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[TGx]Downloaded from torrentgalaxy.to .txt |
585б |
0 |
255.52Кб |
1 |
224.73Кб |
1.1 Codepen.html |
101б |
1.1 Download Blender.html |
94б |
1.1 Getting a world coordinate from the mouse position.html |
172б |
1.1 Rasterising Lines and Circles.html |
135б |
1.2 XOR shift random number generators.html |
99б |
1. Navier-Stokes the famous basis for fluids simulations.mp4 |
64.37Мб |
1. Navier-Stokes the famous basis for fluids simulations.srt |
6.08Кб |
1. Passing data to the shader.mp4 |
71.21Мб |
1. Passing data to the shader.srt |
9.89Кб |
1. Setting up a buffer-based particle effect.mp4 |
95.72Мб |
1. Setting up a buffer-based particle effect.srt |
12.44Кб |
1. Setting up the rendering pipeline.mp4 |
119.78Мб |
1. Setting up the rendering pipeline.srt |
13.51Кб |
1. Starting simple, bouncing balls.mp4 |
96.56Мб |
1. Starting simple, bouncing balls.srt |
10.93Кб |
1. The polygon function.mp4 |
23.61Мб |
1. The polygon function.srt |
3.67Кб |
1. Using Blender to create a single grass clump.mp4 |
80.66Мб |
1. Using Blender to create a single grass clump.srt |
7.98Кб |
1. Welcome to the course.mp4 |
38.05Мб |
1. Welcome to the course.srt |
2.91Кб |
10 |
450.33Кб |
11 |
227.38Кб |
12 |
288.69Кб |
13 |
299.23Кб |
14 |
94.50Кб |
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207.36Кб |
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901.38Кб |
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681.48Кб |
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137.55Кб |
19 |
512.16Кб |
2 |
831.33Кб |
2.1 github Link.html |
108б |
2.1 Keijiro Takahashi's StableFluids.html |
100б |
2.2 Fluid simulation for dummies.html |
121б |
2.2 UnityComputeShaders.zip |
145.34Мб |
2.3 Jos Stam's Siggraph Paper.html |
133б |
2. A bit of theory.mp4 |
90.91Мб |
2. A bit of theory.srt |
16.30Кб |
2. Adding a mesh to each particle.mp4 |
95.78Мб |
2. Adding a mesh to each particle.srt |
10.84Кб |
2. A simple blur effect.mp4 |
98.25Мб |
2. A simple blur effect.srt |
10.83Кб |
2. Credits.html |
5.28Кб |
2. StableFluids.mp4 |
85.33Мб |
2. StableFluids.srt |
8.25Кб |
2. The joy of buffers.mp4 |
79.64Мб |
2. The joy of buffers.srt |
10.06Кб |
2. Using instancing to cover a surface with grass.mp4 |
118.19Мб |
2. Using instancing to cover a surface with grass.srt |
14.04Кб |
2. Your first compute shader.mp4 |
65.27Мб |
2. Your first compute shader.srt |
8.88Кб |
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869.14Кб |
21 |
105.26Кб |
22 |
345.63Кб |
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905.00Кб |
24 |
368.22Кб |
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214.99Кб |
26 |
807.76Кб |
27 |
513.29Кб |
28 |
692.04Кб |
29 |
748.47Кб |
3 |
428.16Кб |
3. A simple flocking example.mp4 |
80.12Мб |
3. A simple flocking example.srt |
11.86Кб |
3. Bending blades of grass.mp4 |
99.51Мб |
3. Bending blades of grass.srt |
12.67Кб |
3. Bonus lecture.html |
1.75Кб |
3. Initializing the data.mp4 |
106.30Мб |
3. Initializing the data.srt |
12.83Кб |
3. Night vision lenses.mp4 |
84.87Мб |
3. Night vision lenses.srt |
8.91Кб |
3. Orbiting stars.mp4 |
81.15Мб |
3. Orbiting stars.srt |
10.49Кб |
3. Reviewing your first compute shader.mp4 |
53.28Мб |
3. Reviewing your first compute shader.srt |
10.23Кб |
3. StableFluids - part 2.mp4 |
112.58Мб |
3. StableFluids - part 2.srt |
13.03Кб |
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964.92Кб |
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641.44Кб |
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569.35Кб |
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301.68Кб |
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153.74Кб |
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624.37Кб |
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732.76Кб |
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830.60Кб |
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49.84Кб |
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446.86Кб |
4 |
385.83Кб |
4.1 Matthias Müller's Siggraph Paper.html |
125б |
4.1 Noise Library.html |
98б |
4.2 Gingold and Monaghan.html |
119б |
4.3 Particle based fluid simulation - Lucas Schuermann.html |
128б |
4. A HUD overlay - part 1.mp4 |
65.06Мб |
4. A HUD overlay - part 1.srt |
9.57Кб |
4. GPU Physics Compute Shader - part 1.mp4 |
86.12Мб |
4. GPU Physics Compute Shader - part 1.srt |
11.54Кб |
4. Grass on an uneven surface.mp4 |
48.95Мб |
4. Grass on an uneven surface.srt |
5.12Кб |
4. Multiple Kernels.mp4 |
57.39Мб |
4. Multiple Kernels.srt |
10.26Кб |
4. Smoothed Particle Hydrodynamics.mp4 |
107.62Мб |
4. Smoothed Particle Hydrodynamics.srt |
11.73Кб |
4. Using instanced meshes in the flock.mp4 |
81.50Мб |
4. Using instanced meshes in the flock.srt |
10.70Кб |
4. Using noise in the shader.mp4 |
60.71Мб |
4. Using noise in the shader.srt |
6.56Кб |
40 |
374.73Кб |
41 |
977.10Кб |
42 |
372.84Кб |
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629.54Кб |
44 |
406.46Кб |
5 |
714.71Кб |
5.1 Scrawk's GitHub repo.html |
105б |
5.1 Understanding using dot products to calculate the distance to a line segment.html |
100б |
5.2 Original paper by Matthias Müller.html |
94б |
5. A HUD overlay - part 2.mp4 |
80.90Мб |
5. A HUD overlay - part 2.srt |
9.71Кб |
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.mp4 |
33.39Мб |
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.srt |
5.59Кб |
5. GPU Physics Compute Shader - part 2.mp4 |
68.50Мб |
5. GPU Physics Compute Shader - part 2.srt |
8.11Кб |
5. Mesh deformation.mp4 |
87.80Мб |
5. Mesh deformation.srt |
10.70Кб |
5. Position Based Dynamics.mp4 |
72.79Мб |
5. Position Based Dynamics.srt |
8.79Кб |
5. Trampling the grass.mp4 |
66.32Мб |
5. Trampling the grass.srt |
7.73Кб |
5. Using a skinned mesh in the flock.mp4 |
95.71Мб |
5. Using a skinned mesh in the flock.srt |
10.25Кб |
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786.11Кб |
6. A star glow effect vertex-fragment shaders - part 1.mp4 |
100.38Мб |
6. A star glow effect vertex-fragment shaders - part 1.srt |
12.31Кб |
6. Challenge Draw a polygon filled with noise..mp4 |
58.85Мб |
6. Challenge Draw a polygon filled with noise..srt |
7.20Кб |
6. Challenge Smoke using StableFluids.mp4 |
51.19Мб |
6. Challenge Smoke using StableFluids.srt |
4.68Кб |
6. Challenge Swish that tail.mp4 |
39.63Мб |
6. Challenge Swish that tail.srt |
4.81Кб |
6. Challenge Use noise to bend grass clumps.mp4 |
40.56Мб |
6. Challenge Use noise to bend grass clumps.srt |
3.31Кб |
6. Voxelization of a mesh.mp4 |
61.44Мб |
6. Voxelization of a mesh.srt |
7.79Кб |
6. What have you learned.html |
126б |
7 |
634.64Кб |
7. A star glow effect vertex-fragment shaders - part 2.mp4 |
102.23Мб |
7. A star glow effect vertex-fragment shaders - part 2.srt |
11.51Кб |
7. Challenge tumbling chess pieces.mp4 |
33.64Мб |
7. Challenge tumbling chess pieces.srt |
3.02Кб |
7. What have you learned.html |
126б |
7. What have you learned.html |
126б |
7. What have you learned.html |
126б |
7. What have you learned.html |
126б |
8 |
501.54Кб |
8. Challenge Create a sepia effect to the renderer output.mp4 |
31.60Мб |
8. Challenge Create a sepia effect to the renderer output.srt |
3.19Кб |
8. What have you learned.html |
126б |
9 |
770.40Кб |
9. What have you learned.html |
126б |
TutsNode.com.txt |
63б |