.22MB |
| LaMothe -- Tricks of the Windows Game Programming Gurus, 2nd ed. -- 2002.chm |
10.83MB |
| Lander -- Graphics Programming Methods -- 2003.djvu |
7.48MB |
| Lang -- Panda3D 1.7. Game Developer's Cookbook -- 2011.pdf |
5.93MB |
| Lang -- Panda3D 1.7. Game Developer's Cookbook -- 2011 -- code.7z |
6.86MB |
| Lanham -- Augmented Reality Game Development -- 2017.pdf |
9.48MB |
| Lanzinger -- 2D Game Development with Unity -- 2021.pdf |
48.82MB |
| Lanzinger -- 3D Game Development with Unity -- 2022.pdf |
60.52MB |
| Larson, MacKinnon, Kerckhove -- Unity Apprentice -- 2022.pdf |
38.75MB |
| Lee, Doran, Misra -- Unreal Engine. Game Development from A to Z -- 2016.epub |
21.47MB |
| Lee -- Learning Unreal Engine Game Development -- 2016.pdf |
18.32MB |
| Leiterman -- Learn Vertex and Pixel Shader Programming with DirectX 9 -- 2004.pdf |
6.64MB |
| Leiterman -- Vector game math processors -- 2003.pdf |
8.14MB |
| Leiterman -- Vector game math processors -- 2003 -- code.7z |
614.60KB |
| Leiterman -- Vector Games Math Processors -- 2003.pdf |
3.88MB |
| Lengyel -- Foundations of Game Engine Development. Volume 1. Mathematics -- 2016.pdf |
7.88MB |
| Lengyel -- Foundations of Game Engine Development. Volume 2. Rendering -- 2019.pdf |
20.94MB |
| Lengyel -- Game Engine Gems 1 -- 2011.pdf |
4.54MB |
| Lengyel -- Game Engine Gems 2 -- 2011.pdf |
6.97MB |
| Lengyel -- Game Engine Gems 3 -- 2016.pdf |
10.61MB |
| Lengyel -- Mathematics for 3D Game Programming and Computer Graphics, 3rd ed. -- 2012.pdf |
27.51MB |
| Lengyel -- The OpenGL Extensions Guide -- 2003.pdf |
2.34MB |
| Lever -- Real-time 3D Character Animation with Visual C++ -- 2002.pdf |
6.54MB |
| Lightbown -- Designing the User Experience of Game Development Tools -- 2015.pdf |
3.72MB |
| Lin -- Linux 3D Graphics Programming -- 2001.pdf |
6.86MB |
| Linowes -- Unity Virtual Reality Projects -- 2015.pdf |
5.23MB |
| Lobao, Hatton -- .NET Game Programming With Directx 9.0 -- 2003.pdf |
8.94MB |
| Luebke, Reddy, Cohen -- Level of Detail for 3D Graphics -- 2003.pdf |
7.34MB |
| Luna -- Introduction to 3D Game Programming with DirectX 10 -- 2008.chm |
20.25MB |
| Luna -- Introduction to 3D Game Programming with DirectX 10 -- 2008 -- code.7z |
26.31MB |
| Luna -- Introduction to 3D Game Programming with DirectX 11 -- 2012.pdf |
23.91MB |
| Luna -- Introduction to 3D Game Programming with DirectX 12 -- 2016.pdf |
36.58MB |
| Luna -- Введение в программирование трехмерных игр с DirectX 9 -- 2003.chm |
2.94MB |
| Luna -- Введение в программирование трехмерных игр с DirectX 9 -- 2003 -- code.7z |
2.46MB |
| Madhav -- Game Programming Algorithms and Techniques -- 2014.pdf |
10.01MB |
| Madsen -- OpenGL Game Development By Example -- 2016.pdf |
3.59MB |
| Maestri -- Digital Character Animation 3 -- 2006.chm |
6.15MB |
| Manzur, Marques -- Godot Engine Game Development in 24 Hours -- 2018.pdf |
35.56MB |
| Marcoux, Goodswen, Toulan, Howels -- CryEngine Game Development Blueprints -- 2015.pdf |
10.38MB |
| Marji -- Learn to Program with Scratch -- 2014.pdf |
29.95MB |
| Mark -- Behavioral Mathematics for Game AI -- 2009.pdf |
5.32MB |
| Marlon -- Focus On Photon Mapping -- 2003.chm |
1.96MB |
| Marques, Sherry, Pereira, Fozi -- Elevating Game Experiences with Unreal Engine 5, 2nd ed. -- 2022.epub |
27.96MB |
| Marrs, Shirley, Wald -- Ray Tracing Gems II -- 2021.pdf |
35.26MB |
| Marschner, Shirley -- Fundamentals of Computer Graphics, 5th ed. -- 2021.pdf |
63.06MB |
| Martz -- OpenGL Distilled -- 2006.chm |
1.13MB |
| Matheson -- An Introduction to Lua -- 2005.chm |
264.80KB |
| Matheson -- Введение в Lua -- 2005.chm |
278.37KB |
| Mathews -- Panda3D 1.6. Game Engine -- 2011.pdf |
7.09MB |
| Matsuura -- Cocos2d-x Cookbook -- 2015.pdf |
4.80MB |
| McCaffrey -- Unreal Engine VR Cookbook -- 2017.pdf |
26.67MB |
| McCuskey -- Beginning Game Audio Programming -- 2003.chm |
7.08MB |
| McCuskey -- Special Effects Game Programming with DirectX -- 2002.pdf |
155.51MB |
| McCuskey -- Special Effects Game Programming with DirectX -- 2002 -- code.7z |
8.04MB |
| McReynolds, Blythe -- Advanced Graphics Programming Using OpenGL -- 2005.pdf |
5.62MB |
| McReynolds, Blythe -- Advanced Graphics Programming Using OpenGL -- 2005 -- code.7z |
1.05MB |
| McShaffry, Graham -- Game Coding Complete, 4th ed. -- 2013.pdf |
6.99MB |
| Mehta -- Learn OpenGL ES -- 2013.pdf |
5.77MB |
| Miles -- Learn the Kinect API -- 2012.pdf |
8.03MB |
| Miles -- Unity 3D and PlayMaker Essentials -- 2016.pdf |
20.37MB |
| Miller -- Beginning 3D Game Programming -- 2004.chm |
3.66MB |
| Miller -- Managed DirectX 9. Kick Start. Graphics And Game Programming -- 2003.chm |
1.31MB |
| Millington, Funge -- Artificial Intelligence for Games, 2nd ed. -- 2009.pdf |
4.09MB |
| Millington -- Game Physics Engine Development, 2nd ed. -- 2010.pdf |
6.30MB |
| Mitchell -- SDL Game Development -- 2013.pdf |
4.24MB |
| Moakley, Berg, Duffy -- Unity Games by Tutorials -- 2018.pdf |
51.79MB |
| Mohov -- Practical Game Design With Unity And Playmaker -- 2013.pdf |
2.32MB |
| Moniem -- Mastering Unreal Engine 4.X -- 2016.pdf |
10.47MB |
| Mooney -- Unreal Development Kit Game Design Cookbook -- 2012.pdf |
65.68MB |
| Mortenson -- Geometric Transformations for 3D Modeling -- 2007.pdf |
155.05MB |
| Movania -- OpenGL Development Cookbook -- 2013.pdf |
4.32MB |
| Movania -- OpenGL Development Cookbook -- 2013 -- code.7z |
17.88MB |
| Mukherjee -- C++ Game Development Cookbook -- 2016.pdf |
5.63MB |
| Mulholland, Hakala -- Programming Multiplayer Games -- 2004.pdf |
6.14MB |
| Munshi, Ginsburg, Shreiner -- OpenGL ES 2.0. Programming Guide -- 2008.pdf |
4.16MB |
| Murray -- C# Game Programming Cookbook for Unity 3D -- 2014.pdf |
4.79MB |
| Nair, Oehlke -- Learning LibGDX Game Development, 2nd ed. -- 2015.pdf |
8.88MB |
| Nair, Oehlke -- Learning LibGDX Game Development, 2nd ed. -- 2015 -- code.7z |
24.64MB |
| Nguyen -- GPU Gems 3 -- 2007.chm |
25.65MB |
| Nguyen -- GPU Gems 3 -- 2007 -- code.7z |
329.05MB |
| Nixon -- Unreal Engine 4 for Beginners -- 2017.pdf |
6.60MB |
| Norton -- Learning C# by Developing Games with Unity 3D -- 2013.pdf |
5.09MB |
| Nygard -- Creating Games with cocos2d for iPhone 2 -- 2012.pdf |
4.18MB |
| Nystrom -- Game Programming Patterns -- 2014.epub |
4.53MB |
| O'Hanlon, Whale -- Adventures in Minecraft -- 2015.pdf |
14.45MB |
| Oehlke -- Learning Libgdx Game Development -- 2013.pdf |
24.08MB |
| Ogorek -- Mastering Cocos2d Game Development -- 2015.pdf |
6.38MB |
| Okita -- Learning C# Programming with Unity 3D -- 2014.pdf |
120.06MB |
| Paeth -- Graphics Gems 5 -- 1995.pdf |
44.42MB |
| Pallister -- Game Programming Gems 5 -- 2005.pdf |
33.61MB |
| Pallister -- Game Programming Gems 5 -- 2005 -- code.7z |
108.43MB |
| Palmer -- Physics for Game Programmers -- 2005.pdf |
6.49MB |
| Parberry -- Introduction to Game Physics with Box2D -- 2013.pdf |
4.73MB |
| Parent, Ebert, Gould, Gross -- Computer Animation Complete. All-in-one -- 2010.pdf |
15.24MB |
| Parent -- Computer animation. Algorithms and Techniques -- 2012.pdf |
23.85MB |
| Pavleas -- Learn 2D Game Development with C# -- 2013.pdf |
7.30MB |
| Pazera -- Focus on 2D in Direct3D -- 2002.pdf |
5.64MB |
| Pearson -- Learning NGUI for Unity -- 2014.pdf |
4.69MB |
| Penazzo -- 2D Game Development. From Zero to Hero -- 2022.epub |
15.28MB |
| Penton -- Beginning C# Game Programming -- 2005.pdf |
4.74MB |
| Penton -- Data Structures for Game Programmers -- 2003.pdf |
19.61MB |
| Penton -- MUD Game Programming -- 2003.chm |
2.65MB |
| Pereira -- Learning Unity 2D Game Development by Example -- 2014.epub |
3.14MB |
| Perez -- Beginning RPG Maker MV, 2nd ed. -- 2016.pdf |
27.62MB |
| Perez -- Make a 2D RPG in a Weekend -- 2015.pdf |
6.46MB |
| Perez -- Make a 2D RPG in a Weekend -- 2015 -- code.7z |
1.32MB |
| Perry, DeMaria -- David Perry on Game Design. A Brainstorming ToolBox -- 2009.pdf |
17.55MB |
| Pharr, Humphreys -- Physically-Based Image Synthesis -- 2003.pdf |
9.99MB |
| Pharr, Jakob, Humphreys -- Physically Based Rendering, 3rd ed. -- 2016.pdf |
38.83MB |
| Pharr, Jakob, Humphreys -- Physically Based Rendering, 3rd ed. -- 2016 -- code.7z |
1.28MB |
| Pipho -- Focus On 3D Models -- 2003.pdf |
10.81MB |
| Pirkle -- Designing Audio Effect Plugins in C++ -- 2019.pdf |
14.36MB |
| Pirkle -- Designing Audio Effect Plug-Ins in C++ with Digital Audio Signal Processing Theory -- 2012.pdf |
9.85MB |
| Pirkle -- Designing Software Synthesizer Plugins in C++ -- 2021.pdf |
18.54MB |
| Pirkle -- Designing Software Synthesizer Plug-Ins in C++ for RackAFX, VST3, and Audio Units -- 2014.pdf |
64.64MB |
| Plowman -- 3D Game Design with Unreal Engine 4 and Blender -- 2016.pdf |
10.77MB |
| Pokorny -- Computer Graphics -- 1994.djvu |
20.80MB |
| Polack -- Focus on 3D Terrain Programming -- 2003.pdf |
5.31MB |
| Portales -- Mastering Android Game Development -- 2015.pdf |
4.04MB |
| Potnis -- LibGDX Cross Platform Development Blueprints -- 2015.pdf |
7.09MB |
| Potnis -- LibGDX Cross Platform Development Blueprints -- 2015 -- code.7z |
20.14MB |
| Pupius -- SFML Game Development By Example -- 2015.pdf |
3.24MB |
| Quandt -- Learning Windows 8 Game Development -- 2013.pdf |
1.76MB |
| Rabin -- AI Game Programming Wisdom 4 -- 2008.pdf |
7.52MB |
| Rabin -- AI Game Programming Wisdom 4 -- 2008 -- code.7z |
103.94MB |
| Rabin -- Game AI Pro -- 2013.pdf |
5.62MB |
| Rabin -- Game AI Pro 2 -- 2015.pdf |
24.87MB |
| Rabin -- Game AI Pro 3 -- 2017.pdf |
10.32MB |
| Rajiv -- Developing Turn-Based Multiplayer Games -- 2018.epub |
2.08MB |
| Ramos, Doran -- Unreal Engine 4 Shaders and Effects Cookbook -- 2019.epub |
141.03MB |
| Ramsay -- Online Game Pioneers at Work -- 2015.pdf |
2.38MB |
| Ranta-Eskola -- Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering -- 2001.pdf |
771.33KB |
| Richardson -- Learn to Program with Minecraft -- 2015.pdf |
14.72MB |
| Roberts -- Artificial Intelligence in Games -- 2022.pdf |
17.63MB |
| Rodriguez -- GLSL Essentials -- 2013.pdf |
1.44MB |
| Rohde -- GameMaker. Studio for Dummies -- 2014.pdf |
10.07MB |
| Rost, Licea-Kane -- OpenGL Shading Language, 3rd ed. -- 2010.pdf |
12.36MB |
| Roy -- The Android Game Developer's Handbook -- 2016.pdf |
4.15MB |
| Rusch -- Making Deep Games -- 2016.pdf |
7.04MB |
| Salomon -- Transformations and Projections in Computer Graphics -- 2006.pdf |
2.81MB |
| Sanchez -- DirectX 3D Graphics Programming Bible -- 2000.pdf |
52.41MB |
| Sanglard -- Game Engine Black Book. Doom -- 2019.pdf |
12.39MB |
| Sanglard -- Game Engine Black Book. Wolfenstein 3D -- 2019.pdf |
6.30MB |
| Sapio -- Getting Started with Unity 5.x 2D Game Development -- 2017.epub |
13.35MB |
| Sapio -- Unity UI Cookbook -- 2015.pdf |
18.23MB |
| Schmalstieg, Hollerer -- Augmented Reality. Principles and Practice -- 2016.pdf |
23.24MB |
| Schuller -- C# Game Programming -- 2010.pdf |
5.61MB |
| Schwab -- AI Game Engine Programming, 2nd ed. -- 2009.pdf |
6.36MB |
| Scolastici, Nolte -- Mobile Game Design Essentials -- 2013.pdf |
8.29MB |
| Scolastici -- Unity 2D Game Development Cookbook -- 2015.pdf |
8.43MB |
| Seddon -- OpenGL Game Development -- 2005.pdf |
5.97MB |
| Seddon -- OpenGL Game Development -- 2005 -- code.7z |
1.38MB |
| Segal, Akeley -- The OpenGL Graphics System. Specification version 1.5 -- 2003.pdf |
2.03MB |
| Sellers, Kessenich -- Vulkan Programming Guide -- 2016.epub |
15.21MB |
| Sellers, Wright, Haemel -- OpenGL SuperBible, 7th ed. -- 2015.pdf |
52.24MB |
| Sequeira -- Cocos2d-x Game Development Blueprints -- 2015.pdf |
23.94MB |
| Sewell -- Blueprints Visual Scripting for Unreal Engine -- 2015.pdf |
5.57MB |
| Sewell -- Blueprints Visual Scripting For Unreal Engine -- 2015.pdf |
5.54MB |
| Shaker, Togelius, Nelson -- Procedural Content Generation In Games -- 2016.pdf |
11.56MB |
| Shekar, Karim -- Mastering Android Game Development With Unity -- 2017.pdf |
16.82MB |
| Shekar -- Learning Cocos2d-x Game Development -- 2014.pdf |
9.28MB |
| Shekar -- Learning Cocos2d-x Game Development -- 2014 -- code.7z |
5.62MB |
| Sherif, Whittle -- Unreal Engine 4 Scripting With C++ Cookbook -- 2016.pdf |
6.98MB |
| Sherif -- Learning C++ by Creating Games with UE4 -- 2015.pdf |
9.87MB |
| Sherif -- Learning C++ by Creating Games with UE4 -- 2015 -- code.7z |
30.73MB |
| Sherrod, Jones -- Beginning Directx 11 Game Programming -- 2011.pdf |
2.80MB |
| Sherrod -- Game Graphics Programming -- 2008.pdf |
9.30MB |
| Shiffman -- Learning Processing -- 2008.pdf |
7.80MB |
| Shiffman -- The Nature of Code -- 2012.pdf |
21.01MB |
| Shiffman -- The Nature of Code -- 2012 -- code.7z |
1.56MB |
| Shi -- Image and Video Compression for Multimedia Engineering -- 1999.pdf |
18.91MB |
| Shirley, Morley -- Realistic Ray Tracing -- 2003.djvu |
1.72MB |
| Short, Adams -- Procedural Generation In Game Design -- 2017.pdf |
17.30MB |
| Silveira -- Multiplayer Game Development with HTML5 -- 2015.pdf |
2.02MB |
| Simbahan -- Beat 'Em Up Game Starter Kit -- 2018.pdf |
54.23MB |
| Singh -- Learning Vulkan -- 2016.pdf |
9.36MB |
| Singh -- OpenGL ES 3.0 Cookbook -- 2015.epub |
13.33MB |
| Smed, Hakonen -- Algorithms and Networking for Computer Games -- 2006.pdf |
2.81MB |
| Smith, Queiroz -- Unity 4.x Cookbook -- 2013.pdf |
11.15MB |
| Smith, Queiroz -- Unity 4.x Cookbook -- 2013 -- code.7z |
55.71MB |
| Snook -- Real-Time 3D Terrain Engines Using C++ And DirectX9 -- 2003.pdf |
5.09MB |
| Somberg -- Game Audio Programming -- 2016.pdf |
6.54MB |
| Sommer -- Building Minecraft Server Modifications -- 2013.pdf |
1.75MB |
| Sosins -- Gideros Mobile Game Development -- 2013.pdf |
5.63MB |
| Stagner -- Unity Multiplayer Games -- 2013.pdf |
1.76MB |
| Stahler -- Beginning Math and Physics for Game Programmers -- 2004.chm |
2.69MB |
| Stam -- The Art Of Fluid Animation -- 2015.pdf |
141.57MB |
| Stein -- Direct3D. Professional Reference -- 1997.pdf |
2.59MB |
| Stenning -- Direct3D Rendering Cookbook -- 2014.pdf |
5.60MB |
| Stevens -- Fractal programming in C -- 1989.pdf |
7.33MB |
| St-Laurent -- Shaders for Game Programmers and Artists -- 2004.pdf |
5.86MB |
| Strothotte, Schlechtweg -- Non-Photorealistic Computer Graphics -- 2002.pdf |
13.03MB |
| Subagio -- Learning Construct 2 -- 2014.pdf |
3.89MB |
| Suffern -- Ray Tracing from the Ground Up -- 2007.pdf |
59.06MB |
| Sumpter -- Make a 2D Arcade Game in a Weekend with Unity -- 2015.pdf |
9.80MB |
| Suvak -- Learn Unity 3D Programming with UnityScript -- 2014.pdf |
18.15MB |
| Tadres -- Extending Unity with Editor Scripting -- 2015.pdf |
6.90MB |
| Tanaya, Chen, Pavleas, Sung -- Building a 2D Game Physics Engine. Using HTML5 and JavaScript -- 2017.pdf |
7.24MB |
| Tavakkoli -- Game Development and Simulation with Unreal Technology -- 2018.pdf |
15.46MB |
| Tay -- OpenCL Parallel Programming Development Cookbook -- 2013.pdf |
2.91MB |
| Tay -- OpenCL Parallel Programming Development Cookbook -- 2013 -- code.7z |
1.12MB |
| Teixeira De Sousa -- Game Programming All in One -- 2002.pdf |
26.47MB |
| The LEAD Project -- Super Scratch Programming Adventure -- 2014.pdf |
58.88MB |
| Thorn -- DirectX 9 Graphics. The Definitive Guide to Direct3D -- 2005.pdf |
4.09MB |
| Thorn -- DirectX 9 User Interfaces. Design and Implementation -- 2004.pdf |
5.34MB |
| Thorn -- Introduction to Game Programming with C++ -- 2007.chm |
6.33MB |
| Thorn -- Learn Unity for 2D Game Development -- 2013.pdf |
10.89MB |
| Thorn -- Mastering Unity 2017 Game Development with C# -- 2017.pdf |
41.44MB |
| Thorn -- Mastering Unity 5.x -- 2017.epub |
30.75MB |
| Thorn -- Mastering Unity Scripting -- 2015.pdf |
8.43MB |
| Thorn -- Unity 5.x By Example -- 2016.pdf |
24.23MB |
| Treglia -- Game Programming Gems 3 -- 2002.pdf |
10.73MB |
| Treglia -- Game Programming Gems 3 -- 2002 -- code.7z |
32.43MB |
| Tremblay -- Mathematics for Game Developers -- 2004.pdf |
14.81MB |
| Trengrove -- Cocos2D Game Development Essentials -- 2015.epub |
1.12MB |
| Tufro -- Developing Mobile Games with Moai SDK -- 2013.pdf |
3.42MB |
| Tufro -- Developing Mobile Games with Moai SDK -- 2013 -- code.7z |
6.13MB |
| Tyers -- GameMaker Studio. 100 Programming Challenges -- 2017.pdf |
4.23MB |
| Tyers -- Learn RPGs in GameMaker -- 2017.pdf |
13.31MB |
| Tyers -- Practical GameMaker Studio -- 2016.pdf |
10.19MB |
| Ulibarri -- Unreal Engine C++ the Ultimate Developer's Handbook -- 2020.pdf |
12.29MB |
| Van Verth, Bishop -- Essential Mathematics for Games and Interactive Applications, 2nd ed. -- 2008.pdf |
9.03MB |
| Van Verth, Bishop -- Essential Mathematics for Games and Interactive Applications, 3rd ed. -- 2015.pdf |
8.70MB |
| Van Verth, Bishop -- Essential Mathematics for Games and Interactive Applications, 3rd ed. -- 2015 -- code.7z |
5.05MB |
| Varcholik -- Real-Time 3D Rendering with DirectX and HLSL -- 2014.epub |
24.38MB |
| Varcholik -- Real-Time 3D Rendering with DirectX and HLSL -- 2014 -- code.7z |
41.03MB |
| Vince -- Geometry for Computer Graphics -- 2005.pdf |
4.15MB |
| Vince -- Mathematics for Computer Graphics, 5th ed. -- 2017.pdf |
14.95MB |
| Volin -- Learning C++ by Building Games with Unreal Engine 4, 2nd ed. -- 2018.pdf |
65.97MB |
| Voyles -- UnrealScript. Game Programming Cookbook -- 2013.pdf |
5.49MB |
| Voyles -- UnrealScript. Game Programming Cookbook -- 2013 -- code.7z |
1.76MB |
| Walsh -- Advanced 3D Game Programming with DirectX 10.0 -- 2008.pdf |
3.69MB |
| Wang, Qian -- OpenSceneGraph 3.0 -- 2010.pdf |
7.71MB |
| Wang, Qian -- OpenSceneGraph 3.0 -- 2010 -- code.7z |
23.74KB |
| Watkins -- Procedural Content Generation for Unity Game Development -- 2016.pdf |
5.79MB |
| Wells -- Unity 2020 By Example, 3rd ed. -- 2020.epub |
74.00MB |
| Wenger -- Isosurfaces. Geometry, Topology, and Algorithms -- 2013.pdf |
12.69MB |
| Whitrow -- OpenGL Graphics Through Applications -- 2008.pdf |
11.93MB |
| Wickes -- Foundation Blender Compositing -- 2009.pdf |
62.52MB |
| Williams -- Excited About Coding -- 2020.epub |
19.64MB |
| Wittayabundit -- Unity 4 Game Development -- 2014.epub |
4.63MB |
| Wohler -- 3D Computer Vision -- 2009.pdf |
23.14MB |
| Wolff -- OpenGL 4 Shading Language Cookbook, 2nd ed. -- 2013.pdf |
5.47MB |
| Woodcock -- Coding Games in Scratch -- 2015.pdf |
26.94MB |
| Woodcock -- Coding Games in Scratch -- 2015.pdf |
26.90MB |
| Wrenninge -- Production Volume Rendering. Design and Implementation -- 2013.pdf |
8.68MB |
| Wrenninge -- Production Volume Rendering. Design and Implementation -- 2013 -- code.7z |
2.23MB |
| Wright, Haemel, Sellers -- OpenGL. SuperBible, 5th ed. -- 2010.pdf |
21.65MB |
| Zerbst, Duvel -- 3D Game Engine Programming -- 2004.pdf |
9.62MB |
| Zerbst, Duvel -- 3D Game Engine Programming -- 2004 -- code.7z |
6.91MB |
| Zink, Pettineo, Hoxley -- Practical Rendering and Computation with DirectX 11 -- 2011.pdf |
40.01MB |
| Zucconi, Lammers -- Unity 5.x Shaders and Effects Cookbook -- 2016.pdf |
4.62MB |
| Адамс -- DirectX. Продвинутая анимация -- 2004.pdf |
7.95MB |
| Адамс -- DirectX. Продвинутая анимация -- 2004 -- code.7z |
10.18MB |
| Аммерал -- Интерактивная трехмерная машинная графика -- 1992.djvu |
2.15MB |
| Аммерал -- Принципы программирования в машинной графике -- 1992.djvu |
3.47MB |
| Баррон -- Программирование стратегических игр с DirectX 9.0 -- 2003.chm |
7.81MB |
| Баррон -- Программирование стратегических игр с DirectX 9.0 -- 2003 -- code.7z |
1.91MB |
| Баяковский, Игнатенко, Фролов -- Графическая библиотека OpenGL -- 2003.pdf |
866.20KB |
| Бонд -- Unity и C#. Геймдев от идеи до реализации -- 2019.pdf |
95.43MB |
| Боресков -- Графика трехмерной компьютерной игры на основе OpenGL -- 2004.djvu |
2.88MB |
| Боресков -- Программирование компьютерной графики. Современный OpenGL -- 2019.pdf |
12.24MB |
| Боресков -- Расширения OpenGL -- 2005.pdf |
11.04MB |
| Верма -- Введение в OpenGL -- 2004.djvu |
1013.06KB |
| Вольф -- OpenGL4. Язык шейдеров. Книга рецептов -- 2013.pdf |
5.87MB |
| Гайдуков -- OpenGL. Профессиональное программирование трехмерной графики на C++ -- 2004.djvu |
17.23MB |
| Гайдуков -- OpenGL. Профессиональное программирование трехмерной графики на C++ -- 2004 -- code.7z |
171.42MB |
| Гамбетта -- Компьютерная графика. Рейтрейсинг и растеризация -- 2022.pdf |
8.44MB |
| Гарсия, Суарес -- Обработка изображений с помощью OpenCV -- 2016.pdf |
10.65MB |
| Гончаров, Салихов -- DirectX 7 для программистов -- 2001.djvu |
8.28MB |
| Гончаров, Салихов -- DirectX 7 для программистов -- 2001 -- code.7z |
228.06MB |
| Гордеев -- Программирование звука в Windows -- 1999.djvu |
3.65MB |
| Гордеев -- Программирование звука в Windows -- 1999 -- code.7z |
283.86KB |
| Горнаков -- DirectX 9. Уроки программирования на C++ -- 2005.djvu |
5.88MB |
| Горнаков -- DirectX 9. Уроки программирования на C++ -- 2005 -- code.7z |
1.56MB |
| Гоулд -- Maya. Полное руководство по программированию -- 2004.pdf |
44.23MB |
| Грегори -- Игровой движок. Программирование и внутреннее устройство, 3-е изд. -- 2021.epub |
34.24MB |
| Девис, Нейдер, Шрайнер -- OpenGL. Руководство по программированию -- 2006.djvu |
5.62MB |
| Денисов -- Разработка игры в Unity. С нуля и до реализации -- 2021.pdf |
14.32MB |
| Дикинсон -- Оптимизация игр в Unity 5 -- 2017.pdf |
5.03MB |
| Дикинсон -- Оптимизация игр в Unity 5 -- 2017 -- code.7z |
6.62MB |
| Евченко -- OpenGL и DirectX. Программирование графики -- 2006.djvu |
8.44MB |
| Евченко -- OpenGL и DirectX. Программирование графики -- 2006 -- code.7z |
11.67MB |
| Иерузалимски -- Программирование на Lua -- 2015.epub |
1.12MB |
| Каверин -- OpenGL Red Book -- 2011.pdf |
7.08MB |
| Каверин -- OpenGL Red Book -- 2011 -- code.7z |
100.47MB |
| Кинтцель -- Руководство программиста по работе со звуком -- 2000.pdf |
16.11MB |
| Конгер -- Физика для разработчиков компьютерных игр -- 2007.djvu |
6.07MB |
| Конгер -- Физика для разработчиков компьютерных игр -- 2007 -- code.7z |
1.60MB |
| Куксон -- Разработка игр на Unreal Engine за 24 часа -- 2019.pdf |
17.39MB |
| Ламот, Ратклифф, Семинаторе -- Секреты программирования игр -- 1995.djvu |
5.18MB |
| Ламот, Ратклифф, Семинаторе -- Секреты программирования игр -- 1995 -- code.7z |
1.82MB |
| Ламот -- Программирование игр для Windows -- 2003.pdf |
15.25MB |
| Ламот -- Программирование игр для Windows -- 2003 -- code.7z |
31.27MB |
| Ламот -- Программирование трехмерных игр для Windows -- 2004.djvu |
13.25MB |
| Ламот -- Программирование трехмерных игр для Windows -- 2004.djvu |
13.25MB |
| Ламот -- Программирование трехмерных игр для Windows -- 2004 -- code.7z |
13.46MB |
| Ламот -- Программирование трехмерных игр для Windows -- 2004 -- code.7z |
17.89MB |
| Линовес -- Виртуальная реальность в Unity -- 2016.pdf |
72.99MB |
| МакКаски -- Звук в играх. Технологии программирования -- 2004.pdf |
30.27MB |
| МакКаски -- Звук в играх. Технологии программирования -- 2004 -- code.7z |
7.09MB |
| Маккефри -- Unreal Engine VR для разработчиков -- 2019.pdf |
28.46MB |
| Маржи -- Scratch для детей. Самоучитель по программированию -- 2017.pdf |
10.67MB |
| Миллер -- DirectX 9 с управляемым кодом -- 2005.pdf |
4.77MB |
| Мэннинг -- Unity для разработчика -- 2018.pdf |
9.49MB |
| Мэннинг -- Unity для разработчика -- 2018 -- code.7z |
32.45MB |
| Найстром -- Шаблоны игрового программирования -- 2016.pdf |
8.78MB |
| Никулин -- Компьютерная графика. Модели и алгоритмы -- 2022.pdf |
15.53MB |
| Паласиос -- Unity 5.x. Программирование искусственного интеллекта в играх -- 2017.pdf |
14.28MB |
| Поляков, Брусенцев -- Методы и алгоритмы компьютерной графики в примерах на Visual C++ -- 2003.djvu |
16.07MB |
| Поляков, Брусенцев -- Методы и алгоритмы компьютерной графики в примерах на Visual C++ -- 2003 -- code.7z |
2.98MB |
| Попов -- DirectX 10 - это просто. Программируем графику на C++ -- 2008.pdf |
4.92MB |
| Порев -- Компьютерная графика -- 2002.pdf |
16.17MB |
| Райт, Липчак -- OpenGL. Суперкнига -- 2006.djvu |
10.36MB |
| Рост -- OpenGL. Трехмерная графика и язык программирования шейдеров -- 2005.pdf |
30.95MB |
| Свейгарт -- Программирование для детей -- 2017.pdf |
19.37MB |
| Секунов -- Обработка звука на РС -- 2001.djvu |
15.71MB |
| Селлерс -- Vulkan. Руководство разработчика -- 2017.pdf |
80.06MB |
| Сильвестр -- Геймдизайн. Рецепты успеха лучших компьютерных игр -- 2020.epub |
4.24MB |
| Снук -- 3D-ландшафты в реальном времени на C++ и DirectX9 -- 2007.djvu |
3.48MB |
| Снук -- 3D-ландшафты в реальном времени на C++ и DirectX9 -- 2007 -- code.7z |
11.05MB |
| Тихомиров -- OpenGL. Программирование трехмерной графики -- 1998.djvu |
3.09MB |
| Тихомиров -- OpenGL. Программирование трехмерной графики -- 1998 -- code.7z |
500.32KB |
| Торн -- Искусство создания сценариев в Unity -- 2016.pdf |
77.65MB |
| Трухильо -- Графика для Windows -- 1998.chm |
1002.20KB |
| Ферроне -- Изучаем C# через разработку игр на Unity -- 2022.pdf |
10.05MB |
| Ферроне -- Изучаем C# через разработку игр на Unity -- 2022 -- code.7z |
35.99MB |
| Флёнов -- DirectX и C++. Искусство программирования -- 2006.djvu |
5.83MB |
| Флёнов -- DirectX и C++. Искусство программирования -- 2006 -- code.7z |
5.86MB |
| Флёнов -- Искусство программирования игр на C++ -- 2006.djvu |
2.75MB |
| Флёнов -- Искусство программирования игр на C++ -- 2006 -- code.7z |
28.19MB |
| Херн, Бейкер -- Компьютерная графика и стандарт OpenGL -- 2005.djvu |
15.06MB |
| Хилл -- OpenGL. Программирование компьютерной графики -- 2002.pdf |
66.15MB |
| Хокинг -- Unity в действии. Мультиплатформенная разработка на C# -- 2019.pdf |
12.39MB |
| Хокинг -- Unity в действии. Мультиплатформенная разработка на C# -- 2019 -- code.7z |
41.43MB |
| Шампандар -- Искусственный интеллект в компьютерных играх -- 2007.djvu |
15.91MB |
| Шикин, Боресков -- Компьютерная графика. Полигональные модели -- 2001.djvu |
9.98MB |
| Шикин, Плис -- Кривые и поверхности на экране компьютера -- 1996.djvu |
5.14MB |
| Шпигорь -- Боты для компьютерных игр -- 2021.pdf |
15.82MB |
| Шэннон -- Unreal Engine 4 для дизайна и визуализации -- 2021.pdf |
26.91MB |
| Эйнджел -- Интерактивная компьютерная графика. Вводный курс на базе OpenGL -- 2001.djvu |
8.30MB |