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585B |
0 |
255.52KB |
1 |
224.73KB |
1.1 Codepen.html |
101B |
1.1 Download Blender.html |
94B |
1.1 Getting a world coordinate from the mouse position.html |
172B |
1.1 Rasterising Lines and Circles.html |
135B |
1.2 XOR shift random number generators.html |
99B |
1. Navier-Stokes the famous basis for fluids simulations.mp4 |
64.37MB |
1. Navier-Stokes the famous basis for fluids simulations.srt |
6.08KB |
1. Passing data to the shader.mp4 |
71.21MB |
1. Passing data to the shader.srt |
9.89KB |
1. Setting up a buffer-based particle effect.mp4 |
95.72MB |
1. Setting up a buffer-based particle effect.srt |
12.44KB |
1. Setting up the rendering pipeline.mp4 |
119.78MB |
1. Setting up the rendering pipeline.srt |
13.51KB |
1. Starting simple, bouncing balls.mp4 |
96.56MB |
1. Starting simple, bouncing balls.srt |
10.93KB |
1. The polygon function.mp4 |
23.61MB |
1. The polygon function.srt |
3.67KB |
1. Using Blender to create a single grass clump.mp4 |
80.66MB |
1. Using Blender to create a single grass clump.srt |
7.98KB |
1. Welcome to the course.mp4 |
38.05MB |
1. Welcome to the course.srt |
2.91KB |
10 |
450.33KB |
11 |
227.38KB |
12 |
288.69KB |
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299.23KB |
14 |
94.50KB |
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207.36KB |
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901.38KB |
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681.48KB |
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137.55KB |
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512.16KB |
2 |
831.33KB |
2.1 github Link.html |
108B |
2.1 Keijiro Takahashi's StableFluids.html |
100B |
2.2 Fluid simulation for dummies.html |
121B |
2.2 UnityComputeShaders.zip |
145.34MB |
2.3 Jos Stam's Siggraph Paper.html |
133B |
2. A bit of theory.mp4 |
90.91MB |
2. A bit of theory.srt |
16.30KB |
2. Adding a mesh to each particle.mp4 |
95.78MB |
2. Adding a mesh to each particle.srt |
10.84KB |
2. A simple blur effect.mp4 |
98.25MB |
2. A simple blur effect.srt |
10.83KB |
2. Credits.html |
5.28KB |
2. StableFluids.mp4 |
85.33MB |
2. StableFluids.srt |
8.25KB |
2. The joy of buffers.mp4 |
79.64MB |
2. The joy of buffers.srt |
10.06KB |
2. Using instancing to cover a surface with grass.mp4 |
118.19MB |
2. Using instancing to cover a surface with grass.srt |
14.04KB |
2. Your first compute shader.mp4 |
65.27MB |
2. Your first compute shader.srt |
8.88KB |
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869.14KB |
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105.26KB |
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345.63KB |
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905.00KB |
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368.22KB |
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214.99KB |
26 |
807.76KB |
27 |
513.29KB |
28 |
692.04KB |
29 |
748.47KB |
3 |
428.16KB |
3. A simple flocking example.mp4 |
80.12MB |
3. A simple flocking example.srt |
11.86KB |
3. Bending blades of grass.mp4 |
99.51MB |
3. Bending blades of grass.srt |
12.67KB |
3. Bonus lecture.html |
1.75KB |
3. Initializing the data.mp4 |
106.30MB |
3. Initializing the data.srt |
12.83KB |
3. Night vision lenses.mp4 |
84.87MB |
3. Night vision lenses.srt |
8.91KB |
3. Orbiting stars.mp4 |
81.15MB |
3. Orbiting stars.srt |
10.49KB |
3. Reviewing your first compute shader.mp4 |
53.28MB |
3. Reviewing your first compute shader.srt |
10.23KB |
3. StableFluids - part 2.mp4 |
112.58MB |
3. StableFluids - part 2.srt |
13.03KB |
30 |
964.92KB |
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641.44KB |
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732.76KB |
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830.60KB |
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49.84KB |
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446.86KB |
4 |
385.83KB |
4.1 Matthias Müller's Siggraph Paper.html |
125B |
4.1 Noise Library.html |
98B |
4.2 Gingold and Monaghan.html |
119B |
4.3 Particle based fluid simulation - Lucas Schuermann.html |
128B |
4. A HUD overlay - part 1.mp4 |
65.06MB |
4. A HUD overlay - part 1.srt |
9.57KB |
4. GPU Physics Compute Shader - part 1.mp4 |
86.12MB |
4. GPU Physics Compute Shader - part 1.srt |
11.54KB |
4. Grass on an uneven surface.mp4 |
48.95MB |
4. Grass on an uneven surface.srt |
5.12KB |
4. Multiple Kernels.mp4 |
57.39MB |
4. Multiple Kernels.srt |
10.26KB |
4. Smoothed Particle Hydrodynamics.mp4 |
107.62MB |
4. Smoothed Particle Hydrodynamics.srt |
11.73KB |
4. Using instanced meshes in the flock.mp4 |
81.50MB |
4. Using instanced meshes in the flock.srt |
10.70KB |
4. Using noise in the shader.mp4 |
60.71MB |
4. Using noise in the shader.srt |
6.56KB |
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374.73KB |
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977.10KB |
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372.84KB |
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629.54KB |
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406.46KB |
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714.71KB |
5.1 Scrawk's GitHub repo.html |
105B |
5.1 Understanding using dot products to calculate the distance to a line segment.html |
100B |
5.2 Original paper by Matthias Müller.html |
94B |
5. A HUD overlay - part 2.mp4 |
80.90MB |
5. A HUD overlay - part 2.srt |
9.71KB |
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.mp4 |
33.39MB |
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.srt |
5.59KB |
5. GPU Physics Compute Shader - part 2.mp4 |
68.50MB |
5. GPU Physics Compute Shader - part 2.srt |
8.11KB |
5. Mesh deformation.mp4 |
87.80MB |
5. Mesh deformation.srt |
10.70KB |
5. Position Based Dynamics.mp4 |
72.79MB |
5. Position Based Dynamics.srt |
8.79KB |
5. Trampling the grass.mp4 |
66.32MB |
5. Trampling the grass.srt |
7.73KB |
5. Using a skinned mesh in the flock.mp4 |
95.71MB |
5. Using a skinned mesh in the flock.srt |
10.25KB |
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786.11KB |
6. A star glow effect vertex-fragment shaders - part 1.mp4 |
100.38MB |
6. A star glow effect vertex-fragment shaders - part 1.srt |
12.31KB |
6. Challenge Draw a polygon filled with noise..mp4 |
58.85MB |
6. Challenge Draw a polygon filled with noise..srt |
7.20KB |
6. Challenge Smoke using StableFluids.mp4 |
51.19MB |
6. Challenge Smoke using StableFluids.srt |
4.68KB |
6. Challenge Swish that tail.mp4 |
39.63MB |
6. Challenge Swish that tail.srt |
4.81KB |
6. Challenge Use noise to bend grass clumps.mp4 |
40.56MB |
6. Challenge Use noise to bend grass clumps.srt |
3.31KB |
6. Voxelization of a mesh.mp4 |
61.44MB |
6. Voxelization of a mesh.srt |
7.79KB |
6. What have you learned.html |
126B |
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634.64KB |
7. A star glow effect vertex-fragment shaders - part 2.mp4 |
102.23MB |
7. A star glow effect vertex-fragment shaders - part 2.srt |
11.51KB |
7. Challenge tumbling chess pieces.mp4 |
33.64MB |
7. Challenge tumbling chess pieces.srt |
3.02KB |
7. What have you learned.html |
126B |
7. What have you learned.html |
126B |
7. What have you learned.html |
126B |
7. What have you learned.html |
126B |
8 |
501.54KB |
8. Challenge Create a sepia effect to the renderer output.mp4 |
31.60MB |
8. Challenge Create a sepia effect to the renderer output.srt |
3.19KB |
8. What have you learned.html |
126B |
9 |
770.40KB |
9. What have you learned.html |
126B |
TutsNode.com.txt |
63B |