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(Rockport) Letterhead & Logo Design 4.pdf |
31.75MB |
[Ari_Feldman]_Designing_Arcade_Computer_Game_Graph(BookFi.org).pdf |
5.33MB |
[Chris_Crawford]_The_Art_Of_Computer_Game_Design_(BookFi.org).pdf |
381.85KB |
[Digital Game-based Learning] Michael_Burmester,_Daniela_Gerhard,_Frank_Thissen(BookFi.org).pdf |
9.13MB |
[ebook] New Riders Creating Emotion in Games The Craft and Art of Emotioneering eBook-LiB pdf |
28.53MB |
[Games.for.Windows].Games.for.Windows.-.003.Feb.2007.pdf |
16.79MB |
[James_Paul_Gee]_What_Video_Games_Have_to_Teach_Us(BookFi.org).pdf |
990.21KB |
[Janis_Cannon-bowers]_Serious_Game_Design_and_Deve(BookFi.org).pdf |
7.06MB |
[Jeff_Howard]_Quests_Design,_Theory,_and_History_(BookFi.org).pdf |
31.71MB |
[Jennifer_Burek_Pierce]_Sex,_Brains,_and_Video_Gam(BookFi.org).pdf |
1.36MB |
[Karen_Schrier]_Ethics_and_Game_Design_Teaching_V(BookFi.org).pdf |
3.91MB |
[Tom_Bissell]_Extra_Lives_Why_Video_Games_Matter(BookFi.org).pdf |
1.07MB |
2006-Wiley - Networking and Online Games--Understanding and Engineering Multiplayer Internet Games.pdf |
9.36MB |
3D Game Engine Programming .pdf |
127.24MB |
3D Game Programming All In One.pdf |
17.08MB |
3D Geometry Tuts.7z |
10.78MB |
3D Math Primer for Graphics and Game Development.pdf |
22.15MB |
3D Math Primer for Graphics and Game Development Souce Code.7z |
4.94MB |
3ds Max 2009 Beyond the Basics.7z |
684.71MB |
3DS Max 2009 Bible.pdf |
75.07MB |
3DS Max 2009 Essential Training.7z |
626.53MB |
3ds Max 6 Bible.pdf |
47.70MB |
4X Space Time Play.pdf |
11.23MB |
A Casual Revoultion, Jesper Juul.pdf |
5.18MB |
AD&D - Complete Set of 26 Books.PDF |
29.47MB |
AD&D- The Complete Ninja's Handbook.pdf |
22.27MB |
Addison.Wesley.User.Interface.Design.for.Mere.Mortals.May.2007.pdf |
9.38MB |
Advanced 3D Game Programming All in One.pdf |
66.54MB |
Advanced 3D Game Programming with DirectX 9.0.pdf |
14.03MB |
Advanced Animation with DirectX.pdf |
2.43MB |
Advanced Graphics Programming Techniques Using Opengl.pdf |
8.17MB |
Advanced Graphics Programming Using OpenGL.pdf |
5.62MB |
Advanced Lingo for Games.pdf |
4.02MB |
Advanced WinSock Multiplayer Game Programming Multicasting.pdf |
448.98KB |
A First Course in Linear Algebra.pdf |
6.42MB |
A History And Analysis Of Level Design In 3d Computer Games.pdf |
179.62KB |
AI For Game Developers.pdf |
5.49MB |
AI for Game Developers - David M. Bourg, Glenn Seeman.pdf |
5.49MB |
AI for Game Developers Examples.7z |
2.69MB |
AI Game Engine Programming.pdf |
76.63MB |
AI Game Wisdom.pdf |
37.76MB |
Algorithms And Networking For Computer Games.pdf |
1.88MB |
Animating Real-Time Game Characters.pdf |
10.93MB |
Animation Writing and Development From Script Development to Pitch~tqw~_darksiderg.pdf |
5.44MB |
Apress The Game Makers Apprentice Gamevelopment For Beginners Jun 2006.pdf |
12.00MB |
Apress - User Interface Design for Programmers (Joel Spolsky, 2001).pdf |
2.85MB |
Artificial Intelligence for Games.pdf |
5.26MB |
Artificial Intelligence for Games Source Code.7z |
486.92KB |
Art Of Computer Game Design (Chris Crawford, 1997) by Tantanoid.pdf |
290.26KB |
A Theory Of Fun For Game Design.pdf |
86.65MB |
A Theory Of Fun In Game Design.pdf |
86.65MB |
Awesome Game Creation.pdf |
20.28MB |
Basic Adventure and Strategy Game Design.pdf |
22.17MB |
Beginning_Illustration_and_Storyboarding_for_Games_1592004954.pdf |
31.54MB |
Beginning C# Game Programming.pdf |
4.31MB |
Beginning C# Game Programming Source Code.7z |
2.52MB |
Beginning C++ Game Programming.pdf |
47.88MB |
Beginning Direct3D Game Programming, Second Edition.pdf |
6.89MB |
Beginning DirectX 9.pdf |
5.11MB |
Beginning Game Art In 3DS Max 8.pdf |
17.37MB |
Beginning Game Level Design.pdf |
5.47MB |
Beginning Game Programming.pdf |
8.76MB |
Beginning OpenGL Game Programming.pdf |
47.01MB |
Beginning OpenGL Game Programming Source Code.7z |
10.44MB |
Better Available Light Digital Photography~tqw~_darksiderg.pdf |
8.55MB |
Better Game Characters by Design.pdf |
8.52MB |
Blood and Fists - d20 Modern Martial Arts.pdf |
3.75MB |
Blown to Bits~tqw~_darksiderg.pdf |
22.25MB |
Book Tom Kelley The Art Of Innovation.pdf |
13.83MB |
C++ Module I.pdf |
1.41MB |
C++ Module II.pdf |
2.72MB |
Calling All Designers Learn to Write!.pdf |
652.51KB |
Castronova, Edward -Virtual Worlds- A First-Hand Account Of Market And Society On The Cyberian Fr.pdf |
391.13KB |
Casual game design.pdf |
12.37MB |
Challenges for game Designers.pdf |
4.27MB |
Character Development And Storytelling For Games, Lee Sheldon.pdf |
10.41MB |
Character Development and Storytelling for Games.pdf |
14B |
Character Development And Storytelling For Games (Premier Press 2004).pdf |
10.52MB |
Cinematic Game Secrets.pdf |
6.82MB |
Cinematic Game Secrets for Creative Directors and Producers~tqw~_darksiderg.pdf |
6.82MB |
Collision Detection in Interactive 3D Environments.pdf |
11.86MB |
Computer Gaming World - Mar 2006.pdf |
13.18MB |
Computer Organization And Design The Hardware Software Interface.pdf |
49.76MB |
Contextual Virtual Interaction As Part Of Ubiquitous Game Design And Development.pdf |
366.31KB |
Core Techniques and Algorithms in Game Programming.pdf |
10.99MB |
Course Technology PTR Game Character Design Complete iNTERNAL Jun 2006 eBook-LinG pdf |
13.19MB |
Course Ptr Game Design- -(2ed 2004)377p.pdf |
6.74MB |
Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf |
5.35MB |
Critical play - radical game design.pdf |
5.07MB |
CryENGINE 2 Features.pdf |
2.47MB |
Data Structures for Game Programmers.pdf |
18.58MB |
David Kushner - Masters Of Doom.pdf |
75.53MB |
David Perry on Game Design - A Brainstorming Toolbox.pdf |
17.52MB |
Deconstructing the Elements with 3ds Max 2nd Ed.pdf |
115.36MB |
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine [Thesis].pdf |
2.09MB |
Design And Simulation Of Interactive 3D Computer Games.pdf |
2.11MB |
Design and use of serious games.pdf |
21.96MB |
Design For Web Developers - Colour And Layout For The Artistically Overwhelmed (Dmxzone-2005).pdf |
13.23MB |
Design Patterns of Successful Role-Playing Games.pdf |
1.71MB |
Developer's Guide to Multiplayer Games.pdf |
12.93MB |
Developer guide for multiplayer game.pdf |
12.93MB |
Developing Online Games (New Riders-2003).pdf |
11.20MB |
Digital Animation Bible.pdf |
5.35MB |
Digital Game and Intelligent Toy Enhanced Learning DIGITEL 2008.pdf |
4.23MB |
Digital Lighting and Rendering.pdf |
48.15MB |
Digital Storytelling, Carolyn Miller.pdf |
6.73MB |
DirectX 3D Graphics Programming Bible.pdf |
52.68MB |
DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf |
4.09MB |
Directx 9 User Interfaces - Design and Implementation.pdf |
5.34MB |
DotNET Game Programming with DirectX 9.0.pdf |
1.26MB |
Drying Fruits and Vegetables 2nd Edition eBooK -LegalTorrents.pdf |
422.72KB |
Easy Guide to Photoshop CS2 Image Editing.pdf |
7.58MB |
Emergence in Games.pdf |
8.02MB |
emergent gameplay_pennySweetser_Thesis.pdf |
2.84MB |
Emotional Design, Donald Norman.pdf |
13.79MB |
End to end game design, Independent serious games and simulations.pdf |
17.97MB |
Essential Mathematics for Games and Interactive Applications.pdf |
10.52MB |
Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf |
5.45MB |
Evolution of GPUs.pdf |
4.63MB |
Example Design Documents.7z |
2.55MB |
Facial Modeling and Animation Done Right.pdf |
15.93MB |
Fallout Bible - Complete.pdf |
6.76MB |
Fashion Illustrator 150dpi.pdf |
52.87MB |
Figures.7z |
17.56MB |
Focal Press Character Animation 2D Skills for Better 3D 2nd Edition Apr 2007 pdf |
12.38MB |
Focus On 3D Models.pdf |
10.81MB |
Focus on Mod Programming In Quake III Arena.pdf |
5.40MB |
Focus on SDL.pdf |
9.14MB |
Game_Development_and_Production.pdf |
5.33MB |
Game.Design, Bob Bates, 2nd Ed.pdf |
5.33MB |
Game.Development.and.Production.(2003).fly_.OCR.6.0.pdf |
2.91MB |
Game Architecture and Design, Andrew Rollings.pdf |
6.65MB |
Game Architecture and Design.pdf |
8.77MB |
Game Architecture And Design (New Riders).pdf |
10.13MB |
Game Architecture And Design - A New Edition (New Riders).pdf |
9.21MB |
Game Character Design Complete.pdf |
13.19MB |
Gamecreators - Beginners Guide To Game Maker Programming.pdf |
248.24KB |
Game Design, Second Edition.pdf |
6.78MB |
Game Design Patterns For Mobile Games.pdf |
873.34KB |
Game Design Theory & Practice, Richard Rouse.pdf |
34.61MB |
Game Design Theory and Practice.pdf |
28.10MB |
Game Developer - Game Career Guide Fall 2005.pdf |
28.10MB |
Game Developer - Game Career Guide Fall 2008.pdf |
30.82MB |
Game Development and Production, Eric Bethke.pdf |
6.30MB |
GameDevelopmentAndProduction.pdf |
6.36MB |
Game Development and Production.pdf |
6.36MB |
Game Engine Toolset Development.pdf |
6.46MB |
Game Feel A Game Designer's Guide to Virtual Sensation~tqw~darksiderg.pdf |
3.82MB |
Game Physics.pdf |
68.82MB |
Game Physics Engine Development.pdf |
6.67MB |
Game Physics Engine Development Source Code.7z |
1.67MB |
Gameplay and Design.pdf |
5.12MB |
Game Programming All in One.pdf |
26.48MB |
Game Programming Gems 1.pdf |
44.04MB |
Game Programming Gems 2.pdf |
20.72MB |
Game Programming Gems 3.pdf |
10.71MB |
Game Programming Gems 4.pdf |
32.30MB |
Game Programming Gems 6.pdf |
30.08MB |
GameProgrammingGems6-CDROM.7z |
97.25MB |
Game Programming Golden Rules.pdf |
49.80MB |
Game Programming Tricks of the Trade.pdf |
81.17MB |
Game Programming with DirectX 9.0.pdf |
1.26MB |
Games-Based Learning.pdf |
7.79MB |
Game Scripting Mastery.pdf |
52.00MB |
Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf |
52.00MB |
Games That Sell!.pdf |
12.15MB |
GeForce 8800 GPU Architecture Technical Brief .pdf |
3.55MB |
GPU Programming Guide.pdf |
999.80KB |
Graphics Gems 1.7z |
75.43KB |
Graphics Gems 1.pdf |
5.94MB |
Graphics Gems 2.7z |
74.59KB |
Graphics Gems 2.pdf |
7.38MB |
Graphics Gems 3.7z |
99.51KB |
Graphics Gems 3.pdf |
4.76MB |
Graphics Gems 4.7z |
263.68KB |
Graphics Gems 4.pdf |
65.16MB |
Graphics Gems 5.7z |
198.04KB |
Graphics Gems 5.pdf |
44.42MB |
Graphics Gems V - Sampling patterns.7z |
460.10KB |
Graphics Programming Black Book.pdf |
110.49MB |
Graphics Programming with DirectX 9 Module I.pdf |
11.88MB |
Graphics Programming with DirectX 9 Module II.pdf |
32.52MB |
Hacking Photoshop CS2.pdf |
29.46MB |
Handbook Of Virtual Humans.pdf |
6.70MB |
Hardcore AI for Computer Games and Animation.pdf |
18.63MB |
Helldribble.pdf |
1.89MB |
High Level Framework For Game Analysis And Design.pdf |
176.54KB |
How 3DO Creates Video Games.pdf |
535.51KB |
How GPUs Work.pdf |
85.08KB |
How to Get A Job Making Video Games, Ernest Adams.pdf |
6.73MB |
How Video Game Systems Work.pdf |
397.83KB |
iBrain Surviving the Technological Alteration of the Modern Mind.pdf |
2.22MB |
Introducing 3ds Max 2008.pdf |
19.86MB |
Introducing 3ds Max 9.pdf |
13.17MB |
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.7z |
22.26MB |
Introduction to 3D Game Programming with DirectX 9.0 Source Code.7z |
3.30MB |
Introduction to 3D Game Programming with DirectX 9.pdf |
6.73MB |
Isometric Game Programming With DirectX 7.pdf |
19.84MB |
Japan Style - Architecture, Interiors & Design (Malestrom).pdf |
35.87MB |
Jef Raskin - The Humane Interface, New Directions For Designing Interactive Systems (Isbn 0-201-3.pdf |
4.21MB |
Journal -The Art of Computer Game Design - Chris Crawford.pdf |
1.49MB |
Learn Vertex and Pixel Shader Programming With DirectX 9.pdf |
9.67MB |
Level of Detail for 3D Graphics.pdf |
7.34MB |
Level-up, the guide to great video game design, Scott Rogers.pdf |
10.07MB |
Linear Algebra Demystified.pdf |
1.75MB |
Linux 3D Graphics Programming.pdf |
6.86MB |
Linux Games Programming.pdf |
3.44MB |
Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf |
30.94MB |
Lumenex Engine Technical Brief.pdf |
579.97KB |
Mastering Unreal® Technology, Volume I Introduction to Level Design with Unreal® Engine 3.pdf |
71.42MB |
Mastering Unreal Technology - The Art Of Level Design(Incomplete Part 3 Missing).pdf |
35.55MB |
Math Course Description.pdf |
96.53KB |
Mathematical Physics - A Modern Introduction To It's Foundations.pdf |
33.79MB |
Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf |
15.24MB |
Mathematics for Computer Graphics.pdf |
3.61MB |
Mathematics for Game Developers.pdf |
14.79MB |
Mcgraw Hill - Break Into The Game Industry How To Get A Job Making Video Games Ebook-Lib.pdf |
5.31MB |
Memory Management - Algorithms And Implementation In C-C++.pdf |
1009.26KB |
Microsoft DirectX 10 Technical Brief.pdf |
799.97KB |
MoCap for Artists Workflow and Techniques for Motion Capture~tqw~_darksiderg.pdf |
6.35MB |
Modeling a Character in 3DS Max, 2nd Edition.pdf |
66.05MB |
Morgan Kaufmann - Game Design Workshop - A Playcentric Approach to Creating Innovative Games - 2nd Edition - Feb 2008.pdf |
13.07MB |
MSH MU4 gamer's_handbook_of_the_marvel_universe.pdf |
52.96MB |
Multiplayer Game Programming.pdf |
20.34MB |
Muska and Lipman Premier-Trade Beginning Game Level Design Mar 2005 eBook-DDU pdf |
5.47MB |
Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf |
9.36MB |
New.Riders.Games.Game.Architecture.and.Design.A.New.Edition.Nov.2003.pdf |
6.43MB |
New Riders - Designing Virtual Worlds.pdf |
4.72MB |
New Riders Publishing-Chris Crawford On Game Design.pdf |
4.91MB |
Norman, Donald - The Design Of Everyday Things.pdf |
22.40MB |
On The Design and Development of 3D Multiplayer Role Playing Games_ Lessons Learnt.pdf |
358.58KB |
OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf |
6.63MB |
OpenGL Game Development.pdf |
5.97MB |
OpenGL Programming Guide.pdf |
7.84MB |
OpenGL Red Book and Blue Book.7z |
5.51MB |
OpenGL Reference Manual.pdf |
394.94KB |
OpenGL Super Bible.pdf |
4.22MB |
OpenGL SuperBible 4th Edition.pdf |
12.91MB |
Oxford University Press - The Nature Of Design - Ecology, Culture And Human Intention (2002).pdf |
1.15MB |
Penguin Books - Color_ A course in mastering the art of mixing colors - Betty Edwards.pdf |
44.47MB |
Pervasive Games, Theory and Design.pdf |
42.52MB |
Philosophy through Video Games, Jon Cogburn and Mark Silcox.pdf |
1.51MB |
Physically-Based Rendering - From Theory To Implementation.pdf |
7.11MB |
Physics Course Description.pdf |
162.29KB |
Physics for Game Developers.pdf |
3.93MB |
Picture Yourself Creating Video Games, Jason Darby.pdf |
8.32MB |
Polygon collision.7z |
2.43MB |
Postmortems form Gamedeveloper.pdf |
16.08MB |
Postmortems From Game Developers.pdf |
16.00MB |
Premier Press - Retro Game Programming. Unleashed for the Masses.PDF |
5.80MB |
Probability Theory - The Logic of Science.pdf |
5.76MB |
Producing games - Business, budgets, creativity, design.pdf |
4.59MB |
Programming AI by Example Source Code.7z |
2.44MB |
Programming Game AI by Example.pdf |
11.54MB |
Programming Games for Series 60.pdf |
406.88KB |
Programming Multiplayer Games.pdf |
6.14MB |
Programming Role Playing Games with DirectX, 2nd Edition.pdf |
8.91MB |
Programming Role-Playing Games With DirectX 8.pdf |
20.26MB |
Quests Design,Theory,and History in Games and Narratives Jeff Howard A K Peters pdf |
31.71MB |
Racing the Beam, The Atari Video Game System, Ian Bogost and Nick Montfort.pdf |
1.17MB |
Real_Time_Cinematography_for_Games.pdf |
83.33MB |
Reallyusefulebooks 1598220284 Wordware Managing Virtual Teams Feb 2007 Ebook-Bbl.pdf |
4.00MB |
Real-Time Collision Detection.pdf |
2.94MB |
Real-Time Rendering Tricks and Techniques in DirectX.pdf |
6.42MB |
Real World Flash Game Development, Chris Griffith.pdf |
4.47MB |
Rockport,.Logos - Making a Strong Mark - 150 Strategies for Logos That Last.[2004.ISBN1592530788].pdf |
31.40MB |
Satisficing Games and Decision Making.pdf |
1.60MB |
Secrets fo the Game Business - Game Development Series.pdf |
2.12MB |
Section1-Gen_Programming.7z |
17.24MB |
Section2-Mathematics.7z |
102.96KB |
Section3-Artificial_Intelligence.7z |
389.49KB |
Section4-Physics.7z |
1.26MB |
Section5-Graphics.7z |
62.53MB |
Section6-Networking.7z |
2.38MB |
Section7-Audio.7z |
5.31MB |
Sex, Brains and Video Games, Jennifer Burek Pierce.pdf |
1.36MB |
Shaders for Game Programming and Artists.pdf |
9.68MB |
ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf |
8.33MB |
ShaderX2 - Introductions and Tutorials with DirectX9.pdf |
5.81MB |
Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf |
14.96MB |
ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf |
29.95MB |
simulating_humans_computer_graphics_animation_and_control_3.pdf |
431.67KB |
Software Engineering - for Game Developers.pdf |
24.86MB |
Source Engine Infosheet.pdf |
6.26MB |
Special Effects Game Programming with DirectX.pdf |
155.52MB |
Special Effects Game Programming With DirectX Source Code.7z |
8.82MB |
Story and Simulations for Serious Games.pdf |
4.14MB |
Story Circle Digital Storytelling Around the World~tqw~_darksiderg.pdf |
3.11MB |
Struggle For Europe - 2Nd Ed - Brute Force - War Without Mercy - Clash Of Arms - Wargame - Boardg.pdf |
17.45MB |
The.art.of.computer.game.design.pdf |
381.85KB |
The MIT Press Video Game Spaces Image Play and Structure in 3D Worlds Mar 2009 eBook-DDU pdf |
3.28MB |
The Art Game Design.pdf |
9.73MB |
The Complete Guide to Game Audio~tqw~_darksiderg.pdf |
4.18MB |
The Elements of Euclid.pdf |
1.80MB |
The Ethics of Computer Games, Miguel Sicart.pdf |
2.24MB |
The Game Animator's Guide To Maya.pdf |
7.58MB |
The Game Producer's Handbook~tqw~_darksiderg.pdf |
4.61MB |
The Game Producer's Handbook-Outlined.pdf |
5.41MB |
The Official Guide to Learning OpenGL, Version 2.1.pdf |
15.59MB |
The Official Guide to Learning OpenGL.pdf |
7.84MB |
The Official Guide to Learning Opengl Programming.pdf |
7.84MB |
The Video Game Theory Reader 2.pdf |
3.28MB |
The Witchfire Trilogy - Collected Edition V3.5.pdf |
38.59MB |
Thomson,.Game.Interface.Design.(2005).YYePG.LotB.pdf |
6.46MB |
Thomson, Beginning Game Level Design (2005) DDU OCR 7.0-2.6 LotB.pdf |
4.90MB |
Thomson, Game Interface Design, Brent Fox.pdf |
5.07MB |
Thomson Publishing - Serious Games. Games that Educate, Train and Inform.pdf |
62.59MB |
ToEE_Manual_ENU.pdf |
1.08MB |
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf |
48.23MB |
Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf |
16.10MB |
Ultimate Game Design Building Game Worlds.pdf |
6.59MB |
Ultimate Game Design - Building Game Worlds (McGraw-Hill).pdf |
6.59MB |
Understanding Digital Games, Jason Rutter and Jo Bryce.pdf |
1.98MB |
Unit Operations - An Approach to Videogame Criticism.pdf |
1.91MB |
Using Opengl In Visual C++.pdf |
67.23KB |
Vector Game Math Processors.pdf |
3.88MB |
video_games_where_to_now.pdf |
21.10KB |
Videogames.and.Art.Mar.2007.pdf |
5.66MB |
VideoGameTheory.pdf |
3.28MB |
Vintage Games and the Most Influential Games of All Time~tqw~_darksiderg.pdf |
28.81MB |
Visualizing Quaternions.pdf |
6.63MB |
Wargame - Starship Troopers (Avalon Hill).pdf |
12.02MB |
Wiley.The.Essential.Guide.to.User.Interface.Design.3rd.Edition.Apr.2007.pdf |
11.23MB |
Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf |
2.44MB |
Wordware.Publishing,.Game.Design.Foundations.(2003).LiB.pdf |
3.77MB |
Wordware - Games That Sell!.pdf |
12.48MB |
Writing_for_Animation__Comics__and_Games.pdf |
7.06MB |
Writing for Video Games, Steve Ince.pdf |
1.66MB |
Zen of Graphics Programming - Michael Abrash.7z |
1.31MB |