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[FreeTutorials.Us].txt |
75B |
001-promo-video.mp4 |
47.70MB |
001-section-end-quiz.html |
11.72KB |
002-mid-section-quiz.html |
14.50KB |
002-welcome-to-the-course.mp4 |
21.17MB |
003-a-note-on-unreal-versions.mp4 |
14.95MB |
003-mid-section-quiz.html |
13.60KB |
004-mid-section-quiz.html |
12.13KB |
004-setup-visual-studio-or-xcode.mp4 |
12.20MB |
005-end-of-section-quiz.html |
9.22KB |
005-unreal-development-environment.mp4 |
18.01MB |
006-intro-to-visual-studio-2015-on-pc.mp4 |
12.92MB |
006-mid-section-quiz.html |
14.62KB |
007-intro-to-xcode-on-macos.mp4 |
11.68MB |
007-mid-section-quiz.html |
11.02KB |
008-how-to-ask-good-questions.mp4 |
52.83MB |
008-mid-section-quiz.html |
13.08KB |
009-a-quick-tour-of-unreal-editor.mp4 |
31.81MB |
009-mid-section-quiz.html |
12.51KB |
010-section-1-wrapup.mp4 |
21.86MB |
010-section-end-quiz.html |
5.93KB |
011-instructor-hangout.mp4 |
61.85MB |
011-mid-section-quiz.html |
11.40KB |
012-intro-notes-section-2-assets.mp4 |
54.32MB |
012-mid-section-quiz.html |
12.03KB |
013-bull-cow-game-overview.mp4 |
15.17MB |
013-mid-section-quiz.html |
13.18KB |
014-mid-section-quiz.html |
13.50KB |
014-s02-game-design-document-gdd.mp4 |
63.44MB |
015-how-solutions-projects-relate.mp4 |
57.59MB |
015-mid-section-quiz.html |
14.17KB |
016-c-function-syntax.mp4 |
54.91MB |
016-mid-section-quiz.html |
14.00KB |
017-mid-section-quiz.html |
13.27KB |
017-using-include-and-namespaces.mp4 |
27.09MB |
018-magic-numbers-and-constants.mp4 |
19.76MB |
018-mid-section-quiz.html |
14.79KB |
019-mid-section-quiz.html |
13.53KB |
019-variables-and-cin-for-input.mp4 |
70.85MB |
020-end-of-section-quiz.html |
9.22KB |
020-using-getline.mp4 |
53.71MB |
021-mid-section-quiz.html |
11.86KB |
021-simplifying-with-functions.mp4 |
34.89MB |
022-iterating-with-for-while-loops.mp4 |
65.40MB |
022-mid-section-quiz.html |
12.42KB |
023-clarity-is-worth-fighting-for.mp4 |
29.43MB |
023-mid-section-quiz.html |
11.21KB |
024-booleans-and-comparisons.mp4 |
28.04MB |
024-mid-section-quiz.html |
11.44KB |
025-mid-section-quiz.html |
11.31KB |
025-using-do-and-while-in-c.mp4 |
20.16MB |
026-introducing-classes.mp4 |
56.61MB |
026-mid-section-quiz.html |
11.44KB |
027-mid-section-quiz.html |
11.24KB |
027-using-header-files-as-contracts.mp4 |
69.19MB |
028-including-our-own-header-file.mp4 |
29.87MB |
028-mid-section-quiz.html |
12.85KB |
029-instantiating-your-class.mp4 |
52.94MB |
029-procedural-generation-quiz.html |
18.94KB |
030-end-of-section-quiz.html |
8.38KB |
030-writing-using-getter-methods.mp4 |
71.19MB |
031-introducing-the-const-keyword.mp4 |
49.37MB |
032-constructors-for-initialisation.mp4 |
62.53MB |
033-pseudocode-programming.mp4 |
25.41MB |
034-using-using-for-type-aliases.mp4 |
81.95MB |
035-using-struct-for-simple-types.mp4 |
54.78MB |
036-using-if-statements-in-c.mp4 |
34.74MB |
037-debugging-101.mp4 |
74.52MB |
038-a-place-for-everything.mp4 |
59.87MB |
039-introducing-enumerations.mp4 |
76.19MB |
040-writing-error-checking-code.mp4 |
71.93MB |
041-using-switch-statements.mp4 |
105.45MB |
042-warm-fuzzy-feelings.mp4 |
59.93MB |
043-handling-game-win-condition.mp4 |
62.83MB |
044-win-or-lose-screen.mp4 |
49.56MB |
045-introducing-big-o-notation.mp4 |
52.79MB |
046-tmap-and-map-data-structures.mp4 |
98.91MB |
047-rangebased-for-loop.mp4 |
75.70MB |
048-design-a-helper-function.mp4 |
64.89MB |
049-playtesting-your-game.mp4 |
69.54MB |
050-difficulty-play-tuning.mp4 |
80.92MB |
051-polishing-packaging.mp4 |
71.05MB |
052-section-2-wrapup.mp4 |
21.80MB |
053-intro-notes-section-3-assets.mp4 |
53.79MB |
054-s03-game-design-document-gdd.mp4 |
37.69MB |
055-building-escape-overview.mp4 |
22.77MB |
056-version-control-101.mp4 |
59.42MB |
057-ignoring-unreal-derived-files.mp4 |
70.35MB |
058-your-first-.gitignore-for-unreal.mp4 |
36.10MB |
059-getting-to-know-unreals-editor.mp4 |
275.49MB |
060-a-pointers-primer.mp4 |
97.96MB |
061-unreals-class-system.mp4 |
152.46MB |
062-runtime-messages-for-feedback.mp4 |
93.15MB |
063-accessing-object-names.mp4 |
46.89MB |
064-getting-transforms-in-c.mp4 |
179.13MB |
065-moving-objects-with-c.mp4 |
49.41MB |
066-laying-out-geometry.mp4 |
223.81MB |
067-applying-materials.mp4 |
192.11MB |
068-macros-starting-with-uproperty.mp4 |
40.95MB |
069-using-trigger-volumes.mp4 |
170.80MB |
070-unreals-playercontroller.mp4 |
171.55MB |
071-using-collision-volumes.mp4 |
69.66MB |
072-using-gettimeseconds.mp4 |
200.28MB |
073-grabbing-system-overview.mp4 |
95.17MB |
074-modifying-the-default-pawn-actor.mp4 |
136.30MB |
075-inherit-game-mode-blueprint.mp4 |
118.92MB |
076-getting-player-viewpoint.mp4 |
168.33MB |
077-using-drawdebugline.mp4 |
181.98MB |
078-line-tracing-aka-raycasting.mp4 |
156.67MB |
079-linetracesinglebyobjecttype.mp4 |
284.58MB |
080-references-pointers.mp4 |
36.89MB |
081-resetting-your-unreal-project.mp4 |
110.33MB |
082-using-findcomponentbyclass.mp4 |
41.59MB |
083-introducing-input-binding.mp4 |
51.10MB |
084-accessors-memory-layout.mp4 |
134.88MB |
085-reducing-code-in-hot-loops.mp4 |
55.48MB |
086-using-physics-handles.mp4 |
194.96MB |
087-refactoring-rules.mp4 |
163.30MB |
088-introducing-unreals-tarray.mp4 |
166.67MB |
089-iterating-over-tarray-with-for.mp4 |
52.20MB |
090-debugging-game-issues.mp4 |
150.74MB |
091-managing-texture-tiling.mp4 |
332.90MB |
092-pointer-protection-process.mp4 |
182.16MB |
093-exposing-events-to-blueprint.mp4 |
174.87MB |
094-using-blueprint-timeline.mp4 |
150.37MB |
095-everything-in-its-place.mp4 |
403.88MB |
096-using-variables-in-blueprint.mp4 |
175.34MB |
097-sfx-audio-clips.mp4 |
253.69MB |
098-section-3-wrapup.mp4 |
39.99MB |
099-intro-notes-section-4-assets.mp4 |
11.01MB |
100-battle-tank-overview.mp4 |
19.79MB |
101-s04-game-design-document-gdd.mp4 |
219.94MB |
102-setting-up-a-github-repo.mp4 |
166.66MB |
103-creating-deleting-landscapes.mp4 |
358.03MB |
104-landscape-setup-scaling.mp4 |
453.60MB |
105-a-landscaping-process.mp4 |
380.57MB |
106-upgrading-engine-version.mp4 |
141.45MB |
107-using-landscape-layers.mp4 |
63.59MB |
108-flat-shading-low-poly-landscapes.mp4 |
460.19MB |
109-more-landscaping-tools.mp4 |
460.49MB |
110-tank-control-system.mp4 |
264.54MB |
111-actors-from-multiple-meshes.mp4 |
66.69MB |
112-configuring-a-tank.mp4 |
343.03MB |
113-3rd-person-camera-control.mp4 |
473.13MB |
114-fixing-3rd-person-camera-rotation.mp4 |
294.59MB |
115-user-interface-ui-in-unreal.mp4 |
41.18MB |
116-main-menu-screens.mp4 |
287.57MB |
117-ui-scale-box-buttons-mouse.mp4 |
422.97MB |
118-controller-ready-navigation.mp4 |
316.96MB |
119-trial-packaging-your-game.mp4 |
262.11MB |
120-delegating-to-components.mp4 |
338.38MB |
121-using-virtual-and-override.mp4 |
430.07MB |
122-dynamic-vs-static-polymorphism.mp4 |
26.87MB |
123-dynamic-polymorphism-vtables.mp4 |
27.20MB |
124-creating-an-ai-controller-class.mp4 |
421.76MB |
125-get-the-player-controller-with-c.mp4 |
39.85MB |
126-add-tick-to-playercontroller.mp4 |
303.07MB |
127-creating-an-out-parameter-method.mp4 |
48.45MB |
128-finding-screen-pixel-coordinates.mp4 |
67.68MB |
129-using-deprojectscreentoworld.mp4 |
364.43MB |
130-using-linetracesinglebychannel.mp4 |
426.35MB |
131-unify-player-ai-aiming.mp4 |
334.80MB |
132-create-default-sub-objects-in-c.mp4 |
292.02MB |
133-blueprintcallable.mp4 |
348.33MB |
134-suggestprojectilevelocity.mp4 |
333.51MB |
135-predict-projectile-landing-point.mp4 |
323.41MB |
136-using-frotators-in-unreal.mp4 |
245.24MB |
137-using-forward-declarations.mp4 |
51.24MB |
138-blueprintspawnablecomponent.mp4 |
285.91MB |
139-the-c-compilation-process.mp4 |
220.67MB |
140-review-our-execution-flow.mp4 |
421.15MB |
141-how-to-report-bugs.mp4 |
325.08MB |
142-using-clamp-to-limit-values.mp4 |
494.96MB |
143-challenge-turret-rotation.mp4 |
49.54MB |
144-challenge-turret-rotation-pt.2.mp4 |
412.34MB |
145-setting-up-projectiles.mp4 |
305.65MB |
146-upgrading-to-unreal-4.12.mp4 |
317.37MB |
147-working-round-awkward-bugs.mp4 |
509.65MB |
148-using-spawnactor-to-spawn.mp4 |
54.26MB |
149-projectile-movement-components.mp4 |
54.28MB |
150-making-ai-tanks-fire.mp4 |
234.15MB |
151-editanywhere-vs-editdefaultsonly.mp4 |
305.37MB |
152-adding-a-quit-button.mp4 |
409.43MB |
153-setup-track-throttles.mp4 |
327.38MB |
154-applyforceatlocation-in-action.mp4 |
334.98MB |
155-physics-materials-friction.mp4 |
90.14MB |
156-flybywire-control-system.mp4 |
286.72MB |
157-using-blueprintreadonly.mp4 |
313.76MB |
158-a-better-component-architecture.mp4 |
388.25MB |
159-completing-manual-tank-movement.mp4 |
336.99MB |
160-introducing-ai-pathfinding.mp4 |
433.43MB |
161-dissecting-requestdirectmove.mp4 |
372.34MB |
162-dotproduct-vector-operator.mp4 |
487.43MB |
163-crossproduct-vector-operator.mp4 |
542.46MB |
164-finalising-your-class-code.mp4 |
359.80MB |
165-how-to-use-blueprint-variables.mp4 |
363.33MB |
166-using-enumerations-in-ue4.mp4 |
382.59MB |
167-refactoring-our-aiming-component.mp4 |
373.55MB |
168-attaching-a-debugger-to-unreal.mp4 |
261.71MB |
169-constructor-begin-play-timing.mp4 |
440.54MB |
170-decoupling-your-architecture.mp4 |
314.75MB |
171-blueprintimplementableevent.mp4 |
319.98MB |
172-using-the-ensure-assertion.mp4 |
292.40MB |
173-dependency-mapping.mp4 |
333.05MB |
174-talking-head-real-world-skills.mp4 |
45.93MB |
175-starting-from-green.mp4 |
391.28MB |
176-aiming-without-the-tank.mp4 |
396.74MB |
177-finishing-our-refactoring.mp4 |
479.07MB |
178-adding-tickcomponent-back.mp4 |
423.81MB |
179-are-two-floats-equal.mp4 |
395.95MB |
180-programmatic-sideways-friction.mp4 |
83.83MB |
181-oncomponenthit-event-in-4.12.mp4 |
244.59MB |
182-avoiding-boolean-flags.mp4 |
490.14MB |
183-improving-tank-aiming.mp4 |
424.73MB |
184-tweaking-tank-ai.mp4 |
465.76MB |
185-making-an-ammo-display.mp4 |
547.01MB |
186-making-an-automortar.mp4 |
483.85MB |
187-using-the-reference-viewer.mp4 |
424.45MB |
188-preparing-for-particles.mp4 |
386.99MB |
189-introducing-particle-systems.mp4 |
599.45MB |
190-particle-bounding-boxes.mp4 |
250.21MB |
191-using-fattachmenttransformrules.mp4 |
568.81MB |
192-radial-forces-caching.mp4 |
536.32MB |
193-using-gettimermanager.mp4 |
315.60MB |
194-using-takedamage-on-actors.mp4 |
395.86MB |
195-blueprintpure-health-bars.mp4 |
478.79MB |
196-the-observer-pattern.mp4 |
408.57MB |
197-finishing-off-part-1.mp4 |
538.35MB |
198-finishing-off-part-2.mp4 |
574.56MB |
199-section-4-wrapup.mp4 |
60.27MB |
200-bonus-switching-cameras.mp4 |
209.80MB |
201-testing-grounds-introduction.mp4 |
86.34MB |
202-testing-grounds-gdd.mp4 |
248.97MB |
203-using-git-lfs-large-file-support.mp4 |
304.25MB |
204-marketing-markdown.mp4 |
431.70MB |
205-use-git-clean-to-revert-project.mp4 |
238.20MB |
206-first-person-character-overview.mp4 |
214.78MB |
207-the-third-person-character.mp4 |
289.52MB |
208-introducing-ai-behaviour-trees.mp4 |
290.32MB |
209-introducing-ai-blackboard-data.mp4 |
321.89MB |
210-target-points-and-patrol-routes.mp4 |
278.54MB |
211-using-any-actor-for-waypoints.mp4 |
368.85MB |
212-options-for-grouping-actors.mp4 |
261.17MB |
213-blueprint-behaviour-tree-tasks.mp4 |
54.42MB |
214-modular-arithmetic-cycles.mp4 |
457.48MB |
215-performance-profiling-101.mp4 |
35.10MB |
216-c-ai-behaviour-tree-tasks.mp4 |
355.80MB |
217-reading-blackboard-data-in-c.mp4 |
231.03MB |
218-the-consequences-of-inheritance.mp4 |
250.28MB |
219-converting-blueprint-to-c.mp4 |
331.24MB |
220-composition-over-inheritance.mp4 |
382.29MB |
221-talking-head-what-weve-covered-so-far.mp4 |
30.92MB |
222-how-to-delete-a-c-class.mp4 |
169.81MB |
223-instanced-materials.mp4 |
383.92MB |
224-introducing-ai-perception.mp4 |
369.84MB |
225-ontargetperceptionupdated-event.mp4 |
320.96MB |
226-ai-hearing-perception-in-unreal.mp4 |
278.63MB |
227-the-animation-starter-pack.mp4 |
436.97MB |
228-changing-a-characters-animation.mp4 |
397.66MB |
229-customising-a-character-blueprint.mp4 |
270.56MB |
230-sub-behaviour-trees.mp4 |
316.03MB |
231-talking-head-introducing-sam.mp4 |
14.82MB |
232-talking-head-refactoring-superpowers.mp4 |
26.19MB |
233-simplifying-our-project.mp4 |
75.71MB |
234-renaming-moving-cpp.mp4 |
46.28MB |
235-solution-renaming-moving-cpp.mp4 |
51.04MB |
236-holding-a-gun-with-skeletal-sockets.mp4 |
67.32MB |
237-understanding-animation-blueprints.mp4 |
48.10MB |
238-creating-animation-state-machines.mp4 |
56.70MB |
239-movement-blend-spaces.mp4 |
77.39MB |
240-offset-animations.mp4 |
77.56MB |
241-aiming-blend-spaces-offsets.mp4 |
40.36MB |
242-rotating-with-setfocalpoint.mp4 |
36.97MB |
243-character-movement-vs-rotation.mp4 |
94.08MB |
244-control-rotation-for-aim.mp4 |
86.54MB |
245-behaviour-tree-decorators.mp4 |
77.67MB |
246-behaviour-tree-services.mp4 |
79.59MB |
247-tweaking-ai-behaviour.mp4 |
40.81MB |
248-debugging-ai-behaviour.mp4 |
123.60MB |
249-refactoring-to-a-gun-actor.mp4 |
80.51MB |
250-attaching-actors-to-components.mp4 |
78.18MB |
251-configuring-the-gun.mp4 |
60.94MB |
252-moving-files-from-lfs-to-git.mp4 |
60.31MB |
253-to-lfs-or-not-to-lfs.mp4 |
49.12MB |
254-child-actor-components.mp4 |
221.21MB |
255-introduction-to-inverse-kinematics.mp4 |
32.73MB |
256-inverse-kinematics-with-animations.mp4 |
48.85MB |
257-comparing-blueprints-with-diffs.mp4 |
51.15MB |
258-boolean-blending-for-aim-states.mp4 |
71.45MB |
259-adding-firing-animations.mp4 |
53.06MB |
260-animation-notify-events.mp4 |
77.52MB |
261-taking-damage-in-blueprint.mp4 |
43.01MB |
262-death-animations-and-refactors.mp4 |
199.09MB |
263-switching-1st-and-3rd-person.mp4 |
62.70MB |
264-owner-invisible-meshes.mp4 |
71.79MB |
265-separating-firing-from-gun-meshes.mp4 |
68.85MB |
266-aiming-our-1st-person-camera.mp4 |
29.80MB |
267-architecture-of-infinite-runners.mp4 |
50.71MB |
268-spawning-terrain-in-the-gamemode.mp4 |
65.12MB |
269-level-gating-for-testing-grounds.mp4 |
47.57MB |
270-swapping-materials-in-blueprint.mp4 |
59.21MB |
271-garbage-collecting-previous-tiles.mp4 |
61.52MB |
272-merging-our-tp-and-fp-files.mp4 |
58.48MB |
273-hit-vs-overlap-events.mp4 |
43.20MB |
274-dynamically-calculating-navmesh.mp4 |
53.16MB |
275-keep-it-simple-stupid.mp4 |
44.41MB |
276-parallel-behaviour-tree-tasks.mp4 |
59.78MB |
277-custom-bt-tasks-and-decorators.mp4 |
62.38MB |
278-external-build-data-in-4.14.mp4 |
31.06MB |
279-physical-gun-architecture.mp4 |
61.81MB |
280-converting-a-character-bp-to-c.mp4 |
55.97MB |
281-whos-pulled-the-trigger.mp4 |
53.06MB |
282-cooldown-nodes-gameplay-tags.mp4 |
60.91MB |
283-animation-montages-and-slots.mp4 |
58.49MB |
284-reattaching-the-gun.mp4 |
64.30MB |
285-procedural-level-generation.mp4 |
82.57MB |
286-generating-random-numbers.mp4 |
51.00MB |
287-spawning-actors-in-the-tile.mp4 |
68.24MB |
288-sphere-casting-in-c.mp4 |
47.74MB |
289-configure-custom-trace-channels.mp4 |
48.81MB |
290-spawning-into-free-space.mp4 |
60.66MB |
291-randomising-rotation-scale.mp4 |
167.24MB |
292-flyweight-pattern-for-foliage.mp4 |
66.72MB |
293-choosing-waypoint-with-eqs.mp4 |
84.66MB |
294-find-actors-of-type-from-c.mp4 |
61.02MB |
295-plumbing-an-actor-pool-setup.mp4 |
58.71MB |
296-using-the-pool-api.mp4 |
64.14MB |
297-using-tarray-for-pools.mp4 |
36.64MB |
298-rebuilding-navigation-meshes.mp4 |
98.72MB |
299-structs-to-simplify-function-args.mp4 |
53.10MB |
300-spawning-ai-from-c.mp4 |
51.82MB |
301-understanding-function-templates.mp4 |
23.37MB |
302-template-specialization.mp4 |
27.02MB |
303-fixing-double-spawning.mp4 |
56.40MB |
304-keeping-score.mp4 |
52.15MB |
305-using-the-hud-class.mp4 |
51.90MB |
306-post-processing-for-tunnel-vision.mp4 |
59.73MB |
307-recruiting-play-testers.mp4 |
93.28MB |
308-smooth-blending-the-camera.mp4 |
54.32MB |
309-possessing-and-the-view-target.mp4 |
51.93MB |
310-the-calm-before-the-storm.mp4 |
125.93MB |
311-testing-grounds-wrapup.mp4 |
22.38MB |
312-bonus-lecture-our-other-courses.mp4 |
9.93MB |
82-TG-URC-TestingGroundPack.zip |
468.49MB |
BT12-TankParts.zip |
668.87KB |
BT17-Firing-M1A1-tank-in-Djibouti.jpg |
4.39MB |
BT86-mortar-placeholder.zip |
102.33KB |
BT98-Student-AutoMortars.zip |
413.26KB |
Chris-Folea-MountainRange3.png |
13.32MB |
door-lock.wav |
98.15KB |
Freetutorials.Us.url |
119B |
gitignore.zip |
250B |
UnrealCourse.com-Section-2-Slides-v.9.pdf |
834.19KB |
Unreal-IS02-Intro-Notes-Assets.pdf |
518.73KB |