Torrent Info
Title [Uartsy] Creating An MMO Game Character
Category
Size 7.61GB

Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
01 Introduction.m4v 7.73MB
01 Introduction.m4v 17.83MB
01 Introduction.m4v 40.31MB
01 Introduction.m4v 37.55MB
01 Introduction.m4v 3.09MB
01 Introduction.m4v.jpg 41.71KB
01 Introduction.m4v.jpg 88.68KB
01 Introduction.mp3 1.44MB
01 Introduction.mp3 6.33MB
01 Introduction.mp3 6.65MB
01 Introduction.mp3 4.71MB
01 Introduction.mp3 503.74KB
01 Introduction and Starting UV Unwrap.m4v 76.83MB
01 Introduction and Starting UV Unwrap.mp3 5.64MB
01 Marmoset Toolbag Shader Channels.m4v 33.92MB
01 Marmoset Toolbag Shader Channels.mp3 5.31MB
01 Using an Ambient Occlusion Map.m4v 40.11MB
01 Using an Ambient Occlusion Map.mp3 5.36MB
02 Anatomy References.m4v 25.38MB
02 Anatomy References.mp3 7.44MB
02 Choosing a Concept.m4v 8.55MB
02 Choosing a Concept.mp3 2.59MB
02 Creating and Previewing Gloss Map in Marmoset.m4v 71.23MB
02 Creating and Previewing Gloss Map in Marmoset.mp3 7.38MB
02 Creating and Using a Cavity Map.m4v 50.78MB
02 Creating and Using a Cavity Map.mp3 7.86MB
02 Exporting Zbrush Model Pieces into Maya.m4v 47.63MB
02 Exporting Zbrush Model Pieces into Maya.mp3 4.80MB
02 Planning Out The Retopology Process Part 1.m4v 59.73MB
02 Planning Out The Retopology Process Part 1.mp3 5.51MB
02 Shaping the Mane.m4v 63.56MB
02 Shaping the Mane.mp3 6.39MB
02 Unwrapping in UV 1 to1 Space.m4v 52.67MB
02 Unwrapping in UV 1 to1 Space.mp3 6.29MB
03 Creating Selection Sets.m4v 77.14MB
03 Creating Selection Sets.mp3 10.71MB
03 Finishing Decoration and Seperate Head.m4v 83.64MB
03 Finishing Decoration and Seperate Head.mp3 5.78MB
03 Importing UV Models and Tiling a Mask Pt.1.m4v 55.79MB
03 Importing UV Models and Tiling a Mask Pt.1.mp3 5.50MB
03 Metallic and Glow Channels.m4v 33.62MB
03 Metallic and Glow Channels.mp3 5.84MB
03 Planning Out The Retopology Process Part 2.m4v 68.02MB
03 Planning Out The Retopology Process Part 2.mp3 8.85MB
03 Planning your Concept.m4v 9.98MB
03 Planning your Concept.mp3 3.22MB
03 Proportions.m4v 21.10MB
03 Proportions.mp3 6.27MB
03 T-Pose vs. Modified Poses.m4v 43.76MB
03 T-Pose vs. Modified Poses.mp3 8.09MB
04 Establishing Base Colors.m4v 58.15MB
04 Establishing Base Colors.mp3 8.05MB
04 Importing UV Models and Tiling a Mask Pt. 2.m4v 36.11MB
04 Importing UV Models and Tiling a Mask Pt. 2.mp3 4.00MB
04 Manage UV Texture Space.m4v 59.68MB
04 Manage UV Texture Space.mp3 4.90MB
04 Previewing Metal and Glow Channels.m4v 82.09MB
04 Previewing Metal and Glow Channels.mp3 8.04MB
04 Retopologizing The Leg.m4v 118.38MB
04 Retopologizing The Leg.mp3 7.91MB
04 Save File Types and Continuing the Mane.m4v 63.25MB
04 Save File Types and Continuing the Mane.mp3 7.53MB
04 Shape Language and Material Type.m4v 28.71MB
04 Shape Language and Material Type.mp3 4.80MB
04 Using a Relaxed Pose.m4v 25.40MB
04 Using a Relaxed Pose.mp3 5.69MB
05 Breaking Up Flat Colors.m4v 49.82MB
05 Breaking Up Flat Colors.mp3 6.08MB
05 Covering Hotkeys and Tools in TopoGun.m4v 54.52MB
05 Covering Hotkeys and Tools in TopoGun.mp3 6.39MB
05 Planes and Major Shapes.m4v 33.46MB
05 Planes and Major Shapes.mp3 6.46MB
05 Positioning the Armor.m4v 43.41MB
05 Positioning the Armor.mp3 6.04MB
05 Shape Relationship and Line Flow.m4v 26.45MB
05 Shape Relationship and Line Flow.mp3 4.24MB
05 Stacking UV.m4v 45.02MB
05 Stacking UV.mp3 4.62MB
05 Tiling Details on Specific Areas of Models.m4v 52.83MB
05 Tiling Details on Specific Areas of Models.mp3 6.08MB
05 Useing Textures to Break up Metallic Highlights.m4v 81.58MB
05 Useing Textures to Break up Metallic Highlights.mp3 7.26MB
06 Accounting For Leg Deformation Part 1.m4v 45.44MB
06 Accounting For Leg Deformation Part 1.mp3 5.00MB
06 Adjusting Selection Sets in 3D Coat.m4v 42.41MB
06 Adjusting Selection Sets in 3D Coat.mp3 4.86MB
06 Color, Sculpting Planes, and Feeling.m4v 27.08MB
06 Color, Sculpting Planes, and Feeling.mp3 5.29MB
06 Creating Custom Alphas.m4v 42.73MB
06 Creating Custom Alphas.mp3 5.82MB
06 Placing Landmarks on Armor.m4v 30.95MB
06 Placing Landmarks on Armor.mp3 6.49MB
06 Refineing the Metallic Highlight Channels.m4v 44.09MB
06 Refineing the Metallic Highlight Channels.mp3 4.81MB
06 Seperating the Rest of the Body.m4v 117.60MB
06 Seperating the Rest of the Body.mp3 5.68MB
06 Silhouette.m4v 18.61MB
06 Silhouette.mp3 4.54MB
07 Accessories, Symmetry, and Contrast.m4v 23.91MB
07 Accessories, Symmetry, and Contrast.mp3 6.29MB
07 Accounting For Leg Deformation Part 2.m4v 72.02MB
07 Accounting For Leg Deformation Part 2.mp3 5.30MB
07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 61.54MB
07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 6.37MB
07 Closeout.m4v 108.93MB
07 Closeout.mp3 7.24MB
07 Establishing Value Gradients on the Body.m4v 59.74MB
07 Establishing Value Gradients on the Body.mp3 6.03MB
07 Muscle Forms.m4v 28.13MB
07 Muscle Forms.mp3 4.51MB
07 Retopologizing Shoulder Armor.m4v 32.53MB
07 Retopologizing Shoulder Armor.mp3 5.68MB
07 Subdividing Meshes for Detailing.m4v 48.31MB
07 Subdividing Meshes for Detailing.mp3 6.37MB
08 Adding Subtle Shading to the Eyes and Nose.m4v 53.10MB
08 Adding Subtle Shading to the Eyes and Nose.mp3 5.33MB
08 Additional Metallic Work.m4v 44.28MB
08 Additional Metallic Work.mp3 4.87MB
08 Beginning on the Legs and Rapid Prototyping.m4v 44.38MB
08 Beginning on the Legs and Rapid Prototyping.mp3 6.15MB
08 Breaking Down Subtools.m4v 20.22MB
08 Breaking Down Subtools.mp3 5.23MB
08 Further Shell Fixes in Maya.m4v 105.97MB
08 Further Shell Fixes in Maya.mp3 5.41MB
08 Low Poly Edge Creasing.m4v 51.90MB
08 Low Poly Edge Creasing.mp3 6.85MB
08 Retopologizing The Body and Hind Leg.m4v 108.09MB
08 Retopologizing The Body and Hind Leg.mp3 7.00MB
08 Starting Detail on Head Armor.m4v 51.40MB
08 Starting Detail on Head Armor.mp3 6.40MB
09 Bringing New Low Poly Mesh Back to Zbrush.m4v 51.33MB
09 Bringing New Low Poly Mesh Back to Zbrush.mp3 6.85MB
09 General Work Time on Characters.m4v 42.08MB
09 General Work Time on Characters.mp3 5.74MB
09 Marking Armor Features.m4v 62.60MB
09 Marking Armor Features.mp3 6.74MB
09 Q&A Session.m4v 28.01MB
09 Q&A Session.mp3 7.91MB
09 Refining Body Gradients.m4v 70.48MB
09 Refining Body Gradients.mp3 7.57MB
09 Retopologizing The Saddle Part 1.m4v 108.93MB
09 Retopologizing The Saddle Part 1.mp3 6.71MB
09 Useing Headus for Visualising Texture Space.m4v 70.13MB
09 Useing Headus for Visualising Texture Space.mp3 5.02MB
09 Working the Feet.m4v 28.16MB
09 Working the Feet.mp3 4.85MB
10 Adding Form to Saddle pt.1.m4v 34.78MB
10 Adding Form to Saddle pt.1.mp3 5.03MB
10 Conneting UV Shells.m4v 61.66MB
10 Conneting UV Shells.mp3 4.88MB
10 Establising Planes of the Feet.m4v 45.96MB
10 Establising Planes of the Feet.mp3 6.50MB
10 Introducing Color Variation.m4v 51.02MB
10 Introducing Color Variation.mp3 5.56MB
10 Painting in Guidelines.m4v 42.70MB
10 Painting in Guidelines.mp3 5.30MB
10 Retopologizing The Sattel Part 2.m4v 95.23MB
10 Retopologizing The Sattel Part 2.mp3 6.12MB
10 Technical Limitations Part 1.m4v 29.44MB
10 Technical Limitations Part 1.mp3 7.27MB
10 Useing Fur Textures to Break up Specular.m4v 64.29MB
10 Useing Fur Textures to Break up Specular.mp3 6.56MB
11 Adding Form to Saddle pt. 2.m4v 38.91MB
11 Adding Form to Saddle pt. 2.mp3 5.86MB
11 Masking to Sculpt Front Features.m4v 59.08MB
11 Masking to Sculpt Front Features.mp3 5.51MB
11 Motteling the Metal Texture.m4v 48.76MB
11 Motteling the Metal Texture.mp3 5.78MB
11 Retopologizing The Face Part 1.m4v 73.25MB
11 Retopologizing The Face Part 1.mp3 6.68MB
11 Technical Limitations Part 2.m4v 22.97MB
11 Technical Limitations Part 2.mp3 5.19MB
11 Useing Cloth Textures to Break up Specular.m4v 81.30MB
11 Useing Cloth Textures to Break up Specular.mp3 6.31MB
11 UV Packing Pt. 1.m4v 36.48MB
11 UV Packing Pt. 1.mp3 5.58MB
11 Working the Legs.m4v 24.04MB
11 Working the Legs.mp3 5.48MB
12 Cleaning Up Extruded Detail on Helmet.m4v 42.27MB
12 Cleaning Up Extruded Detail on Helmet.mp3 5.83MB
12 Forming the Planes of the Legs.m4v 28.79MB
12 Forming the Planes of the Legs.mp3 5.44MB
12 Refining Back Armor Adding Tail Accessory.m4v 43.07MB
12 Refining Back Armor Adding Tail Accessory.mp3 8.32MB
12 Retopologizing The Face Part 2.m4v 135.02MB
12 Retopologizing The Face Part 2.mp3 7.50MB
12 Seperating the Cloth and Gems in Specular Map.m4v 54.73MB
12 Seperating the Cloth and Gems in Specular Map.mp3 5.76MB
12 Technical Limitations Part 3.m4v 17.82MB
12 Technical Limitations Part 3.mp3 4.43MB
12 Using Overlay Layers in 3D Coat.m4v 54.43MB
12 Using Overlay Layers in 3D Coat.mp3 6.22MB
12 UV Packing Pt. 2.m4v 70.69MB
12 UV Packing Pt. 2.mp3 5.31MB
13 Base Mesh Discussion.m4v 19.99MB
13 Base Mesh Discussion.mp3 5.77MB
13 Breaking up the Specular Pattern on Saddle.m4v 60.58MB
13 Breaking up the Specular Pattern on Saddle.mp3 6.98MB
13 Detailing and Knowing the Intention of the Model.m4v 42.22MB
13 Detailing and Knowing the Intention of the Model.mp3 6.59MB
13 Mirror Low Poly Model and Use of Baking Cage.m4v 66.21MB
13 Mirror Low Poly Model and Use of Baking Cage.mp3 5.24MB
13 Painting Theory Discussion.m4v 69.31MB
13 Painting Theory Discussion.mp3 7.77MB
13 Refining the Legs.m4v 44.80MB
13 Refining the Legs.mp3 7.74MB
13 Refining the Tail Accessory.m4v 39.31MB
13 Refining the Tail Accessory.mp3 6.67MB
13 Retopologizing The Mane.m4v 143.87MB
13 Retopologizing The Mane.mp3 7.29MB
14 Base Mesh in Production.m4v 15.29MB
14 Base Mesh in Production.mp3 4.27MB
14 Character Stylization.m4v 34.77MB
14 Character Stylization.mp3 5.39MB
14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 82.48MB
14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 8.29MB
14 Gloss and Specular Map Explanation.m4v 30.87MB
14 Gloss and Specular Map Explanation.mp3 4.72MB
14 Retopologizing The Armor.m4v 143.96MB
14 Retopologizing The Armor.mp3 8.11MB
14 Setting up the Bake Cage.m4v 97.35MB
14 Setting up the Bake Cage.mp3 7.02MB
14 Symmetry and Horns.m4v 35.81MB
14 Symmetry and Horns.mp3 6.11MB
14 Working on the Head.m4v 44.21MB
14 Working on the Head.mp3 7.09MB
15 Assignment Goals.m4v 20.79MB
15 Assignment Goals.mp3 3.72MB
15 Bakeing Maps to Intended Render.m4v 38.84MB
15 Bakeing Maps to Intended Render.mp3 4.87MB
15 Creating the Gloss Map.m4v 26.22MB
15 Creating the Gloss Map.mp3 3.89MB
15 Final Specular Map Touchups and Closeing.m4v 49.79MB
15 Final Specular Map Touchups and Closeing.mp3 7.96MB
15 Forming the Planes of the Head.m4v 45.79MB
15 Forming the Planes of the Head.mp3 8.01MB
15 Mesh Grouping for Export.m4v 63.85MB
15 Mesh Grouping for Export.mp3 7.58MB
15 Retopology Resources.m4v 82.37MB
15 Retopology Resources.mp3 4.04MB
15 Sculpting the Base Mesh Part 1.m4v 37.86MB
15 Sculpting the Base Mesh Part 1.mp3 6.12MB
16 Continuing the Head and Advice on Work flow.m4v 40.79MB
16 Continuing the Head and Advice on Work flow.mp3 6.30MB
16 Dynameshing Model Pieces and Future Work on Character.m4v 39.75MB
16 Dynameshing Model Pieces and Future Work on Character.mp3 5.09MB
16 Questions and Closeout.m4v 64.85MB
16 Questions and Closeout.mp3 4.26MB
16 Sculpting the Base Mesh Part 2.m4v 39.05MB
16 Sculpting the Base Mesh Part 2.mp3 6.61MB
16 XNormal Map Bakeing.m4v 56.36MB
16 XNormal Map Bakeing.mp3 6.29MB
17 Previewing Bakes on Model.m4v 61.05MB
17 Previewing Bakes on Model.mp3 5.19MB
17 Questions and Closeout.m4v 21.30MB
17 Questions and Closeout.mp3 4.63MB
17 Sculpting the Base Mesh Part 3.m4v 36.51MB
17 Sculpting the Base Mesh Part 3.mp3 5.37MB
17 Shaping the Horns.m4v 26.46MB
17 Shaping the Horns.mp3 4.64MB
18 Closeout.m4v 55.70MB
18 Closeout.mp3 5.47MB
18 Sculpting the Base Mesh Part 4.m4v 49.04MB
18 Sculpting the Base Mesh Part 4.mp3 4.84MB
18 Shaping the Mane and Question on Job Entry.m4v 27.27MB
18 Shaping the Mane and Question on Job Entry.mp3 4.03MB
19 Sculpting the Base Mesh Part 5.m4v 18.04MB
19 Sculpting the Base Mesh Part 5.mp3 3.26MB
Chris_Youngmin_david.mp3 10.87MB
Chris_Youngmin_david.mp4 232.53MB
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