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01 - Course Overview - Course Overview.mp4 |
5.07MB |
02 - Creating AI Perception and the Basics of AI States - Designing an Enemy AI.mp4 |
10.71MB |
03 - Creating AI Perception and the Basics of AI States - Adding Input Actions for Player Movement.mp4 |
32.87MB |
04 - Creating AI Perception and the Basics of AI States - Implementing Player Movement Modes.mp4 |
56.25MB |
05 - Creating AI Perception and the Basics of AI States - Adding a Tactical Camera Mode.mp4 |
55.04MB |
06 - Creating AI Perception and the Basics of AI States - Adding Input Actions for the Tactical Camera.mp4 |
44.01MB |
07 - Creating AI Perception and the Basics of AI States - Implementing Tactical Camera Zoom.mp4 |
58.48MB |
08 - Creating AI Perception and the Basics of AI States - Toggling the Tactical Camera Between Characters.mp4 |
81.56MB |
09 - Creating AI Perception and Stimuli - Adding the AI Perception Component and Registering Stimuli.mp4 |
32.30MB |
10 - Creating AI Perception and Stimuli - Making the Player Character Generate Stimuli.mp4 |
43.27MB |
11 - Creating AI Perception and Stimuli - Adding Audio to Contextualize Stimuli for the Player.mp4 |
54.37MB |
12 - Creating the State Machine and Awareness System - Creating the State Machine Framework in Behavior Tree.mp4 |
37.63MB |
13 - Creating the State Machine and Awareness System - Gathering Stimuli Data with the Perception Updated Event.mp4 |
55.73MB |
14 - Creating the State Machine and Awareness System - Check for New Stimulus within the Perception Data.mp4 |
47.90MB |
15 - Creating the State Machine and Awareness System - Creating Looping Events for Adding Awareness.mp4 |
34.68MB |
16 - Creating the State Machine and Awareness System - Setting Awareness Variables and Adding Awareness by Sense.mp4 |
31.14MB |
17 - Creating the State Machine and Awareness System - Adding Awareness by Hearing Based on AI State.mp4 |
42.16MB |
18 - Creating the State Machine and Awareness System - Initializing the Awareness System and Blackboard Keys.mp4 |
27.94MB |
19 - Creating the State Machine and Awareness System - Setting the State Based on Awareness.mp4 |
44.98MB |
20 - Creating the State Machine and Awareness System - Transitioning the AI State and Tracking Escalation.mp4 |
46.93MB |
21 - Creating the State Machine and Awareness System - Creating Looping Event Checks for Awareness Cooldown.mp4 |
57.93MB |
22 - Creating the State Machine and Awareness System - Cooling Down Awareness with a Timer Function.mp4 |
41.75MB |
23 - Creating the State Machine and Awareness System - Setting up a Stat Debugger and Testing the Basic Awareness.mp4 |
51.40MB |
24 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Point Actor Class.mp4 |
47.90MB |
25 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Path Actor Class.mp4 |
56.94MB |
26 - Creating the Patrolling State and Patrol Paths - Improving the Patrol Path Construction Script for Design.mp4 |
68.84MB |
27 - Creating the Patrolling State and Patrol Paths - Adding Patrolling State Branches to the Behavior Tree.mp4 |
27.18MB |
28 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Movement in the Patrol Task.mp4 |
48.18MB |
29 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Point Loops in the Patrol Task.mp4 |
24.50MB |
30 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Facing Service.mp4 |
29.73MB |
31 - Creating the Patrolling State and Patrol Paths - Creating the Wait on Patrol Task and Testing State Behavior.mp4 |
61.90MB |
32 - Creating the Suspicious State - Initializing the Suspicious Task.mp4 |
20.95MB |
33 - Creating the Suspicious State - Creating Reactive Behavior in the Suspicious Task.mp4 |
51.04MB |
34 - Creating the Suspicious State - Playing AIVO.mp4 |
40.48MB |
35 - Creating the Suspicious State - Testing the Suspicious State.mp4 |
44.42MB |
36 - Creating the Searching State - Creating the Search Point Actor Class.mp4 |
53.21MB |
37 - Creating the Searching State - Using Search Point Actors in the Game Level.mp4 |
46.77MB |
38 - Creating the Searching State - The Searching State in the Behavior Tree.mp4 |
37.14MB |
39 - Creating the Searching State - Creating the Move to Stimulus Task.mp4 |
43.28MB |
40 - Creating the Searching State - Finding the Nearest Search Point to the Enemy AI.mp4 |
51.40MB |
41 - Creating the Searching State - Creating the Move to Search Point Task.mp4 |
33.32MB |
42 - Creating the Searching State - Simulating a Search Area Using Search Sub Points.mp4 |
49.88MB |
43 - Creating the Searching State - Implementing Cooldown and Testing the Searching State in Game.mp4 |
74.98MB |
44 - Adjusting the Hostile State and Playtesting the AI - Adjusting the Hostile State.mp4 |
47.19MB |
45 - Adjusting the Hostile State and Playtesting the AI - Playtesting the AI.mp4 |
80.43MB |
unreal-engine-creating-ai-behavior-states.zip |
165.97MB |