Torrent Info
Title Learn to Write Unity Compute Shaders
Category
Size 3.46GB

Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
[TGx]Downloaded from torrentgalaxy.to .txt 585B
0 255.52KB
1 224.73KB
1.1 Codepen.html 101B
1.1 Download Blender.html 94B
1.1 Getting a world coordinate from the mouse position.html 172B
1.1 Rasterising Lines and Circles.html 135B
1.2 XOR shift random number generators.html 99B
1. Navier-Stokes the famous basis for fluids simulations.mp4 64.37MB
1. Navier-Stokes the famous basis for fluids simulations.srt 6.08KB
1. Passing data to the shader.mp4 71.21MB
1. Passing data to the shader.srt 9.89KB
1. Setting up a buffer-based particle effect.mp4 95.72MB
1. Setting up a buffer-based particle effect.srt 12.44KB
1. Setting up the rendering pipeline.mp4 119.78MB
1. Setting up the rendering pipeline.srt 13.51KB
1. Starting simple, bouncing balls.mp4 96.56MB
1. Starting simple, bouncing balls.srt 10.93KB
1. The polygon function.mp4 23.61MB
1. The polygon function.srt 3.67KB
1. Using Blender to create a single grass clump.mp4 80.66MB
1. Using Blender to create a single grass clump.srt 7.98KB
1. Welcome to the course.mp4 38.05MB
1. Welcome to the course.srt 2.91KB
10 450.33KB
11 227.38KB
12 288.69KB
13 299.23KB
14 94.50KB
15 207.36KB
16 901.38KB
17 681.48KB
18 137.55KB
19 512.16KB
2 831.33KB
2.1 github Link.html 108B
2.1 Keijiro Takahashi's StableFluids.html 100B
2.2 Fluid simulation for dummies.html 121B
2.2 UnityComputeShaders.zip 145.34MB
2.3 Jos Stam's Siggraph Paper.html 133B
2. A bit of theory.mp4 90.91MB
2. A bit of theory.srt 16.30KB
2. Adding a mesh to each particle.mp4 95.78MB
2. Adding a mesh to each particle.srt 10.84KB
2. A simple blur effect.mp4 98.25MB
2. A simple blur effect.srt 10.83KB
2. Credits.html 5.28KB
2. StableFluids.mp4 85.33MB
2. StableFluids.srt 8.25KB
2. The joy of buffers.mp4 79.64MB
2. The joy of buffers.srt 10.06KB
2. Using instancing to cover a surface with grass.mp4 118.19MB
2. Using instancing to cover a surface with grass.srt 14.04KB
2. Your first compute shader.mp4 65.27MB
2. Your first compute shader.srt 8.88KB
20 869.14KB
21 105.26KB
22 345.63KB
23 905.00KB
24 368.22KB
25 214.99KB
26 807.76KB
27 513.29KB
28 692.04KB
29 748.47KB
3 428.16KB
3. A simple flocking example.mp4 80.12MB
3. A simple flocking example.srt 11.86KB
3. Bending blades of grass.mp4 99.51MB
3. Bending blades of grass.srt 12.67KB
3. Bonus lecture.html 1.75KB
3. Initializing the data.mp4 106.30MB
3. Initializing the data.srt 12.83KB
3. Night vision lenses.mp4 84.87MB
3. Night vision lenses.srt 8.91KB
3. Orbiting stars.mp4 81.15MB
3. Orbiting stars.srt 10.49KB
3. Reviewing your first compute shader.mp4 53.28MB
3. Reviewing your first compute shader.srt 10.23KB
3. StableFluids - part 2.mp4 112.58MB
3. StableFluids - part 2.srt 13.03KB
30 964.92KB
31 641.44KB
32 569.35KB
33 301.68KB
34 153.74KB
35 624.37KB
36 732.76KB
37 830.60KB
38 49.84KB
39 446.86KB
4 385.83KB
4.1 Matthias Müller's Siggraph Paper.html 125B
4.1 Noise Library.html 98B
4.2 Gingold and Monaghan.html 119B
4.3 Particle based fluid simulation - Lucas Schuermann.html 128B
4. A HUD overlay - part 1.mp4 65.06MB
4. A HUD overlay - part 1.srt 9.57KB
4. GPU Physics Compute Shader - part 1.mp4 86.12MB
4. GPU Physics Compute Shader - part 1.srt 11.54KB
4. Grass on an uneven surface.mp4 48.95MB
4. Grass on an uneven surface.srt 5.12KB
4. Multiple Kernels.mp4 57.39MB
4. Multiple Kernels.srt 10.26KB
4. Smoothed Particle Hydrodynamics.mp4 107.62MB
4. Smoothed Particle Hydrodynamics.srt 11.73KB
4. Using instanced meshes in the flock.mp4 81.50MB
4. Using instanced meshes in the flock.srt 10.70KB
4. Using noise in the shader.mp4 60.71MB
4. Using noise in the shader.srt 6.56KB
40 374.73KB
41 977.10KB
42 372.84KB
43 629.54KB
44 406.46KB
5 714.71KB
5.1 Scrawk's GitHub repo.html 105B
5.1 Understanding using dot products to calculate the distance to a line segment.html 100B
5.2 Original paper by Matthias Müller.html 94B
5. A HUD overlay - part 2.mp4 80.90MB
5. A HUD overlay - part 2.srt 9.71KB
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.mp4 33.39MB
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.srt 5.59KB
5. GPU Physics Compute Shader - part 2.mp4 68.50MB
5. GPU Physics Compute Shader - part 2.srt 8.11KB
5. Mesh deformation.mp4 87.80MB
5. Mesh deformation.srt 10.70KB
5. Position Based Dynamics.mp4 72.79MB
5. Position Based Dynamics.srt 8.79KB
5. Trampling the grass.mp4 66.32MB
5. Trampling the grass.srt 7.73KB
5. Using a skinned mesh in the flock.mp4 95.71MB
5. Using a skinned mesh in the flock.srt 10.25KB
6 786.11KB
6. A star glow effect vertex-fragment shaders - part 1.mp4 100.38MB
6. A star glow effect vertex-fragment shaders - part 1.srt 12.31KB
6. Challenge Draw a polygon filled with noise..mp4 58.85MB
6. Challenge Draw a polygon filled with noise..srt 7.20KB
6. Challenge Smoke using StableFluids.mp4 51.19MB
6. Challenge Smoke using StableFluids.srt 4.68KB
6. Challenge Swish that tail.mp4 39.63MB
6. Challenge Swish that tail.srt 4.81KB
6. Challenge Use noise to bend grass clumps.mp4 40.56MB
6. Challenge Use noise to bend grass clumps.srt 3.31KB
6. Voxelization of a mesh.mp4 61.44MB
6. Voxelization of a mesh.srt 7.79KB
6. What have you learned.html 126B
7 634.64KB
7. A star glow effect vertex-fragment shaders - part 2.mp4 102.23MB
7. A star glow effect vertex-fragment shaders - part 2.srt 11.51KB
7. Challenge tumbling chess pieces.mp4 33.64MB
7. Challenge tumbling chess pieces.srt 3.02KB
7. What have you learned.html 126B
7. What have you learned.html 126B
7. What have you learned.html 126B
7. What have you learned.html 126B
8 501.54KB
8. Challenge Create a sepia effect to the renderer output.mp4 31.60MB
8. Challenge Create a sepia effect to the renderer output.srt 3.19KB
8. What have you learned.html 126B
9 770.40KB
9. What have you learned.html 126B
TutsNode.com.txt 63B
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Pakistan (PK) 1
Portugal (PT) 1
New Zealand (NZ) 1
Total 3
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