|
Please note that this page does not hosts or makes available any of the listed filenames. You
cannot download any of those files from here.
|
| 01.1 axis_explanation_drivers.zip |
482.58KB |
| 01.1 Blenders_Data_System.zip |
2.03MB |
| 01.1 CGM_Snow_Temple.zip |
102.92MB |
| 01.1 Character_Rigging_Deformation_COMPLETE.zip |
1.77MB |
| 01.1 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79MB |
| 01.1 Character_Rigging_Ready_To_Parent.zip |
846.22KB |
| 01.1 Character_Rigging_Start.zip |
992.54KB |
| 01.1 Curves Editing.zip |
91.74KB |
| 01.1 Intro_Armatures_Completed.zip |
86.94KB |
| 01.1 Shaders_Materials_Introduction_Completed.zip |
90.18KB |
| 01.1 Surface Editing.zip |
91.11KB |
| 01.2 axis_explanation.zip |
481.56KB |
| 01.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32MB |
| 01.2 Character_Rigging_Deformation_COMPLETE.zip |
1.77MB |
| 01.2 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79MB |
| 01.2 Character_Rigging_Ready_To_Parent.zip |
846.22KB |
| 01.2 Character_Rigging_Start.zip |
992.54KB |
| 01. Animation Keyframes.mp4 |
91.05MB |
| 01. An Introduction to Drivers.mp4 |
96.30MB |
| 01. An Introduction to the Eevee Render Engine.mp4 |
36.31MB |
| 01. Beginnings and an Expanded Look at Blender's File System..mp4 |
42.05MB |
| 01. Blender's Material Properties.mp4 |
116.90MB |
| 01. Camera Properties - Lens Properties.mp4 |
69.92MB |
| 01. Curve Editing Tools.mp4 |
129.21MB |
| 01. Deforming a Character - Part 1 - Creating a Character Skeleton.mp4 |
170.68MB |
| 01. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4 |
78.98MB |
| 01. Introduction.mp4 |
14.17MB |
| 01. Introduction to Blender's Armatures.mp4 |
56.80MB |
| 01. Introduction to Constraints.mp4 |
31.08MB |
| 01. Introduction to Cycles.mp4 |
28.25MB |
| 01. Introduction to Mesh Modeling.mp4 |
19.98MB |
| 01. Introduction to Working with Blender.mp4 |
10.10MB |
| 01. Introduction Your Own Blender Encyclopedia.mp4 |
36.40MB |
| 01. Modifier Basics.mp4 |
209.57MB |
| 01. Surface Editing Tools.mp4 |
113.91MB |
| 01. User Interface.mp4 |
55.17MB |
| 02.1 axis_explanation.zip |
481.56KB |
| 02.1 Character_Rigging_Head_Neck_Control_Bones.zip |
1.79MB |
| 02.1 Character_Rigging_Ready_To_Parent.zip |
846.22KB |
| 02.1 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14KB |
| 02.1 Curves Properties.zip |
92.62KB |
| 02.1 Data_Transfer.zip |
3.87MB |
| 02.1 Eevee_Switching_Eevee_and_Cycles.zip |
1.31MB |
| 02.1 First_Shaders.zip |
178.37KB |
| 02.1 Selection_Tools_and_Active_Selections.zip |
118.98KB |
| 02.1 Surface_Checkpoint.zip |
94.41KB |
| 02.1 Where_is_My_Data_Kept.zip |
2.03MB |
| 02.2 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79MB |
| 02.2 Character_Rigging_Ready_To_Parent.zip |
846.22KB |
| 02.2 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14KB |
| 02. Advanced Animation Keying Sets.mp4 |
53.72MB |
| 02. Armature Object Properties - Part 1 - Skeleton.mp4 |
32.75MB |
| 02. Camera Navigation - Active Camera View.mp4 |
35.42MB |
| 02. Coming Soon to the Encyclopedia.mp4 |
1.89MB |
| 02. Curve Properties.mp4 |
153.72MB |
| 02. Customizing the Layout.mp4 |
62.50MB |
| 02. Deforming a Character - Part 2 - Parenting to the Armature & Automatic Skinning.mp4 |
69.53MB |
| 02. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4 |
199.76MB |
| 02. Mesh Anatomy and Common Terminology.mp4 |
74.41MB |
| 02. Modeling - Platform and Walls.mp4 |
114.43MB |
| 02. Modify - Data Transfer.mp4 |
144.73MB |
| 02. Project - Your Very First Shaders.mp4 |
96.04MB |
| 02. Rendering Basics.mp4 |
71.92MB |
| 02. Selection Tools and Active Selection.mp4 |
50.71MB |
| 02. Surfaces Properties.mp4 |
186.45MB |
| 02. Switching Between Eevee and Cycles.mp4 |
55.09MB |
| 02. Where is My Data Kept.mp4 |
46.23MB |
| 02. Working with Constraints.mp4 |
186.27MB |
| 02. Working with Drivers.mp4 |
141.84MB |
| 03.1 Animation_Timeline_Navigation_and_Tools.zip |
69.14MB |
| 03.1 Basic_Tools.zip |
340.82KB |
| 03.1 Character_Rigging_Head_Neck_Control_Bones.zip |
1.79MB |
| 03.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26MB |
| 03.1 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14KB |
| 03.1 Constraints_Base_Scene.zip |
86.02KB |
| 03.1 Curves_Bevel_and_Taper.zip |
93.30KB |
| 03.1 Drivers_Roller_Door_Complete.zip |
113.15KB |
| 03.1 Introduction_to_Data_Blocks.zip |
575.39KB |
| 03.1 Mesh_Cache.zip |
114.72MB |
| 03.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80MB |
| 03.2 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26MB |
| 03.2 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14KB |
| 03.2 Drivers_Roller_Door_Start.zip |
108.19KB |
| 03.2 Ember_Forest.zip |
69.10MB |
| 03. Animation in The Timeline - Part 1 - Navigation & Tools.mp4 |
146.07MB |
| 03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4 |
70.34MB |
| 03. Basic Tools.mp4 |
157.63MB |
| 03. Bevel and Taper.mp4 |
97.26MB |
| 03. Camera Setup.mp4 |
22.57MB |
| 03. Camera Switching.mp4 |
45.08MB |
| 03. Deforming a Character - Part 3 - Skinning the Character's Head.mp4 |
136.18MB |
| 03. Everything's a Triangle.mp4 |
20.03MB |
| 03. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4 |
151.73MB |
| 03. Introduction to Data-Blocks and Manipulating Data.mp4 |
152.63MB |
| 03. Modify - Mesh Cache and Mesh Sequence Cache.mp4 |
121.79MB |
| 03. Node Wrangler (Enable This Add-on!).mp4 |
151.26MB |
| 03. Preparing Constraints Demo Scene.mp4 |
54.19MB |
| 03. Render Engine Settings.mp4 |
27.35MB |
| 03. Rendering Basics.mp4 |
71.88MB |
| 03. Surface to say this Quiz will make you think!.html |
135B |
| 03. The Drivers Graph Panels.mp4 |
244.86MB |
| 03. Workspaces.mp4 |
36.29MB |
| 04.1 Animation_Timeline_Navigation_and_Tools.zip |
69.14MB |
| 04.1 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80MB |
| 04.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26MB |
| 04.1 Character_Rigging_Shoulders_FK_Arms.zip |
1.79MB |
| 04.1 Constraints_Base_Scene.zip |
86.02KB |
| 04.1 Cycles _Point_Light.zip |
23.27MB |
| 04.1 Drivers_Roller_Door_Custom_Properties.zip |
120.71KB |
| 04.1 Eevee_Transparency_Start.zip |
4.99MB |
| 04.1 Normal_Edit_Examples.zip |
2.83MB |
| 04.1 RollerBall_Start.zip |
3.71MB |
| 04.1 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 04.1 Your_First_3D_Model_An_Axe.zip |
111.17KB |
| 04.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80MB |
| 04.2 Character_Rigging_Shoulders_FK_Arms.zip |
1.79MB |
| 04.2 Eevee_Transparency_Completed.zip |
4.99MB |
| 04.2 RollerBall_Complete.zip |
3.87MB |
| 04. Animation in the Timeline - Part 2 - The Playback Menu.mp4 |
134.88MB |
| 04. Armature Object Properties - Part 3 - Pose Library.mp4 |
70.57MB |
| 04. Camera Navigation - Camera Transforms.mp4 |
71.57MB |
| 04. Custom Driver Properties and Variables.mp4 |
127.96MB |
| 04. Deforming a Character - Part 4 - Individual Vertex Weights and Weight Painting.mp4 |
189.04MB |
| 04. Example Rollerball - Access and Manipulating Animation Data.mp4 |
94.83MB |
| 04. General Editors.mp4 |
97.47MB |
| 04. Lighting in Cycles - Point Light.mp4 |
49.07MB |
| 04. Modeling - TV.mp4 |
74.53MB |
| 04. Modify - Normal Edit.mp4 |
71.72MB |
| 04. Not too many curveballs here, promise!.html |
135B |
| 04. Object Origins.mp4 |
61.17MB |
| 04. Project - Your First 3D Model - Low Poly Axe.mp4 |
275.86MB |
| 04. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4 |
187.05MB |
| 04. Texture Coordinates - Introduction and Generated.mp4 |
58.13MB |
| 04. Transformation Constraints - Copy Location.mp4 |
66.99MB |
| 04. Transparency in Eevee.mp4 |
234.39MB |
| 05.1 Animation_Sequence__Alvant_Infiltrate_Castle.zip |
693.19KB |
| 05.1 Character_Rigging_Shoulders_FK_Arms.zip |
1.79MB |
| 05.1 Character_Rigging_Skinning_Completed.zip |
1.24MB |
| 05.1 Constraints_Base_Scene.zip |
86.02KB |
| 05.1 Cycles_Sun_Light.zip |
6.33MB |
| 05.1 Drivers_Roller_Door_Custom_Properties.zip |
120.73KB |
| 05.1 Eevee_Point_Light_Start.zip |
1.29MB |
| 05.1 Ladder_DataExample_Start.zip |
1016.26KB |
| 05.1 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 05.1 Weighted_Normals.zip |
208.78KB |
| 05.2 Eevee_Point_Light_Completed.zip |
1.30MB |
| 05.2 Ladder_DataExample_Finish.zip |
1018.94KB |
| 05. Animation Editors.mp4 |
85.08MB |
| 05. Animation in The Dope Sheet Editor - Introduction & The Action Editor.mp4 |
53.37MB |
| 05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4 |
76.18MB |
| 05. Camera Properties - Depth Of Field.mp4 |
76.86MB |
| 05. Combining Driver Variables.mp4 |
92.45MB |
| 05. Deforming a Character - Part 5 - Completing the Character Skinning.mp4 |
131.70MB |
| 05. Example Medieval Ladder - Using linked Data.mp4 |
84.82MB |
| 05. Global Axis Vs. Local Axis.mp4 |
53.98MB |
| 05. Lighting in Cycles - Sun Light.mp4 |
35.49MB |
| 05. Lighting in Eevee - Point Light.mp4 |
191.55MB |
| 05. Modeling - Entertainment Center.mp4 |
114.49MB |
| 05. Modify - Weighted Normals.mp4 |
72.59MB |
| 05. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4 |
94.03MB |
| 05. Texture Coordinates - Normal.mp4 |
34.34MB |
| 05. Transformation Constraints - Copy Rotation.mp4 |
16.39MB |
| 05. What are Normals.mp4 |
191.64MB |
| 06.1 Animation_Dopesheet_and_Editor_Window_Completed.zip |
640.37KB |
| 06.1 Camera_Completed.zip |
94.58KB |
| 06.1 CGM_Ninja(Eevee)_03_pose.zip |
147.32MB |
| 06.1 Character_Pack_Unpack.zip |
76.43MB |
| 06.1 Character_Rigging_FK_Arm_Control_Shapes.zip |
1.80MB |
| 06.1 Character_Rigging_MeshDeform_Completed.zip |
1.25MB |
| 06.1 Character_Rigging_Skinning_Completed.zip |
1.24MB |
| 06.1 Constraints_Base_Scene.zip |
86.02KB |
| 06.1 Cycles_Spot_Light.zip |
14.62MB |
| 06.1 Driver_Distance_Variable_Altitude_Flyer_Start.zip |
70.50MB |
| 06.1 Eevee_Sun_Light_End.zip |
1.29MB |
| 06.1 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 06.1 Simple_Pack_Unpack.zip |
89.58KB |
| 06.1 UV_Project.zip |
8.81MB |
| 06.2 Armature_Bone_Properties_Completed.zip |
114.12KB |
| 06.2 Character_Pack_Unpack.zip |
76.43MB |
| 06.2 Character_Rigging_MeshDeform_Completed.zip |
1.25MB |
| 06.2 Character_Rigging_Skinning_Completed.zip |
1.24MB |
| 06.2 Eevee_Sun_Light_Start.zip |
1.28MB |
| 06.2 Simple_Pack_Unpack.zip |
89.58KB |
| 06. Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window.mp4 |
116.24MB |
| 06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4 |
91.27MB |
| 06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4 |
61.03MB |
| 06. Deforming a Character - Part 6 - Creating a Mesh Deform Cage.mp4 |
205.86MB |
| 06. Example Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4 |
193.62MB |
| 06. Lighting in Cycles - Spot Light.mp4 |
67.64MB |
| 06. Lighting in Eevee - Sun Light.mp4 |
130.20MB |
| 06. Modeling - Couch.mp4 |
150.30MB |
| 06. Modify - UV Project.mp4 |
85.84MB |
| 06. Packing and Unpacking Data in Blender.mp4 |
127.36MB |
| 06. Scripting Editors.mp4 |
16.68MB |
| 06. Selection Tools and Selection Modes.mp4 |
134.06MB |
| 06. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4 |
151.51MB |
| 06. Texture Coordinates - UV.mp4 |
58.57MB |
| 06. The 3D Cursor.mp4 |
55.06MB |
| 06. Transformation Constraints - Copy Scale.mp4 |
29.06MB |
| 07.1 Character_Rigging_FK_Arm_Control_Shapes.zip |
1.80MB |
| 07.1 Character_Rigging_Improving_The_MeshDeform.zip |
1.78MB |
| 07.1 Character_Rigging_MeshDeform_Completed.zip |
1.25MB |
| 07.1 Constraints_Base_Scene.zip |
86.02KB |
| 07.1 Cycles_Area_Light_and_Portals.zip |
24.70MB |
| 07.1 Driver_Distance_Variable_Altitude_Flyer_Alt_Meter.zip |
70.50MB |
| 07.1 Eevee_Spot_Light_Completed.zip |
1.30MB |
| 07.1 Linking_Menu.zip |
48.16MB |
| 07.1 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 07.1 Shape_Key_Editor.zip |
2.33MB |
| 07.1 UV_Warp_Tank.zip |
1.22MB |
| 07.2 Character_Rigging_IK_Arm_Mechanism.zip |
1.80MB |
| 07.2 Character_Rigging_Improving_The_MeshDeform.zip |
1.78MB |
| 07.2 Character_Rigging_MeshDeform_Completed.zip |
1.25MB |
| 07.2 Eevee_Spot_Light_Start.zip |
1.30MB |
| 07. Data Editors.mp4 |
29.43MB |
| 07. Deforming a Character - Part 7 - Deforming with the Mesh Deform Modifier.mp4 |
191.65MB |
| 07. Example Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4 |
103.79MB |
| 07. Give this Camera Quiz a Shot!.html |
135B |
| 07. Knowing how to Rig will get you the gig! Try this Skeleton Armature Quiz..html |
135B |
| 07. Lighting in Cycles - Area Lights and Portals.mp4 |
87.62MB |
| 07. Lighting in Eevee - Spot Light.mp4 |
68.23MB |
| 07. Modeling - Area Rug.mp4 |
53.61MB |
| 07. Modify - UV Warp.mp4 |
58.54MB |
| 07. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4 |
141.89MB |
| 07. Texture Coordinates - Object.mp4 |
116.24MB |
| 07. The Data Linking Menu.mp4 |
257.95MB |
| 07. The Shape Key Editor.mp4 |
109.17MB |
| 07. Transformation Constraints - Copy Transform.mp4 |
19.19MB |
| 07. Transformation Orientations.mp4 |
99.30MB |
| 07. Transform Tools and Basic Tools.mp4 |
170.83MB |
| 08.1 Animation_Graph_Editor_Start.zip |
412.98KB |
| 08.1 Character_Rigging_Deformation_COMPLETE.zip |
1.77MB |
| 08.1 Character_Rigging_IK_Arm_Mechanism.zip |
1.80MB |
| 08.1 Character_Rigging_Improving_The_MeshDeform.zip |
1.78MB |
| 08.1 Constraints_Base_Scene.zip |
86.02KB |
| 08.1 Cycles_Emission_Shaders.zip |
166.71KB |
| 08.1 Driver_Distance_Variable_Altitude_Flyer_Completed.zip |
70.50MB |
| 08.1 Eevee_Area_Light_Completed.zip |
5.22MB |
| 08.1 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 08.1 Vertex_Weight_Edit.zip |
743.08KB |
| 08.2 Character_Rigging_Deformation_COMPLETE.zip |
1.77MB |
| 08.2 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip |
1.80MB |
| 08.2 Character_Rigging_Improving_The_MeshDeform.zip |
1.78MB |
| 08.2 Eevee_Area_Light_Start.zip |
1.30MB |
| 08. Animation in The Graph Editor - Part 1.mp4 |
67.06MB |
| 08. An Introduction to Scenes.mp4 |
88.75MB |
| 08. Deforming a Character - Part 8 - Deforming the Hood and Cape.mp4 |
200.35MB |
| 08. Deleting, Dissolving, and Collapsing.mp4 |
105.43MB |
| 08. Example Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4 |
82.51MB |
| 08. Lighting in Cycles - Emission Shaders.mp4 |
62.59MB |
| 08. Lighting in Eevee - Area Light.mp4 |
116.39MB |
| 08. Modeling - Side Tables.mp4 |
91.23MB |
| 08. Modify - Vertex Weight Edit.mp4 |
114.66MB |
| 08. Pivot Point Options.mp4 |
54.75MB |
| 08. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4 |
151.84MB |
| 08. Texture Coordinates - Camera and Window.mp4 |
43.89MB |
| 08. Transformation Constraints - Limit Distance.mp4 |
68.31MB |
| 08. User Preferences and Suggested Changes.mp4 |
163.33MB |
| 09.1 Animation_Graph_Editor_Completed.zip |
419.58KB |
| 09.1 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip |
1.80MB |
| 09.1 Constraints_Base_Scene.zip |
86.02KB |
| 09.1 Cycles_HDRIs.zip |
15.52MB |
| 09.1 Drivers_Rotational_Ink_Start.zip |
185.30KB |
| 09.1 Duplication_and_Linked_Duplicates.zip |
102.14KB |
| 09.1 Eevee_World_Illumination_Completed.zip |
1.30MB |
| 09.1 Example Wasp_and_Tree.zip |
334.19MB |
| 09.1 Separating_and_Joining.zip |
154.07KB |
| 09.1 Shaders_Texture_Coordinates_Completed.zip |
132.81KB |
| 09.1 Vertex_Weight_Mix.zip |
655.00KB |
| 09.2 Character_Rigging_IK_Elbow_Pole_Viz.zip |
1.80MB |
| 09.2 Eevee_World_Illumination_Start.zip |
1.29MB |
| 09.2 Shaders_Texture_Coordinates_Start.zip |
92.27KB |
| 09. Animation in The Graph Editor - Part 2.mp4 |
212.00MB |
| 09. Duplication and Linked Duplicates.mp4 |
88.35MB |
| 09. Example Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4 |
121.59MB |
| 09. Example Wasp Bot & The Firefly Tree - Creating a Shot with Scenes and Appending.mp4 |
206.82MB |
| 09. Lighting in Cycles - HDRIs.mp4 |
65.75MB |
| 09. Modeling - Moulding.mp4 |
54.60MB |
| 09. Modify - Vertex Weight Mix.mp4 |
118.16MB |
| 09. Saving and Loading.mp4 |
45.19MB |
| 09. Separating and Joining.mp4 |
67.55MB |
| 09. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4 |
71.69MB |
| 09. Texture Coordinates - Reflection.mp4 |
30.36MB |
| 09. This Quiz will really show your Character!.html |
135B |
| 09. Transformation Constraints - Limit Location.mp4 |
84.44MB |
| 09. World Shader in Eevee.mp4 |
205.69MB |
| 10.1 Ambient_Occlusion.zip |
3.48MB |
| 10.1 Character_Rigging_Hands_and_Fingers_Placement.zip |
1.80MB |
| 10.1 Constraints_Base_Scene.zip |
86.02KB |
| 10.1 Drivers_Rotational_Ink_Completed.zip |
195.65KB |
| 10.1 Eevee_Reflection_Plane_Completed.zip |
1.32MB |
| 10.1 Non-Linear_Animation_Editor_Completed.zip |
11.59MB |
| 10.1 Object_Parenting.zip |
404.98KB |
| 10.1 Temple_Scene_Start.zip |
347.85MB |
| 10.1 Vertex_Weight_Proximity.zip |
1.45MB |
| 10.1 World_Settings_and_Ambient_Occlusion.zip |
4.95MB |
| 10.2 Character_Rigging_IK_Elbow_Pole_Viz.zip |
1.80MB |
| 10.2 Eevee_Reflection_Plane_Start.zip |
1.29MB |
| 10.2 Non-Linear_Animation_Editor_Start.zip |
11.28MB |
| 10.2 Temple_Ninja__Ready_to_Animate.zip |
490.49MB |
| 10. Example Mechanical Ink - Part 2 - Rotational Difference Variable.mp4 |
198.66MB |
| 10. Example Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4 |
246.38MB |
| 10. Extruding.mp4 |
103.62MB |
| 10. File Backups and Recovery.mp4 |
55.87MB |
| 10. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4 |
143.13MB |
| 10. Input Nodes - Ambient Occlusion.mp4 |
70.19MB |
| 10. Light Probes in Eevee - Reflection Plane.mp4 |
185.10MB |
| 10. Modeling - Window Cutout.mp4 |
51.60MB |
| 10. Modify - Vertex Weight Proximity.mp4 |
102.18MB |
| 10. Object Parenting.mp4 |
92.09MB |
| 10. The Non-Linear Animation (NLA) Editor.mp4 |
207.55MB |
| 10. Transformation Constraints - Limit Rotation.mp4 |
13.26MB |
| 10. World Settings and Ambient Occlusion.mp4 |
59.49MB |
| 11.1 Array.zip |
7.50MB |
| 11.1 Attribute.zip |
1.16MB |
| 11.1 CGM_Ninja(Eevee)_03_pose.zip |
147.32MB |
| 11.1 Character_Rigging_Hands_and_Fingers_Placement.zip |
1.80MB |
| 11.1 Constraints_Base_Scene.zip |
86.02KB |
| 11.1 Creating_Faces_and_Edges.zip |
88.21KB |
| 11.1 Eevee_Reflection_Cube_Completed.zip |
11.40MB |
| 11.1 FK_and_IK_Completed.zip |
93.22KB |
| 11.1 Path_Tracing_Infographics.zip |
6.49MB |
| 11.1 Temple_Ninja__Ready_to_Animate.zip |
490.48MB |
| 11.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32MB |
| 11.2 Eevee_Reflection_Cube_Start.zip |
1.32MB |
| 11.2 Temple_Ninja__Ready_to_Animate.zip |
490.48MB |
| 11. Creating Faces and Edges.mp4 |
94.23MB |
| 11. Example Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4 |
88.66MB |
| 11. FK & IK (Forward & Inverse Kinematics).mp4 |
153.43MB |
| 11. Generate - Array.mp4 |
178.42MB |
| 11. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning - BROKEN.mp4 |
164.91MB |
| 11. Importing and Exporting.mp4 |
17.91MB |
| 11. Input Nodes - Attribute.mp4 |
25.15MB |
| 11. Light Probes in Eevee - Reflection Cubemap.mp4 |
129.09MB |
| 11. Modeling - Windows.mp4 |
100.76MB |
| 11. Sampling - Path Tracing.mp4 |
45.67MB |
| 11. Snapping Tools.mp4 |
323.16MB |
| 11. This Quiz shouldn't drive you round the bend!.html |
135B |
| 11. Transformation Constraints - Limit Scale.mp4 |
15.56MB |
| 12.1 Animation_Rotation_Completed.zip |
88.31KB |
| 12.1 Bevel.zip |
107.90KB |
| 12.1 Bevel.zip |
96.32KB |
| 12.1 Branched_Path_Tracing_Infographics.zip |
4.34MB |
| 12.1 Character_Rigging_Finger_Curl_Rig.zip |
1.82MB |
| 12.1 Constraints_Base_Scene.zip |
86.02KB |
| 12.1 Eevee_Irradiance_Volume_Completed.zip |
35.15MB |
| 12.1 Origin_Parent_Transformations.zip |
192.70KB |
| 12.2 Animation_Rotation_Start.zip |
85.90KB |
| 12.2 Eevee_Irradiance_Volume_Start.zip |
13.32MB |
| 12. Appending or Linking Which Production Method to Use.mp4 |
159.32MB |
| 12. Face Tools - Part 1.mp4 |
263.90MB |
| 12. Generate - Bevel.mp4 |
250.52MB |
| 12. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4 |
155.96MB |
| 12. Input Nodes - Bevel.mp4 |
31.54MB |
| 12. Light Probes in Eevee - Irradiance Volume.mp4 |
185.14MB |
| 12. Modeling - Curtain Rod.mp4 |
54.29MB |
| 12. Navigating Through 3D Space.mp4 |
86.77MB |
| 12. Origin and Parent Transformations.mp4 |
55.51MB |
| 12. Sampling - Branched Path Tracing.mp4 |
73.07MB |
| 12. The Curious Case of Animating Rotations.mp4 |
168.30MB |
| 12. Transformation Constraints - Maintain Volume.mp4 |
25.05MB |
| 13.1 Animation_Euler_Example.zip |
165.16KB |
| 13.1 Camera_Data_Examples.zip |
310.26KB |
| 13.1 Character_Rigging_Finger_Rig_Completed.zip |
1.82MB |
| 13.1 Constraints_Base_Scene.zip |
86.02KB |
| 13.1 Eevee_Object_Volumetrics_Completed.zip |
1.30MB |
| 13.1 Grid_Fill_Examples.zip |
88.95KB |
| 13.1 Smooth_Flat_and_Auto_Smooth_Shading.zip |
126.62KB |
| 13.2 Animation_Rotation_Start.zip |
85.90KB |
| 13.2 Character_Rigging_Finger_Curl_Rig.zip |
1.82MB |
| 13.2 Eevee_Object_Volumetrics_Start.zip |
1.29MB |
| 13. Face Tools - Part 2.mp4 |
165.56MB |
| 13. Generate - Boolean.mp4 |
101.31MB |
| 13. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4 |
175.00MB |
| 13. Input Nodes - Camera Data.mp4 |
50.85MB |
| 13. Modeling - Curtains.mp4 |
164.40MB |
| 13. Object Volumetrics in Eevee.mp4 |
282.27MB |
| 13. Rotation Calculations Euler Gimbal Method.mp4 |
91.74MB |
| 13. Sampling - Advanced.mp4 |
27.74MB |
| 13. Smooth , Flat, and Auto Smooth Shading.mp4 |
50.46MB |
| 13. The Axis and Grid.mp4 |
58.70MB |
| 13. Transformation Constraints - Transformation.mp4 |
72.02MB |
| 13. Trivia Round! Under Blender's Hood.html |
135B |
| 14.1 Build.zip |
878.33KB |
| 14.1 Character_Rigging_Finger_Rig_Completed.zip |
1.82MB |
| 14.1 Constraints_Base_Scene.zip |
86.02KB |
| 14.1 Edge_Tools_Part_1.zip |
109.08KB |
| 14.1 Eevee_Post_Processing_Start.zip |
102.42MB |
| 14.1 Fresnel.zip |
1.53MB |
| 14.1 Max_Bounces.zip |
125.58KB |
| 14.2 Character_Rigging_Hand_Rig_Completed.zip |
1.83MB |
| 14. Collections and View Layers.mp4 |
217.54MB |
| 14. Edge Tools - Part 1.mp4 |
265.73MB |
| 14. Generate - Build.mp4 |
64.10MB |
| 14. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4 |
246.99MB |
| 14. Input Nodes - Fresnel.mp4 |
59.26MB |
| 14. Light Paths - Max Bounces.mp4 |
82.16MB |
| 14. Modeling - Power Outlets.mp4 |
61.82MB |
| 14. Screen Space Effects - Color Management.mp4 |
239.29MB |
| 14. This Quiz will get you quite Animated!.html |
135B |
| 14. Tracking Constraints - Clamp To.mp4 |
70.27MB |
| 14. Units of Measurement.mp4 |
72.21MB |
| 15.1 CGM_Snow_Temple_base.zip |
50.53MB |
| 15.1 Character_Rigging_Hand_Rig_Completed.zip |
1.83MB |
| 15.1 Clamping.zip |
123.39KB |
| 15.1 Constraints_Base_Scene.zip |
86.02KB |
| 15.1 Edge_Tools_Part_2.zip |
120.68KB |
| 15.1 Geometry_Examples.zip |
17.96MB |
| 15.2 Character_Rigging_FK_Leg_Rig.zip |
1.83MB |
| 15. Edge Tools - Part 2.mp4 |
129.04MB |
| 15. Generate - Decimate.mp4 |
110.24MB |
| 15. Input Nodes - Geometry.mp4 |
229.50MB |
| 15. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4 |
189.08MB |
| 15. Light Paths - Clamping.mp4 |
46.21MB |
| 15. Modeling - Wall Shelf.mp4 |
47.48MB |
| 15. Scenes.mp4 |
112.64MB |
| 15. Screen Space Effects - Sampling.mp4 |
43.14MB |
| 15. Tracking Constraints - Damped Track.mp4 |
46.96MB |
| 15. Viewport Shading.mp4 |
412.02MB |
| 16.1 Caustics.zip |
122.34KB |
| 16.1 CGM_Snow_Temple_base.zip |
50.53MB |
| 16.1 Character_Rigging_IK_Leg_Rig.zip |
1.83MB |
| 16.1 Constraints_Base_Scene.zip |
86.02KB |
| 16.1 Edge_Split.zip |
234.60KB |
| 16.1 Hair_Info_Completed2.zip |
11.00MB |
| 16.1 Splitting_and_Ripping.zip |
102.54KB |
| 16.2 Character_Rigging_FK_Leg_Rig.zip |
1.83MB |
| 16.2 Hair_Info_Start2.zip |
22.87MB |
| 16. Appending and Linking.mp4 |
88.48MB |
| 16. Generate - Edge Split.mp4 |
62.05MB |
| 16. Input Nodes - Hair Info.mp4 |
186.89MB |
| 16. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4 |
211.71MB |
| 16. Light Paths - Caustics.mp4 |
40.68MB |
| 16. Modeling - Books.mp4 |
109.93MB |
| 16. Screen Space Effects - Ambient Occlusion (GTAO).mp4 |
19.85MB |
| 16. Splitting and Ripping.mp4 |
64.59MB |
| 16. Tracking Constraints - Locked Track.mp4 |
44.13MB |
| 16. Viewport Options.mp4 |
175.52MB |
| 17.1 CGM_Snow_Temple_base.zip |
50.53MB |
| 17.1 Character_Rigging_IK_Leg_Rig.zip |
1.83MB |
| 17.1 Constraints_Base_Scene.zip |
86.02KB |
| 17.1 Knife_Project_Bisect.zip |
198.17KB |
| 17.1 Layer_Weight.zip |
147.83KB |
| 17.1 Setting_Up_Background_Images.zip |
198.79KB |
| 17.1 Volume.zip |
84.86KB |
| 17.1 Zombie_Hand.zip |
14.91MB |
| 17.2 Character_Rigging_Spine_Inverse_Hip_Rig.zip |
1.84MB |
| 17. Different Work Modes Overview.mp4 |
198.81MB |
| 17. Generate - Mask.mp4 |
45.03MB |
| 17. Input Nodes - Layer Weight.mp4 |
41.06MB |
| 17. Knife, Knife Project, and Bisect.mp4 |
126.10MB |
| 17. Modeling - Power Cables.mp4 |
96.46MB |
| 17. Render Properties - Volumes.mp4 |
32.95MB |
| 17. Screen Space Effects - Bloom.mp4 |
89.72MB |
| 17. Setting Up Background Images.mp4 |
152.41MB |
| 17. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4 |
59.60MB |
| 17. Tracking Constraints - Stretch To.mp4 |
75.08MB |
| 18.1 CGM_Snow_Temple_base.zip |
50.53MB |
| 18.1 Character_Rigging_Spine_Inverse_Hip_Rig.zip |
1.84MB |
| 18.1 Constraints_Base_Scene.zip |
86.02KB |
| 18.1 Hair.zip |
92.69KB |
| 18.1 Mirror_Examples.zip |
68.74MB |
| 18.1 More_Selection_Tools.zip |
112.98KB |
| 18.1 Ray_Properties_Infographic.zip |
2.18MB |
| 18.1 Vertex_Tools_Examples.zip |
4.76MB |
| 18.2 Light_Path_Examples.zip |
11.21MB |
| 18. Generate - Mirror.mp4 |
163.85MB |
| 18. How much do you know about Blender so far.html |
135B |
| 18. Input Nodes - Light Path.mp4 |
348.12MB |
| 18. Modeling - Potted Plants.mp4 |
220.48MB |
| 18. More Selection Tools.mp4 |
67.02MB |
| 18. Render Properties - Hair.mp4 |
69.53MB |
| 18. Screen Space Effects - Depth Of Field.mp4 |
33.16MB |
| 18. Spine Control Rig Method - Part 2 - Spine Rig.mp4 |
68.96MB |
| 18. Tracking Constraints - Track To.mp4 |
83.01MB |
| 18. Vertex Tools.mp4 |
207.91MB |
| 19.1 CGM_Snow_Temple_base.zip |
50.53MB |
| 19.1 Constraints_Base_Scene.zip |
86.02KB |
| 19.1 Multiresolution_Examples.zip |
14.34MB |
| 19.1 Simplify.zip |
2.56MB |
| 19. Generate - Multiresolution.mp4 |
151.38MB |
| 19. Input Nodes - Object Info.mp4 |
147.50MB |
| 19. Measuring Tool.mp4 |
43.74MB |
| 19. Mirroring Tools.mp4 |
127.15MB |
| 19. Modeling - Table Lamp.mp4 |
61.10MB |
| 19. Relationship Constraints - Action.mp4 |
123.23MB |
| 19. Render Properties - Simplify.mp4 |
78.87MB |
| 19. Screen Space Effects - Sub-Surface Scattering.mp4 |
76.05MB |
| 19. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4 |
62.10MB |
| 20.1 Annotations_Tool.zip |
114.11KB |
| 20.1 CGM_Snow_Temple_base.zip |
50.54MB |
| 20.1 Character_Rigging_Spine_and_Hips_Rig_Completed.zip |
1.84MB |
| 20.1 Constraints_Base_Scene.zip |
86.02KB |
| 20.1 Convex_Hull_Spin_Duplicate.zip |
224.39KB |
| 20.1 Motion_Blur.zip |
5.77MB |
| 20.1 Particle_Info_Examples.zip |
441.49KB |
| 20. Annotations Tool.mp4 |
128.47MB |
| 20. Convex Hull, Spin, and Spin Duplicate.mp4 |
119.46MB |
| 20. Generate - Remesh.mp4 |
104.48MB |
| 20. Input Nodes - Particle Info.mp4 |
134.65MB |
| 20. Modeling - String Lights.mp4 |
243.84MB |
| 20. Relationship Constraints - Child Of.mp4 |
57.33MB |
| 20. Render Properties - Motion Blur.mp4 |
77.07MB |
| 20. Screen Space Effects - Screen Space Reflection.mp4 |
131.17MB |
| 20. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4 |
121.77MB |
| 21. 1010 People who take this Quiz are ready to Rig professionally!.html |
135B |
| 21.1 CGM_Snow_Temple.zip |
102.58MB |
| 21.1 Constraints_Base_Scene.zip |
86.02KB |
| 21.1 Film_Properties.zip |
29.10MB |
| 21.1 More_Modeling_Selection_Tools.zip |
170.86KB |
| 21.1 Screw_Examples.zip |
584.15KB |
| 21. Generate - Screw.mp4 |
117.81MB |
| 21. Input Nodes - RGB.mp4 |
14.12MB |
| 21. More Selection Tools.mp4 |
156.38MB |
| 21. Quick Favorites Menu.mp4 |
20.99MB |
| 21. Relationship Constraints - Floor.mp4 |
52.34MB |
| 21. Render Properties - Film.mp4 |
143.85MB |
| 21. Screen Space Effects - Volumetrics.mp4 |
173.48MB |
| 21. Setting Up Cycles.mp4 |
10.09MB |
| 22.1 CGM_Snow_Temple.zip |
102.58MB |
| 22.1 Constraints_Base_Scene.zip |
86.02KB |
| 22.1 Performance_Properties.zip |
29.03MB |
| 22.1 Skin.zip |
205.76KB |
| 22. Are you ready to work with Blender.html |
135B |
| 22. Generate - Skin.mp4 |
130.72MB |
| 22. Input Nodes - Tangent.mp4 |
23.93MB |
| 22. Lighting - Point Lights.mp4 |
69.21MB |
| 22. Relationship Constraints - Follow Path.mp4 |
95.25MB |
| 22. Render Properties - Performance.mp4 |
110.61MB |
| 22. Screen Space Effects - Shadows.mp4 |
94.12MB |
| 22. Subsurf Modeling - Part 1 - Introduction.mp4 |
65.09MB |
| 23.1 CGM_Snow_Temple.zip |
102.58MB |
| 23.1 Color_Management.zip |
24.70MB |
| 23.1 Constraints_Base_Scene.zip |
86.02KB |
| 23.1 Solidify_Earth.zip |
2.17MB |
| 23.1 Subsurf_Modeling_Part_2.zip |
128.34KB |
| 23.1 UV_Map.zip |
5.14MB |
| 23. Generate - Solidify.mp4 |
122.62MB |
| 23. Input Nodes - UV Map.mp4 |
18.02MB |
| 23. Relationship Constraints - Pivot.mp4 |
59.46MB |
| 23. Render Properties - Color Management.mp4 |
52.53MB |
| 23. Screen Space Effects - Indirect Lighting.mp4 |
92.10MB |
| 23. Shaders - Basic Shaders - Part 1.mp4 |
91.10MB |
| 23. Subsurf Modeling - Part 2 - Rules and Tools.mp4 |
145.74MB |
| 24.1 CGM_Snow_Temple.zip |
102.59MB |
| 24.1 Coffee_Mug.zip |
109.69KB |
| 24.1 Constraints_Base_Scene.zip |
86.02KB |
| 24.1 Shadow_Catcher.zip |
67.70MB |
| 24.1 Value.zip |
105.56KB |
| 24. Generate - Subdivision Surface.mp4 |
82.95MB |
| 24. Input Nodes - Value.mp4 |
11.28MB |
| 24. Object Settings - Shadow Catcher.mp4 |
24.01MB |
| 24. Project - Subsurf Modeling a Coffee Mug.mp4 |
228.00MB |
| 24. Relationship Constraints - Shrink Wrap.mp4 |
147.96MB |
| 24. Screen Space Effects - Film.mp4 |
73.04MB |
| 24. Shaders - Basic Shaders - Part 2.mp4 |
78.05MB |
| 25.1 Cycles_Visibility.zip |
6.38MB |
| 25.1 hair simplify DEMO.zip |
4.12MB |
| 25.1 Vertex_Colors.zip |
957.45KB |
| 25.1 Vertex_Groups.zip |
717.30KB |
| 25.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32MB |
| 25.3 max subsurf DEMO.zip |
86.83KB |
| 25.4 Eevee_Post_Processing_Completed.zip |
102.10MB |
| 25.5 smoke simplify DEMO.zip |
83.33KB |
| 25. Generate - Adaptive Subdivision Surface.mp4 |
93.85MB |
| 25. Input Nodes - Vertex Colors.mp4 |
21.82MB |
| 25. Object Settings - Visibility Options.mp4 |
53.31MB |
| 25. Screen Space Effects - Simplify.mp4 |
78.90MB |
| 25. Shaders - Hardwood Floors.mp4 |
72.15MB |
| 25. Vertex Groups.mp4 |
98.51MB |
| 25. You don't need to constrain yourself with this Quiz!.html |
135B |
| 26.1 Eevee_Post_Processing_Completed.zip |
102.10MB |
| 26.1 Mesh_Analysis_and_Measurements.zip |
119.31KB |
| 26.1 Triangulate_Detective.zip |
953.38KB |
| 26.1 Volume_Info.zip |
61.78MB |
| 26. Generate - Triangulate.mp4 |
53.19MB |
| 26. Input Nodes - Volume Info.mp4 |
52.74MB |
| 26. Mesh Analysis and Measurements.mp4 |
40.47MB |
| 26. Screen Space Effects - Hair.mp4 |
86.67MB |
| 26. Shaders - Drywall.mp4 |
52.17MB |
| 26. This Quiz will Render you fit to be a 3D artist!.html |
135B |
| 27.1 Cleaning_Up_Your_Meshes.zip |
2.70MB |
| 27.1 Weld_Tire.zip |
94.48KB |
| 27. Cleaning Up Your Meshes.mp4 |
165.79MB |
| 27. Generate - Weld.mp4 |
15.62MB |
| 27. Input Nodes - Wireframe.mp4 |
19.07MB |
| 27. Shaders - Wood.mp4 |
53.65MB |
| 27. The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All!.html |
135B |
| 28.1 Editing_Normals.zip |
99.26KB |
| 28.1 Wireframe_Shark.zip |
29.62MB |
| 28. Editing Normals.mp4 |
209.49MB |
| 28. Generate - Wireframe.mp4 |
83.37MB |
| 28. Output Nodes - Material, World, and Light Output Nodes.mp4 |
59.04MB |
| 28. Shaders - Brick Wall.mp4 |
125.20MB |
| 29.1 Add_Shader_Snow.zip |
4.90MB |
| 29.1 Cast_Pipe_Example.zip |
1.10MB |
| 29. Deform - Cast.mp4 |
67.05MB |
| 29. Do you have what it takes to be Blender's next top modeler.html |
135B |
| 29. Shader Nodes - Add Shader.mp4 |
49.59MB |
| 29. Shaders - Area Rug.mp4 |
49.33MB |
| 30.1 Curve.zip |
5.00MB |
| 30.1 Shader_Anisotropic_Completed.zip |
1.27MB |
| 30.2 Shader_Anisotropic_Start.zip |
1.25MB |
| 30. Deform - Curve.mp4 |
111.47MB |
| 30. Shader Nodes - Anisotropic.mp4 |
236.46MB |
| 30. Shaders - Plants.mp4 |
79.73MB |
| 31.1 Displace.zip |
103.92KB |
| 31.1 Shader_Diffuse_Completed.zip |
1.26MB |
| 31.2 Shader_Diffuse_Start.zip |
1.25MB |
| 31. Deform - Displace.mp4 |
76.04MB |
| 31. Shader Nodes - Diffuse.mp4 |
59.75MB |
| 31. Shaders - Books.mp4 |
46.50MB |
| 32.1 Hook.zip |
234.42KB |
| 32.1 Shader_Emission_Start.zip |
5.82MB |
| 32.2 Shader_Emission_02_Ready_to_Bake.zip |
5.59MB |
| 32.3 Shader_Emission_02_Eevee_Completed.zip |
5.68MB |
| 32. Deform - Hook.mp4 |
152.76MB |
| 32. Shader Nodes - Emission.mp4 |
229.09MB |
| 32. Shaders - Glass.mp4 |
37.19MB |
| 33.1 Laplacian_Deform.zip |
691.83KB |
| 33.1 Shader_Glass_Completed.zip |
469.75KB |
| 33.2 Shader_Glass_Start.zip |
462.06KB |
| 33. Deform - Laplacian Deform.mp4 |
79.61MB |
| 33. Lighting - Moon Light.mp4 |
36.82MB |
| 33. Shader Nodes - Glass.mp4 |
225.31MB |
| 34.1 Lattice_Examples.zip |
21.93MB |
| 34. Deform - Lattice.mp4 |
76.92MB |
| 34. Shader Nodes - Glossy.mp4 |
32.72MB |
| 34. Shaders - Curtains and Lamp Shade.mp4 |
47.18MB |
| 35.1 Mesh Deform Completed.zip |
6.20MB |
| 35.1 Shader_Hair_Start.zip |
599.92KB |
| 35.1 Vertex Group Example.zip |
95.05KB |
| 35.2 Mesh Deform Completed.zip |
6.20MB |
| 35.2 Mesh Deform Start.zip |
5.82MB |
| 35.2 Shader_Hair_Completed.zip |
601.00KB |
| 35.3 Mesh Deform Start.zip |
5.82MB |
| 35.3 Vertex Group Example.zip |
95.05KB |
| 35. Deform - Mesh Deform.mp4 |
236.49MB |
| 35. Lighting - String Lights.mp4 |
14.73MB |
| 35. Shader Nodes - Hair.mp4 |
115.94MB |
| 36.1 Shrinkwrap_Examples.zip |
24.03MB |
| 36. Deform - Shrinkwrap.mp4 |
197.59MB |
| 36. Final Touches.mp4 |
60.93MB |
| 36. Shader Nodes - Holdout.mp4 |
16.09MB |
| 37.1 Living_Room_COMPLETE.zip |
327.26KB |
| 37.1 Shader_Mix_Completed.zip |
627.18KB |
| 37.1 Simple_Deform.zip |
559.43KB |
| 37.2 Shader_Mix_Start.zip |
628.17KB |
| 37. Deform - Simple Deform.mp4 |
108.33MB |
| 37. Final Render and Compositing.mp4 |
76.79MB |
| 37. Shader Nodes - Mix Shader.mp4 |
313.15MB |
| 38.1 PBR_Infographics.zip |
22.60MB |
| 38.1 Smooth.zip |
663.47KB |
| 38.2 Principled_Examples.zip |
24.36MB |
| 38. Deform - Smooth.mp4 |
20.22MB |
| 38. Shader Nodes - Principled BSDF and Physically Based Rendering.mp4 |
370.99MB |
| 39.1 hair_principled_finish.zip |
26.36MB |
| 39.1 Smooth_Corrective.zip |
801.92KB |
| 39.2 hair_principled_start.zip |
26.38MB |
| 39. Deform - Smooth Corrective.mp4 |
69.99MB |
| 39. Shader Nodes - Principled Hair.mp4 |
126.07MB |
| 40.1 Shader_Pincipled_Volume_Completed.zip |
638.60KB |
| 40.1 Smooth_Laplacian_Examples.zip |
3.30MB |
| 40.2 Shader_Principled_Volume_Start.zip |
627.11KB |
| 40. Deform - Smooth Laplacian.mp4 |
85.51MB |
| 40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4 |
267.19MB |
| 41.1 Shader_Principled_Volume_World__Wanderer_Completed.zip |
273.44MB |
| 41.1 Surface_Deform.zip |
18.70MB |
| 41.2 Shader_Principled_Volume_World__Wanderer_Start.zip |
273.45MB |
| 41. Deform - Surface Deform.mp4 |
46.97MB |
| 41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4 |
358.18MB |
| 42.1 Refraction.zip |
5.39MB |
| 42. Deform - Warp.mp4 |
81.04MB |
| 42. Shader Nodes - Refraction.mp4 |
56.64MB |
| 43.1 Shader_SubSurface_Scattering_Start.zip |
627.32KB |
| 43.2 Shader_SubSurface_Scattering_Complete.zip |
653.50KB |
| 43. Deform - Wave.mp4 |
90.11MB |
| 43. Shader Nodes - Subsurface Scattering.mp4 |
435.53MB |
| 44.1 Acid_Burn.zip |
2.46MB |
| 44.1 Shader_Toon_Complete.zip |
632.15KB |
| 44.2 Shader_Toon_Start.zip |
628.28KB |
| 44. Project - Acid Burn Effect.mp4 |
100.10MB |
| 44. Shader Nodes - Toon.mp4 |
133.75MB |
| 45.1 Customizable_Archi_Viz_Assets.zip |
23.55MB |
| 45.1 Shader_Translucency_Start .zip |
628.26KB |
| 45.2 Shader_Translucency_Completed.zip |
630.51KB |
| 45. Project - Customizable Archi-Viz Assets.mp4 |
153.58MB |
| 45. Shader Nodes - Translucent.mp4 |
391.28MB |
| 46.1 Eevee_Transparency_Start.zip |
4.99MB |
| 46.1 Metal_Grate.zip |
125.42KB |
| 46.2 Eevee_Transparency_Completed.zip |
4.99MB |
| 46. Project - Metal Grate.mp4 |
69.41MB |
| 46. Shader Nodes - Transparent.mp4 |
72.88MB |
| 47.1 Object_Instancing_Arrays.zip |
203.95KB |
| 47.1 Velvet.zip |
909.76KB |
| 47. Project - Object Instancing Arrays.mp4 |
52.55MB |
| 47. Shader Nodes - Velvet.mp4 |
29.14MB |
| 48.1 Fitting_Windshield_Wipers.zip |
351.39KB |
| 48.1 Shader_Volume_Scatter_and_Absorb_Completed.zip |
628.16KB |
| 48. Project - Fitting Wipers on Windshields.mp4 |
102.20MB |
| 48. Shader Nodes - Volume Absorption and Scatter.mp4 |
127.49MB |
| 49.1 Brick.zip |
203.26KB |
| 49. Texture Nodes - Brick.mp4 |
60.39MB |
| 49. You've Modified your knowledge, now you can test it!.html |
135B |
| 50.1 Checker.zip |
93.06KB |
| 50. Texture Nodes - Checker.mp4 |
9.21MB |
| 51.1 Environment.zip |
11.69MB |
| 51. Texture Nodes - Environment.mp4 |
42.83MB |
| 52.1 Gradient.zip |
91.63KB |
| 52. Texture Nodes - Gradient.mp4 |
23.55MB |
| 53.1 IES_Node.zip |
7.86MB |
| 53. Texture Nodes - IES.mp4 |
26.25MB |
| 54.1 Image_Examples.zip |
71.92MB |
| 54. Texture Nodes - Image.mp4 |
138.85MB |
| 55.1 Magic.zip |
112.20KB |
| 55. Texture Nodes - Magic.mp4 |
26.55MB |
| 56.1 Musgrave.zip |
1.25MB |
| 56. Texture Nodes - Musgrave.mp4 |
95.71MB |
| 57.1 Noise.zip |
103.73KB |
| 57. Texture Nodes - Noise.mp4 |
40.06MB |
| 58. Texture Nodes - Point Density.mp4 |
63.78MB |
| 59. Texture Nodes - Sky.mp4 |
41.42MB |
| 60.1 Voronoi_Examples.zip |
2.31MB |
| 60. Texture Nodes - Voronoi.mp4 |
244.68MB |
| 61.1 Wave.zip |
95.66KB |
| 61. Texture Nodes - Wave.mp4 |
27.08MB |
| 62.1 White_Noise.zip |
103.43KB |
| 62. Texture Nodes - White Noise.mp4 |
47.30MB |
| 63.1 Shader_Color_Bright+Contrast_Start.zip |
646.98KB |
| 63.2 Shader_Color_Bright+Contrast_Completed.zip |
647.66KB |
| 63. Color Nodes - Bright Contrast.mp4 |
125.16MB |
| 64.1 Shader_Color_Gamma_Completed.zip |
647.23KB |
| 64.2 Shader_Color_Gamma_Start.zip |
647.03KB |
| 64. Color Nodes - Gamma.mp4 |
62.56MB |
| 65.1 Shader_Color_Hue+Saturation+Value_Start.blend.zip |
647.18KB |
| 65.2 Shader_Color_Hue+Saturation+Value_Completed.blend.zip |
647.74KB |
| 65. Color Nodes - Hue Saturation.mp4 |
85.14MB |
| 66.1 Shader_Color_Invert_Completed.blend.zip |
647.85KB |
| 66.2 Shader_Color_Invert_Start.blend.zip |
647.37KB |
| 66. Color Nodes - Invert.mp4 |
18.64MB |
| 67.1 Shader_Color_Light_Falloff_Completed.blend.zip |
655.58KB |
| 67.2 Shader_Color_Light_Falloff_Start.blend.zip |
647.23KB |
| 67. Color Nodes - Light Falloff.mp4 |
148.53MB |
| 68.1 Shader_Color_Mix_RGB__Ver1_Completed.blend.zip |
648.11KB |
| 68.2 Shader_Color_Mix_RGB__Ver2_Completed.blend.zip |
648.03KB |
| 68.3 Shader_Color_Mix_RGB_Start.blend.zip |
647.27KB |
| 68. Color Nodes - MixRGB.mp4 |
168.97MB |
| 69.1 Shader_Color_RGB_Curves_Start.blend.zip |
647.34KB |
| 69.2 Shader_Color_RGB_Curves_Completed.blend.zip |
648.72KB |
| 69. Color Nodes - RGB Curves.mp4 |
141.01MB |
| 70.1 Bump.zip |
101.46KB |
| 70. Vector Nodes - Bump.mp4 |
39.27MB |
| 71.1 Displacement.zip |
52.26MB |
| 71. Vector Nodes - Displacement.mp4 |
106.66MB |
| 72.1 Mapping.zip |
263.31KB |
| 72. Vector Nodes - Mapping.mp4 |
77.52MB |
| 73.1 Normal.zip |
122.87KB |
| 73. Vector Nodes - Normal.mp4 |
33.44MB |
| 74.1 Normal_Map.zip |
3.77MB |
| 74. Vector Nodes - Normal Map.mp4 |
48.78MB |
| 75.1 Vector_Curves.zip |
241.57KB |
| 75. Vector Nodes - Vector Curves.mp4 |
38.96MB |
| 76.1 Vector_Displacement.zip |
835.09KB |
| 76. Vector Nodes - Vector Displacement.mp4 |
54.57MB |
| 77.1 Vector_Transform.zip |
97.39KB |
| 77. Vector Nodes - Vector Transform.mp4 |
58.76MB |
| 78.1 Shader_Converter_Blackbody_Start.blend.zip |
647.30KB |
| 78.2 Shader_Converter_Blackbody_Completed.blend.zip |
670.40KB |
| 78. Converter Nodes - Blackbody.mp4 |
64.43MB |
| 79.1 Shader_Converter_Clamp_Start.blend.zip |
647.43KB |
| 79.2 Shader_Color_Clamp_Completed.blend.zip |
647.88KB |
| 79. Converter Nodes - Clamp.mp4 |
71.20MB |
| 80.1 interface_controls_templates_color-ramp_interpolation.png |
31.94KB |
| 80.2 Shader_Converter_ColorRamp_Alt1_Completed.blend.zip |
648.33KB |
| 80.3 Shader_Converter_ColorRamp_Start.blend.zip |
647.32KB |
| 80.4 Shader_Converter_ColorRamp_Completed.blend.zip |
648.25KB |
| 80.5 Shader_Converter_ColorRamp_Alt2_Completed.blend.zip |
648.34KB |
| 80. Converter Nodes - ColorRamp.mp4 |
120.06MB |
| 81.1 Shader_Converter_Combine+Separate_HSV_Completed.blend.zip |
647.89KB |
| 81.2 Shader_Converter_Combine+Separate_HSV_Start.blend.zip |
647.36KB |
| 81. Converter Nodes - CombineSeparate HSV.mp4 |
49.70MB |
| 82.1 Shader_Converter_Combine+Separate_RGB_Start.blend.zip |
647.36KB |
| 82.2 Shader_Converter_Combine+Separate_RGB_Completed.blend.zip |
648.95KB |
| 82. Converter Nodes - CombineSeparate RGB.mp4 |
123.53MB |
| 83.1 Shader_Converter_Combine+Separate_XYZ_Start.blend.zip |
647.39KB |
| 83.2 Shader_Converter_Combine+Separate_XYZ_Completed.blend.zip |
703.55KB |
| 83. Converter Nodes - CombineSeparate XYZ.mp4 |
116.03MB |
| 84.1 RGB_to_BW_ColorDemo.blend.zip |
649.06KB |
| 84.2 Shader_Converter_RGB_to_BW_Start.blend.zip |
647.30KB |
| 84.3 Shader_Converter_RGB_to_BW_Completed.blend.zip |
648.87KB |
| 84. Converter Nodes - RGB to BW (Black and White).mp4 |
157.56MB |
| 85.1 Shader_Converter_Map_Range_Start.blend.zip |
647.25KB |
| 85.2 Shader_Converter_Map_Range_Completed.blend.zip |
647.93KB |
| 85. Converter Nodes - Map Range.mp4 |
41.06MB |
| 86.1 Shader_Color_Math__Alt2_Completed.blend.zip |
648.11KB |
| 86.2 Shader_Converter_Math_Completed.blend.zip |
648.10KB |
| 86.3 Shader_Converter_Math_Start.blend.zip |
647.49KB |
| 86. Converter Nodes - Math.mp4 |
76.54MB |
| 87.1 Shader_Color_Totem.blend.zip |
647.34KB |
| 87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4 |
67.85MB |
| 88.1 Shader_Converter_Vector_Math_Completed.blend.zip |
649.50KB |
| 88.2 Shader_Converter_Vector_Math_Start.blend.zip |
647.25KB |
| 88. Converter Nodes - Vector Math.mp4 |
295.79MB |
| 89.1 converter_wavelength_start.blend.zip |
650.31KB |
| 89.2 converter_wavelength_completed.blend.zip |
647.26KB |
| 89. Converter Nodes - Wavelength.mp4 |
177.92MB |
| 90.1 Node_Groups.zip |
19.16MB |
| 90. Node Groups.mp4 |
128.37MB |
| 91.1 Script.zip |
104.61KB |
| 91. Script Node.mp4 |
34.78MB |
| 92.1 Shader_Layout_Completed.zip |
648.07KB |
| 92.2 Shader_Layout_Start.zip |
647.22KB |
| 92. Layout Nodes.mp4 |
90.22MB |
| 93.1 Micropolygon_Displacement.zip |
56.88MB |
| 93. Project - Micropolygon Displacement.mp4 |
113.96MB |
| 94.1 Object_Proximity.zip |
243.58KB |
| 94. Project - Object Proximity Shading.mp4 |
46.70MB |
| 95.1 Carbon_Fiber_COMPLETE.zip |
141.47KB |
| 95. Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader.mp4 |
284.91MB |
| 96.1 Carbon_Fiber_CYCLES.zip |
5.62MB |
| 96. Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles.mp4 |
86.50MB |
| 97. No need to throw Shade, take this Quiz!.html |
135B |