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| [TGx]Downloaded from torrentgalaxy.to .txt |
585B |
| 0 |
255.52KB |
| 1 |
224.73KB |
| 1.1 Codepen.html |
101B |
| 1.1 Download Blender.html |
94B |
| 1.1 Getting a world coordinate from the mouse position.html |
172B |
| 1.1 Rasterising Lines and Circles.html |
135B |
| 1.2 XOR shift random number generators.html |
99B |
| 1. Navier-Stokes the famous basis for fluids simulations.mp4 |
64.37MB |
| 1. Navier-Stokes the famous basis for fluids simulations.srt |
6.08KB |
| 1. Passing data to the shader.mp4 |
71.21MB |
| 1. Passing data to the shader.srt |
9.89KB |
| 1. Setting up a buffer-based particle effect.mp4 |
95.72MB |
| 1. Setting up a buffer-based particle effect.srt |
12.44KB |
| 1. Setting up the rendering pipeline.mp4 |
119.78MB |
| 1. Setting up the rendering pipeline.srt |
13.51KB |
| 1. Starting simple, bouncing balls.mp4 |
96.56MB |
| 1. Starting simple, bouncing balls.srt |
10.93KB |
| 1. The polygon function.mp4 |
23.61MB |
| 1. The polygon function.srt |
3.67KB |
| 1. Using Blender to create a single grass clump.mp4 |
80.66MB |
| 1. Using Blender to create a single grass clump.srt |
7.98KB |
| 1. Welcome to the course.mp4 |
38.05MB |
| 1. Welcome to the course.srt |
2.91KB |
| 10 |
450.33KB |
| 11 |
227.38KB |
| 12 |
288.69KB |
| 13 |
299.23KB |
| 14 |
94.50KB |
| 15 |
207.36KB |
| 16 |
901.38KB |
| 17 |
681.48KB |
| 18 |
137.55KB |
| 19 |
512.16KB |
| 2 |
831.33KB |
| 2.1 github Link.html |
108B |
| 2.1 Keijiro Takahashi's StableFluids.html |
100B |
| 2.2 Fluid simulation for dummies.html |
121B |
| 2.2 UnityComputeShaders.zip |
145.34MB |
| 2.3 Jos Stam's Siggraph Paper.html |
133B |
| 2. A bit of theory.mp4 |
90.91MB |
| 2. A bit of theory.srt |
16.30KB |
| 2. Adding a mesh to each particle.mp4 |
95.78MB |
| 2. Adding a mesh to each particle.srt |
10.84KB |
| 2. A simple blur effect.mp4 |
98.25MB |
| 2. A simple blur effect.srt |
10.83KB |
| 2. Credits.html |
5.28KB |
| 2. StableFluids.mp4 |
85.33MB |
| 2. StableFluids.srt |
8.25KB |
| 2. The joy of buffers.mp4 |
79.64MB |
| 2. The joy of buffers.srt |
10.06KB |
| 2. Using instancing to cover a surface with grass.mp4 |
118.19MB |
| 2. Using instancing to cover a surface with grass.srt |
14.04KB |
| 2. Your first compute shader.mp4 |
65.27MB |
| 2. Your first compute shader.srt |
8.88KB |
| 20 |
869.14KB |
| 21 |
105.26KB |
| 22 |
345.63KB |
| 23 |
905.00KB |
| 24 |
368.22KB |
| 25 |
214.99KB |
| 26 |
807.76KB |
| 27 |
513.29KB |
| 28 |
692.04KB |
| 29 |
748.47KB |
| 3 |
428.16KB |
| 3. A simple flocking example.mp4 |
80.12MB |
| 3. A simple flocking example.srt |
11.86KB |
| 3. Bending blades of grass.mp4 |
99.51MB |
| 3. Bending blades of grass.srt |
12.67KB |
| 3. Bonus lecture.html |
1.75KB |
| 3. Initializing the data.mp4 |
106.30MB |
| 3. Initializing the data.srt |
12.83KB |
| 3. Night vision lenses.mp4 |
84.87MB |
| 3. Night vision lenses.srt |
8.91KB |
| 3. Orbiting stars.mp4 |
81.15MB |
| 3. Orbiting stars.srt |
10.49KB |
| 3. Reviewing your first compute shader.mp4 |
53.28MB |
| 3. Reviewing your first compute shader.srt |
10.23KB |
| 3. StableFluids - part 2.mp4 |
112.58MB |
| 3. StableFluids - part 2.srt |
13.03KB |
| 30 |
964.92KB |
| 31 |
641.44KB |
| 32 |
569.35KB |
| 33 |
301.68KB |
| 34 |
153.74KB |
| 35 |
624.37KB |
| 36 |
732.76KB |
| 37 |
830.60KB |
| 38 |
49.84KB |
| 39 |
446.86KB |
| 4 |
385.83KB |
| 4.1 Matthias Müller's Siggraph Paper.html |
125B |
| 4.1 Noise Library.html |
98B |
| 4.2 Gingold and Monaghan.html |
119B |
| 4.3 Particle based fluid simulation - Lucas Schuermann.html |
128B |
| 4. A HUD overlay - part 1.mp4 |
65.06MB |
| 4. A HUD overlay - part 1.srt |
9.57KB |
| 4. GPU Physics Compute Shader - part 1.mp4 |
86.12MB |
| 4. GPU Physics Compute Shader - part 1.srt |
11.54KB |
| 4. Grass on an uneven surface.mp4 |
48.95MB |
| 4. Grass on an uneven surface.srt |
5.12KB |
| 4. Multiple Kernels.mp4 |
57.39MB |
| 4. Multiple Kernels.srt |
10.26KB |
| 4. Smoothed Particle Hydrodynamics.mp4 |
107.62MB |
| 4. Smoothed Particle Hydrodynamics.srt |
11.73KB |
| 4. Using instanced meshes in the flock.mp4 |
81.50MB |
| 4. Using instanced meshes in the flock.srt |
10.70KB |
| 4. Using noise in the shader.mp4 |
60.71MB |
| 4. Using noise in the shader.srt |
6.56KB |
| 40 |
374.73KB |
| 41 |
977.10KB |
| 42 |
372.84KB |
| 43 |
629.54KB |
| 44 |
406.46KB |
| 5 |
714.71KB |
| 5.1 Scrawk's GitHub repo.html |
105B |
| 5.1 Understanding using dot products to calculate the distance to a line segment.html |
100B |
| 5.2 Original paper by Matthias Müller.html |
94B |
| 5. A HUD overlay - part 2.mp4 |
80.90MB |
| 5. A HUD overlay - part 2.srt |
9.71KB |
| 5. Challenge Use a compute shader to draw a single square in the middle of a Quad.mp4 |
33.39MB |
| 5. Challenge Use a compute shader to draw a single square in the middle of a Quad.srt |
5.59KB |
| 5. GPU Physics Compute Shader - part 2.mp4 |
68.50MB |
| 5. GPU Physics Compute Shader - part 2.srt |
8.11KB |
| 5. Mesh deformation.mp4 |
87.80MB |
| 5. Mesh deformation.srt |
10.70KB |
| 5. Position Based Dynamics.mp4 |
72.79MB |
| 5. Position Based Dynamics.srt |
8.79KB |
| 5. Trampling the grass.mp4 |
66.32MB |
| 5. Trampling the grass.srt |
7.73KB |
| 5. Using a skinned mesh in the flock.mp4 |
95.71MB |
| 5. Using a skinned mesh in the flock.srt |
10.25KB |
| 6 |
786.11KB |
| 6. A star glow effect vertex-fragment shaders - part 1.mp4 |
100.38MB |
| 6. A star glow effect vertex-fragment shaders - part 1.srt |
12.31KB |
| 6. Challenge Draw a polygon filled with noise..mp4 |
58.85MB |
| 6. Challenge Draw a polygon filled with noise..srt |
7.20KB |
| 6. Challenge Smoke using StableFluids.mp4 |
51.19MB |
| 6. Challenge Smoke using StableFluids.srt |
4.68KB |
| 6. Challenge Swish that tail.mp4 |
39.63MB |
| 6. Challenge Swish that tail.srt |
4.81KB |
| 6. Challenge Use noise to bend grass clumps.mp4 |
40.56MB |
| 6. Challenge Use noise to bend grass clumps.srt |
3.31KB |
| 6. Voxelization of a mesh.mp4 |
61.44MB |
| 6. Voxelization of a mesh.srt |
7.79KB |
| 6. What have you learned.html |
126B |
| 7 |
634.64KB |
| 7. A star glow effect vertex-fragment shaders - part 2.mp4 |
102.23MB |
| 7. A star glow effect vertex-fragment shaders - part 2.srt |
11.51KB |
| 7. Challenge tumbling chess pieces.mp4 |
33.64MB |
| 7. Challenge tumbling chess pieces.srt |
3.02KB |
| 7. What have you learned.html |
126B |
| 7. What have you learned.html |
126B |
| 7. What have you learned.html |
126B |
| 7. What have you learned.html |
126B |
| 8 |
501.54KB |
| 8. Challenge Create a sepia effect to the renderer output.mp4 |
31.60MB |
| 8. Challenge Create a sepia effect to the renderer output.srt |
3.19KB |
| 8. What have you learned.html |
126B |
| 9 |
770.40KB |
| 9. What have you learned.html |
126B |
| TutsNode.com.txt |
63B |