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| 01-Overview-Intro.mp4 |
19.38Мб |
| 01-Overview-Intro.srt |
1.47Кб |
| 01 The Main Concepts Of Modeling.mp4 |
54.35Мб |
| 01 The Main Concepts Of Modeling.srt |
9.46Кб |
| 02 Modeling A Snowman.mp4 |
81.05Мб |
| 02 Modeling A Snowman.srt |
24.29Кб |
| 03 Modeling A Scifi Crate.mp4 |
159.72Мб |
| 03 Modeling A Scifi Crate.srt |
53.09Кб |
| 04 Selection Tools.mp4 |
86.13Мб |
| 04 Selection Tools.srt |
29.52Кб |
| 05 Important Topology Tools 1.mp4 |
64.14Мб |
| 05 Important Topology Tools 1.srt |
20.33Кб |
| 06 Important Topology Tools 2.mp4 |
99.41Мб |
| 06 Important Topology Tools 2.srt |
25.66Кб |
| 07 Modeling A Soccer Ball.mp4 |
83.30Мб |
| 07 Modeling A Soccer Ball.srt |
19.68Кб |
| 08 Defining Good Topology.mp4 |
78.01Мб |
| 08 Defining Good Topology.srt |
11.25Кб |
| 09 Custom Normals And Shading.mp4 |
57.93Мб |
| 09 Custom Normals And Shading.srt |
15.83Кб |
| 10 The 3 Ways To Bevel.mp4 |
110.14Мб |
| 10 The 3 Ways To Bevel.srt |
28.14Кб |
| 11 The Solidify Modifier.mp4 |
29.85Мб |
| 11 The Solidify Modifier.srt |
10.38Кб |
| 12 The Boolean Modifier.mp4 |
126.74Мб |
| 12 The Boolean Modifier.srt |
30.79Кб |
| 13 Simple Deform And Lattice.mp4 |
60.60Мб |
| 13 Simple Deform And Lattice.srt |
16.30Кб |
| 14 Working With Curves.mp4 |
62.42Мб |
| 14 Working With Curves.srt |
18.72Кб |
| 15 Working With N-Gons And Tris.mp4 |
54.62Мб |
| 15 Working With N-Gons And Tris.srt |
13.73Кб |
| 16 Disconnected Details.mp4 |
53.37Мб |
| 16 Disconnected Details.srt |
12.20Кб |
| 17 Modeling A Hard Drive.mp4 |
223.14Мб |
| 17 Modeling A Hard Drive.srt |
61.33Кб |
| 18 Working With Subdivision Surfaces.mp4 |
72.70Мб |
| 18 Working With Subdivision Surfaces.srt |
22.13Кб |
| 19 Modeling A Coffee Cup.mp4 |
43.53Мб |
| 19 Modeling A Coffee Cup.srt |
14.92Кб |
| 20 The Importance Of Loops And Poles.mp4 |
85.96Мб |
| 20 The Importance Of Loops And Poles.srt |
16.58Кб |
| 21 All Quad Meshes.mp4 |
83.02Мб |
| 21 All Quad Meshes.srt |
23.95Кб |
| 22 All Quad Junctions.mp4 |
52.97Мб |
| 22 All Quad Junctions.srt |
13.43Кб |
| 23 Detail, Support, And Fill Loops.mp4 |
14.46Мб |
| 23 Detail, Support, And Fill Loops.srt |
3.85Кб |
| 24 Modeling A Logo Pt 1.mp4 |
88.05Мб |
| 24 Modeling A Logo Pt 1.srt |
26.49Кб |
| 25 Modeling A Logo Pt 2.mp4 |
78.30Мб |
| 25 Modeling A Logo Pt 2.srt |
23.14Кб |
| 26 Modeling A Logo Pt 3.mp4 |
92.60Мб |
| 26 Modeling A Logo Pt 3.srt |
19.21Кб |
| 27 Blocking And Proportions.mp4 |
29.78Мб |
| 27 Blocking And Proportions.srt |
5.07Кб |
| 28 Final Exercise.mp4 |
73.44Мб |
| 28 Final Exercise.srt |
16.26Кб |
| C01L01_sculpt-mode-overview.mp4 |
39.92Мб |
| C01L01_sculpt-mode-overview.srt |
11.57Кб |
| C01L02_sculpt-mode-settings.mp4 |
69.77Мб |
| C01L02_sculpt-mode-settings.srt |
17.82Кб |
| C01L03_sculpt-brushes-1 - Blue.mp4 |
73.02Мб |
| C01L03_sculpt-brushes-1 - Blue.srt |
14.99Кб |
| C01L04_sculpt-brushes-2 - Red.mp4 |
69.73Мб |
| C01L04_sculpt-brushes-2 - Red.srt |
13.92Кб |
| C01L05_sculpt-brushes-3 - Yellow.mp4 |
160.88Мб |
| C01L05_sculpt-brushes-3 - Yellow.srt |
24.24Кб |
| C01L06_sculpt-brushes-4 - Utility.mp4 |
66.54Мб |
| C01L06_sculpt-brushes-4 - Utility.srt |
13.26Кб |
| C01L07_masking-visibility.mp4 |
192.33Мб |
| C01L07_masking-visibility.srt |
27.64Кб |
| C01L08_posing-sculptures.mp4 |
59.01Мб |
| C01L08_posing-sculptures.srt |
10.36Кб |
| C01L09_brush-textures.mp4 |
82.36Мб |
| C01L09_brush-textures.srt |
14.06Кб |
| C01L10_stroke-methods.mp4 |
34.10Мб |
| C01L10_stroke-methods.srt |
8.21Кб |
| C01L11_painting-locking-tiling-matcaps.mp4 |
55.62Мб |
| C01L11_painting-locking-tiling-matcaps.srt |
12.20Кб |
| C02L01_multires.mp4 |
133.25Мб |
| C02L01_multires.srt |
23.18Кб |
| C02L02_remesh.mp4 |
168.53Мб |
| C02L02_remesh.srt |
22.14Кб |
| C02L03_dynamic-topology.mp4 |
110.24Мб |
| C02L03_dynamic-topology.srt |
15.88Кб |
| C02L04_combining-formats-in-workflow.mp4 |
25.41Мб |
| C02L04_combining-formats-in-workflow.srt |
2.30Кб |
| C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.mp4 |
140.63Мб |
| C03L01_shark-sculpting-1 - Blocking Out Primary Shapes.srt |
26.21Кб |
| C03L02_shark-sculpting-2 - Beginning the Face.mp4 |
147.38Мб |
| C03L02_shark-sculpting-2 - Beginning the Face.srt |
23.52Кб |
| C03L03_shark-sculpting-3 - Face Refinement.mp4 |
181.85Мб |
| C03L03_shark-sculpting-3 - Face Refinement.srt |
24.22Кб |
| C03L04_shark-sculpting-4 - Face Finalization.mp4 |
211.38Мб |
| C03L04_shark-sculpting-4 - Face Finalization.srt |
27.96Кб |
| C03L05_shark-sculpting-5 - Final Touches.mp4 |
194.24Мб |
| C03L05_shark-sculpting-5 - Final Touches.srt |
28.96Кб |
| COMPOSITING_CH00L01_Introduction.mp4 |
37.72Мб |
| COMPOSITING_CH00L01_Introduction.srt |
4.67Кб |
| COMPOSITING_CH01L01_ViewLayers.mp4 |
45.56Мб |
| COMPOSITING_CH01L01_ViewLayers.srt |
9.29Кб |
| COMPOSITING_CH01L02_RenderPasses.mp4 |
21.55Мб |
| COMPOSITING_CH01L02_RenderPasses.srt |
3.46Кб |
| COMPOSITING_CH01L03_LightGroups.mp4 |
10.65Мб |
| COMPOSITING_CH01L03_LightGroups.srt |
2.13Кб |
| COMPOSITING_CH02L01_CombiningRenderLayers.mp4 |
31.29Мб |
| COMPOSITING_CH02L01_CombiningRenderLayers.srt |
8.61Кб |
| COMPOSITING_CH02L02_CombiningRenderPasses.mp4 |
28.02Мб |
| COMPOSITING_CH02L02_CombiningRenderPasses.srt |
7.53Кб |
| COMPOSITING_CH02L03_CombiningLightGroups.mp4 |
14.83Мб |
| COMPOSITING_CH02L03_CombiningLightGroups.srt |
3.05Кб |
| COMPOSITING_CH02L04_SavingTheRender.mp4 |
20.03Мб |
| COMPOSITING_CH02L04_SavingTheRender.srt |
4.75Кб |
| COMPOSITING_CH02L05_Organizing.mp4 |
28.08Мб |
| COMPOSITING_CH02L05_Organizing.srt |
6.76Кб |
| COMPOSITING_CH03L01_MotionBlur.mp4 |
18.40Мб |
| COMPOSITING_CH03L01_MotionBlur.srt |
4.78Кб |
| COMPOSITING_CH03L02_DepthOfField.mp4 |
57.66Мб |
| COMPOSITING_CH03L02_DepthOfField.srt |
12.99Кб |
| COMPOSITING_CH03L03_OtherPostFX.mp4 |
37.91Мб |
| COMPOSITING_CH03L03_OtherPostFX.srt |
10.13Кб |
| COMPOSITING_CH04L01_AlphaChannels.mp4 |
25.95Мб |
| COMPOSITING_CH04L01_AlphaChannels.srt |
8.25Кб |
| COMPOSITING_CH04L02_OtherWaysToCreateMattes.mp4 |
55.87Мб |
| COMPOSITING_CH04L02_OtherWaysToCreateMattes.srt |
14.65Кб |
| COMPOSITING_CH04L03_PreparingFootage.mp4 |
43.81Мб |
| COMPOSITING_CH04L03_PreparingFootage.srt |
13.88Кб |
| COMPOSITING_CH04L04_Layering2dElements.mp4 |
139.85Мб |
| COMPOSITING_CH04L04_Layering2dElements.srt |
43.16Кб |
| COMPOSITING_CH04L05_Greenscreens.mp4 |
76.72Мб |
| COMPOSITING_CH04L05_Greenscreens.srt |
24.48Кб |
| Compositing-CourseFiles-01.zip |
194.78Мб |
| CORE-ANIM_C01L01_Introduction.mp4 |
5.97Мб |
| CORE-ANIM_C01L01_Introduction.srt |
2.22Кб |
| CORE-ANIM_C02L01_FrameRate.mp4 |
17.65Мб |
| CORE-ANIM_C02L01_FrameRate.srt |
8.83Кб |
| CORE-ANIM_C02L02_Timeline.mp4 |
22.69Мб |
| CORE-ANIM_C02L02_Timeline.srt |
14.35Кб |
| CORE-ANIM_C02L03_KeyframesAndChannels.mp4 |
32.27Мб |
| CORE-ANIM_C02L03_KeyframesAndChannels.srt |
12.07Кб |
| CORE-ANIM_C03L01_Gizmos and Manipulators.mp4 |
40.43Мб |
| CORE-ANIM_C03L01_Gizmos and Manipulators.srt |
13.86Кб |
| CORE-ANIM_C03L02_World Space and Local Space.mp4 |
16.47Мб |
| CORE-ANIM_C03L02_World Space and Local Space.srt |
6.63Кб |
| CORE-ANIM_C03L03_AUTO KEYING.mp4 |
10.03Мб |
| CORE-ANIM_C03L03_AUTO KEYING.srt |
4.55Кб |
| CORE-ANIM_C03L04_OutputtingAnimation.mp4 |
24.40Мб |
| CORE-ANIM_C03L04_OutputtingAnimation.srt |
13.05Кб |
| CORE-ANIM_C04L01_OBJECTS AND ARMATURES.mp4 |
18.79Мб |
| CORE-ANIM_C04L01_OBJECTS AND ARMATURES.srt |
4.89Кб |
| CORE-ANIM_C04L02_Graph Editor and Interpolation.mp4 |
54.45Мб |
| CORE-ANIM_C04L02_Graph Editor and Interpolation.srt |
28.53Кб |
| CORE-ANIM_C05L01_AnimationData.mp4 |
23.96Мб |
| CORE-ANIM_C05L01_AnimationData.srt |
8.36Кб |
| CORE-ANIM_C05L02_Dopesheet Overview.mp4 |
34.65Мб |
| CORE-ANIM_C05L02_Dopesheet Overview.srt |
10.10Кб |
| CORE-ANIM_C05L03_VideoSequencEditor.mp4 |
56.20Мб |
| CORE-ANIM_C05L03_VideoSequencEditor.srt |
14.61Кб |
| Digital-Sculpting-CourseFiles-01.zip |
458.63Мб |
| FO_L_C01L01_TheRightVersionOfBlender.mp4 |
35.78Мб |
| FO_L_C01L01_TheRightVersionOfBlender.srt |
4.12Кб |
| FO_L_C01L02_WhatIsLightin3D.mp4 |
53.53Мб |
| FO_L_C01L02_WhatIsLightin3D.srt |
4.96Кб |
| FO_L_C01L03_The7TypesofLight.mp4 |
112.41Мб |
| FO_L_C01L03_The7TypesofLight.srt |
18.22Кб |
| FO_L_C01L04_LightingInCyclesvs.EEVEE.mp4 |
33.93Мб |
| FO_L_C01L04_LightingInCyclesvs.EEVEE.srt |
6.02Кб |
| FO_L_C02L01_HowLightisCalculatedinCycles.mp4 |
42.54Мб |
| FO_L_C02L01_HowLightisCalculatedinCycles.srt |
4.57Кб |
| FO_L_C02L02_ExposureAndColorManagement.mp4 |
86.47Мб |
| FO_L_C02L02_ExposureAndColorManagement.srt |
15.05Кб |
| FO_L_C02L03_LightingUsingHDRIs.mp4 |
97.21Мб |
| FO_L_C02L03_LightingUsingHDRIs.srt |
11.92Кб |
| FO_L_C02L04_LightAndShadowLinking.mp4 |
44.73Мб |
| FO_L_C02L04_LightAndShadowLinking.srt |
10.42Кб |
| FO_L_C02L05_VolumetricLighting.mp4 |
78.27Мб |
| FO_L_C02L05_VolumetricLighting.srt |
13.29Кб |
| FO_L_C02L06_ShadowCaustics.mp4 |
59.02Мб |
| FO_L_C02L06_ShadowCaustics.srt |
9.74Кб |
| FO_L_C02L07_LightGroups.mp4 |
47.16Мб |
| FO_L_C02L07_LightGroups.srt |
9.71Кб |
| FO_L_C02L08_ShapingLightwithNodes.mp4 |
74.80Мб |
| FO_L_C02L08_ShapingLightwithNodes.srt |
12.20Кб |
| FO_L_C02L09_ReducingNoiseAndSpeedingUpYourRenders.mp4 |
67.83Мб |
| FO_L_C02L09_ReducingNoiseAndSpeedingUpYourRenders.srt |
5.92Кб |
| FO_L_C03L01_HowLightisCalculatedinEEVEE.mp4 |
51.50Мб |
| FO_L_C03L01_HowLightisCalculatedinEEVEE.srt |
5.07Кб |
| FO_L_C03L02_EEVEENext.mp4 |
126.67Мб |
| FO_L_C03L02_EEVEENext.srt |
17.69Кб |
| FO_L_C03L03_RaytracingWithLightProbes.mp4 |
25.79Мб |
| FO_L_C03L03_RaytracingWithLightProbes.srt |
4.38Кб |
| FO_L_C03L04_WhatIfYourPCcantRun4.2.mp4 |
76.97Мб |
| FO_L_C03L04_WhatIfYourPCcantRun4.2.srt |
12.44Кб |
| FO_L_C04L01_WhyYouNeedGoodLighting.mp4 |
58.14Мб |
| FO_L_C04L01_WhyYouNeedGoodLighting.srt |
8.50Кб |
| FO_L_C04L02_WhereverThereisLightThereisalsoShadow.mp4 |
56.45Мб |
| FO_L_C04L02_WhereverThereisLightThereisalsoShadow.srt |
8.50Кб |
| FO_L_C04L03_UsingColor.mp4 |
86.32Мб |
| FO_L_C04L03_UsingColor.srt |
15.14Кб |
| FO_L_C04L04_ThreePointLighting.mp4 |
54.84Мб |
| FO_L_C04L04_ThreePointLighting.srt |
15.40Кб |
| FO_L_C04L05_HighandLowKeyLighting.mp4 |
80.13Мб |
| FO_L_C04L05_HighandLowKeyLighting.srt |
14.69Кб |
| FO_L_C04L06_AmbientandSilhouetteLighting.mp4 |
56.45Мб |
| FO_L_C04L06_AmbientandSilhouetteLighting.srt |
11.71Кб |
| FO_L_C04L07_PortraitLighting.mp4 |
73.09Мб |
| FO_L_C04L07_PortraitLighting.srt |
16.80Кб |
| FO_L_C04L08_The SecrettoSuccesfulLighting.mp4 |
233.57Мб |
| FO_L_C04L08_The SecrettoSuccesfulLighting.srt |
33.36Кб |
| FO_L_C04L09_Excercise.mp4 |
10.78Мб |
| FO_L_C04L09_Excercise.srt |
934б |
| FO_R_CH01L01-introduction-chat.mp4 |
15.81Мб |
| FO_R_CH01L01-introduction-chat.srt |
3.87Кб |
| FO_R_CH01L02-user-preferences.mp4 |
29.00Мб |
| FO_R_CH01L02-user-preferences.srt |
7.34Кб |
| FO_R_CH02L01_what-is-a-rig.mp4 |
6.59Мб |
| FO_R_CH02L01_what-is-a-rig.srt |
6.52Кб |
| FO_R_CH02L02_anatomy-of-an-armature.mp4 |
56.69Мб |
| FO_R_CH02L02_anatomy-of-an-armature.srt |
27.41Кб |
| FO_R_CH02L03_bones-bones-bones.mp4 |
88.22Мб |
| FO_R_CH02L03_bones-bones-bones.srt |
38.09Кб |
| FO_R_CH02L04_bone-collections.mp4 |
17.11Мб |
| FO_R_CH02L04_bone-collections.srt |
7.25Кб |
| FO_R_CH02L05_bone-colors.mp4 |
17.98Мб |
| FO_R_CH02L05_bone-colors.srt |
6.23Кб |
| FO_R_CH02L06_bone-tools.mp4 |
78.18Мб |
| FO_R_CH02L06_bone-tools.srt |
23.64Кб |
| FO_R_CH02L07-connecting-the-armature-overview.mp4 |
63.92Мб |
| FO_R_CH02L07-connecting-the-armature-overview.srt |
24.70Кб |
| FO_R_CH02L08-armature-modifier-the-long-way.mp4 |
75.91Мб |
| FO_R_CH02L08-armature-modifier-the-long-way.srt |
21.64Кб |
| FO_R_CH03L01_rigging-concepts-in-a-nutshell.mp4 |
19.60Мб |
| FO_R_CH03L01_rigging-concepts-in-a-nutshell.srt |
10.30Кб |
| FO_R_CH03L02_naming-conventions-and-symmetry.mp4 |
41.92Мб |
| FO_R_CH03L02_naming-conventions-and-symmetry.srt |
31.06Кб |
| FO_R_CH03L03_understanding-space.mp4 |
36.22Мб |
| FO_R_CH03L03_understanding-space.srt |
14.35Кб |
| FO_R_CH03L04_drivers-and-custom-properties.mp4 |
65.77Мб |
| FO_R_CH03L04_drivers-and-custom-properties.srt |
28.26Кб |
| FO_R_CH03L05_custom-bone-shapes-explained.mp4 |
62.44Мб |
| FO_R_CH03L05_custom-bone-shapes-explained.srt |
19.01Кб |
| FO_R_CH03L06_bone-widgets-the-easy-way.mp4 |
59.59Мб |
| FO_R_CH03L06_bone-widgets-the-easy-way.srt |
5.32Кб |
| FO_R_CH03L07_weight-painting-overview.mp4 |
69.29Мб |
| FO_R_CH03L07_weight-painting-overview.srt |
26.85Кб |
| FO_R_CH03L08_weight-painting-tools.mp4 |
67.72Мб |
| FO_R_CH03L08_weight-painting-tools.srt |
24.95Кб |
| FO_R_CH03L09_weight-paint-a-monkey-head.mp4 |
29.03Мб |
| FO_R_CH03L09_weight-paint-a-monkey-head.srt |
6.08Кб |
| FO_R_CH03L10_weight-paint-a-tube.mp4 |
25.17Мб |
| FO_R_CH03L10_weight-paint-a-tube.srt |
7.29Кб |
| FO_R_CH04L01_understanding-constraints.mp4 |
38.90Мб |
| FO_R_CH04L01_understanding-constraints.srt |
18.97Кб |
| FO_R_CH04L02-copy-location-rotation-and-transforms.mp4 |
43.41Мб |
| FO_R_CH04L02-copy-location-rotation-and-transforms.srt |
17.63Кб |
| FO_R_CH04L03-limit-distance-location-rotation-and-scale.mp4 |
22.20Мб |
| FO_R_CH04L03-limit-distance-location-rotation-and-scale.srt |
10.27Кб |
| FO_R_CH04L04-maintain-volume.mp4 |
10.97Мб |
| FO_R_CH04L04-maintain-volume.srt |
4.58Кб |
| FO_R_CH04L05-transformation-constaint.mp4 |
14.67Мб |
| FO_R_CH04L05-transformation-constaint.srt |
6.65Кб |
| FO_R_CH04L06-clamp-to-and-follow-path.mp4 |
36.47Мб |
| FO_R_CH04L06-clamp-to-and-follow-path.srt |
12.08Кб |
| FO_R_CH04L07-damped-track_track-to_locked-track.mp4 |
21.45Мб |
| FO_R_CH04L07-damped-track_track-to_locked-track.srt |
8.93Кб |
| FO_R_CH04L08-ik-constraint.mp4 |
52.58Мб |
| FO_R_CH04L08-ik-constraint.srt |
19.33Кб |
| FO_R_CH04L09-spline-ik.mp4 |
27.75Мб |
| FO_R_CH04L09-spline-ik.srt |
9.37Кб |
| FO_R_CH04L10-stretch-to.mp4 |
24.22Мб |
| FO_R_CH04L10-stretch-to.srt |
11.07Кб |
| FO_R_CH04L11-action-constraint.mp4 |
21.78Мб |
| FO_R_CH04L11-action-constraint.srt |
8.90Кб |
| FO_R_CH04L12-armature-constraint.mp4 |
25.88Мб |
| FO_R_CH04L12-armature-constraint.srt |
9.55Кб |
| FO_R_CH04L13-child-of-constraint.mp4 |
16.95Мб |
| FO_R_CH04L13-child-of-constraint.srt |
6.82Кб |
| FO_R_CH04L14-floor-constraint.mp4 |
6.99Мб |
| FO_R_CH04L14-floor-constraint.srt |
3.09Кб |
| FO_R_CH04L15-shrinkwrap-constraint.mp4 |
26.54Мб |
| FO_R_CH04L15-shrinkwrap-constraint.srt |
10.72Кб |
| FO_R_CH05L01_bone-in-the-middle-challenge.mp4 |
20.10Мб |
| FO_R_CH05L01_bone-in-the-middle-challenge.srt |
6.44Кб |
| FO_R_CH05L02_IK-setup-practice.mp4 |
39.51Мб |
| FO_R_CH05L02_IK-setup-practice.srt |
14.65Кб |
| FO_R_CH05L03-bendy-stretchy-rig.mp4 |
84.17Мб |
| FO_R_CH05L03-bendy-stretchy-rig.srt |
29.96Кб |
| FO_R_CH05L04_rig-a-gun-turret.mp4 |
102.82Мб |
| FO_R_CH05L04_rig-a-gun-turret.srt |
26.08Кб |
| FO_R_CH05L05_rig-a-crane-arm.mp4 |
185.45Мб |
| FO_R_CH05L05_rig-a-crane-arm.srt |
41.02Кб |
| FO_R_CH05L06_rigging-the-wrangler-part-01.mp4 |
160.11Мб |
| FO_R_CH05L06_rigging-the-wrangler-part-01.srt |
36.99Кб |
| FO_R_CH05L07_rigging-the-wrangler-part-02.mp4 |
118.51Мб |
| FO_R_CH05L07_rigging-the-wrangler-part-02.srt |
24.22Кб |
| Lighting-CourseFiles-01.zip |
381.15Мб |
| Materials-and-Shading-CourseFiles-01.zip |
325.42Мб |
| Mesh-Modeling-CourseFiles-01.zip |
58.60Мб |
| PHYSICS_C01L01_RigidBodyDemo.mp4 |
17.41Мб |
| PHYSICS_C01L01_RigidBodyDemo.srt |
3.07Кб |
| PHYSICS_C01L02_PassiveActiveCollisions.mp4 |
31.95Мб |
| PHYSICS_C01L02_PassiveActiveCollisions.srt |
10.19Кб |
| PHYSICS_C01L03_SurfaceResponse.mp4 |
45.97Мб |
| PHYSICS_C01L03_SurfaceResponse.srt |
12.21Кб |
| PHYSICS_C01L04_MultipleObjects.mp4 |
27.53Мб |
| PHYSICS_C01L04_MultipleObjects.srt |
7.52Кб |
| PHYSICS_C01L05_SceneProperties.mp4 |
58.60Мб |
| PHYSICS_C01L05_SceneProperties.srt |
13.56Кб |
| PHYSICS_C01L06_RigidBodyFinalProject.mp4 |
104.48Мб |
| PHYSICS_C01L06_RigidBodyFinalProject.srt |
28.59Кб |
| PHYSICS_C01L07_RigidBodyConstraints.mp4 |
23.08Мб |
| PHYSICS_C01L07_RigidBodyConstraints.srt |
6.74Кб |
| PHYSICS_C01L08_RigidBodyConstraints-Point.mp4 |
25.58Мб |
| PHYSICS_C01L08_RigidBodyConstraints-Point.srt |
7.33Кб |
| PHYSICS_C01L09_RigidBodyConstraints-Hinge.mp4 |
30.15Мб |
| PHYSICS_C01L09_RigidBodyConstraints-Hinge.srt |
9.23Кб |
| PHYSICS_C01L10_RigidBodyConstraints-Slider.mp4 |
28.30Мб |
| PHYSICS_C01L10_RigidBodyConstraints-Slider.srt |
7.88Кб |
| PHYSICS_C01L11_RigidBodyConstraints-Piston.mp4 |
44.86Мб |
| PHYSICS_C01L11_RigidBodyConstraints-Piston.srt |
13.35Кб |
| PHYSICS_C01L12_RigidBodyConstraints-Generic.mp4 |
21.84Мб |
| PHYSICS_C01L12_RigidBodyConstraints-Generic.srt |
6.15Кб |
| PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.mp4 |
28.61Мб |
| PHYSICS_C01L13_RigidBodyConstraints-GenericSpring.srt |
9.08Кб |
| PHYSICS_C01L14_RigidBodyConstraints-Motor.mp4 |
19.76Мб |
| PHYSICS_C01L14_RigidBodyConstraints-Motor.srt |
6.73Кб |
| PHYSICS_C01L15_RigidBodyConstraintsFinalProject.mp4 |
157.14Мб |
| PHYSICS_C01L15_RigidBodyConstraintsFinalProject.srt |
18.76Кб |
| PHYSICS_C02L01_SoftBodyPhysics.mp4 |
45.22Мб |
| PHYSICS_C02L01_SoftBodyPhysics.srt |
12.92Кб |
| PHYSICS_C02L02_SoftBodyPhysicsFinalProject.mp4 |
232.95Мб |
| PHYSICS_C02L02_SoftBodyPhysicsFinalProject.srt |
35.24Кб |
| PHYSICS_C03L01_ClothPhysics-ClothDrop.mp4 |
22.86Мб |
| PHYSICS_C03L01_ClothPhysics-ClothDrop.srt |
5.20Кб |
| PHYSICS_C03L02_ClothPhysics-Settings.mp4 |
30.53Мб |
| PHYSICS_C03L02_ClothPhysics-Settings.srt |
8.70Кб |
| PHYSICS_C03L03_ClothPhysicsFinalProject.mp4 |
129.10Мб |
| PHYSICS_C03L03_ClothPhysicsFinalProject.srt |
26.10Кб |
| PHYSICS_C04L01_FluidSimulation-DomainFlowBake.mp4 |
46.69Мб |
| PHYSICS_C04L01_FluidSimulation-DomainFlowBake.srt |
11.18Кб |
| PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.mp4 |
40.61Мб |
| PHYSICS_C04L02_FluidSimulation-Obstacles+Settings.srt |
9.46Кб |
| PHYSICS_C04L03_FluidSimulation-FinalProject.mp4 |
259.05Мб |
| PHYSICS_C04L03_FluidSimulation-FinalProject.srt |
32.06Кб |
| PHYSICS_C04L04_FluidSmokeFire-SmokeSimulations.mp4 |
12.10Мб |
| PHYSICS_C04L04_FluidSmokeFire-SmokeSimulations.srt |
3.43Кб |
| PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.mp4 |
29.81Мб |
| PHYSICS_C04L05_FluidSmokeFire-Settings+Baking.srt |
8.24Кб |
| PHYSICS_C04L06_FluidSmokeFire-Obstacles+Fire.mp4 |
26.66Мб |
| PHYSICS_C04L06_FluidSmokeFire-Obstacles+Fire.srt |
7.83Кб |
| PHYSICS_C04L07_FluidSmokeFire-FinalProject.mp4 |
65.09Мб |
| PHYSICS_C04L07_FluidSmokeFire-FinalProject.srt |
16.06Кб |
| PHYSICS_C05L01_ParticleSystems-Intro.mp4 |
18.24Мб |
| PHYSICS_C05L01_ParticleSystems-Intro.srt |
4.94Кб |
| PHYSICS_C05L02_ParticleSystems-Settings.mp4 |
17.25Мб |
| PHYSICS_C05L02_ParticleSystems-Settings.srt |
4.08Кб |
| PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.mp4 |
53.64Мб |
| PHYSICS_C05L03_ParticleSystems-Instancing+Obstacles.srt |
9.23Кб |
| PHYSICS_C05L04_ParticleSystems-BoidsPart1.mp4 |
54.81Мб |
| PHYSICS_C05L04_ParticleSystems-BoidsPart1.srt |
13.90Кб |
| PHYSICS_C05L05_ParticleSystems-BoidsPart2.mp4 |
83.19Мб |
| PHYSICS_C05L05_ParticleSystems-BoidsPart2.srt |
14.37Кб |
| PHYSICS_C05L06_ParticleSystems-FinalProject.mp4 |
105.37Мб |
| PHYSICS_C05L06_ParticleSystems-FinalProject.srt |
19.54Кб |
| PHYSICS_C06L01_DynamicPaint-Canvas+Brush.mp4 |
18.16Мб |
| PHYSICS_C06L01_DynamicPaint-Canvas+Brush.srt |
5.98Кб |
| PHYSICS_C06L02_DynamicPaint-Settings.mp4 |
23.04Мб |
| PHYSICS_C06L02_DynamicPaint-Settings.srt |
7.18Кб |
| PHYSICS_C06L03_DynamicPaint-Type-Displace.mp4 |
24.77Мб |
| PHYSICS_C06L03_DynamicPaint-Type-Displace.srt |
7.85Кб |
| PHYSICS_C06L04_DynamicPaint-Type-Paint.mp4 |
35.46Мб |
| PHYSICS_C06L04_DynamicPaint-Type-Paint.srt |
12.32Кб |
| PHYSICS_C06L05_DynamicPaint-Type-Weight.mp4 |
32.33Мб |
| PHYSICS_C06L05_DynamicPaint-Type-Weight.srt |
9.66Кб |
| PHYSICS_C06L06_DynamicPaint-Rain.mp4 |
37.12Мб |
| PHYSICS_C06L06_DynamicPaint-Rain.srt |
8.49Кб |
| PHYSICS_C06L07_DynamicPaint-FinalProject.mp4 |
183.22Мб |
| PHYSICS_C06L07_DynamicPaint-FinalProject.srt |
24.76Кб |
| PHYSICS_C07L01_ForceFields-Settings.mp4 |
67.58Мб |
| PHYSICS_C07L01_ForceFields-Settings.srt |
8.08Кб |
| PHYSICS_C07L02_ForceFields-Types-Force-V2.mp4 |
21.25Мб |
| PHYSICS_C07L02_ForceFields-Types-Force-V2.srt |
6.83Кб |
| PHYSICS_C07L03_ForceFields-Types-Turbulence.mp4 |
13.79Мб |
| PHYSICS_C07L03_ForceFields-Types-Turbulence.srt |
3.61Кб |
| PHYSICS_C07L04_ForceFields-Types-Wind.mp4 |
119.10Мб |
| PHYSICS_C07L04_ForceFields-Types-Wind.srt |
14.64Кб |
| PHYSICS_C07L05_ForceFields-Types-Vortex.mp4 |
14.20Мб |
| PHYSICS_C07L05_ForceFields-Types-Vortex.srt |
2.75Кб |
| PHYSICS_C07L06_ForceFields-Types-Harmonic.mp4 |
9.80Мб |
| PHYSICS_C07L06_ForceFields-Types-Harmonic.srt |
2.69Кб |
| PHYSICS_C07L07_ForceFields-Types-Drag.mp4 |
12.33Мб |
| PHYSICS_C07L07_ForceFields-Types-Drag.srt |
3.09Кб |
| PHYSICS_C07L08_ForceFields-RigidBodies.mp4 |
53.83Мб |
| PHYSICS_C07L08_ForceFields-RigidBodies.srt |
16.17Кб |
| PHYSICS_C07L09_ForceFields-CurveObjects.mp4 |
7.64Мб |
| PHYSICS_C07L09_ForceFields-CurveObjects.srt |
2.24Кб |
| PHYSICS_C07L10_ForceFields-FinalProject-V2.mp4 |
163.37Мб |
| PHYSICS_C07L10_ForceFields-FinalProject-V2.srt |
25.72Кб |
| PHYSICS_C08L01_Tips+Tricks-ClippingObjectsV3.mp4 |
28.76Мб |
| PHYSICS_C08L01_Tips+Tricks-ClippingObjectsV3.srt |
8.01Кб |
| PHYSICS_C08L02_Tips+Tricks-ApplyingModifiers.mp4 |
12.58Мб |
| PHYSICS_C08L02_Tips+Tricks-ApplyingModifiers.srt |
3.99Кб |
| PHYSICS_C08L03_Tips+Tricks-KeyframingForceFields.mp4 |
17.98Мб |
| PHYSICS_C08L03_Tips+Tricks-KeyframingForceFields.srt |
5.26Кб |
| PHYSICS_C08L04_Tips+Tricks-CacheFolders.mp4 |
25.01Мб |
| PHYSICS_C08L04_Tips+Tricks-CacheFolders.srt |
3.48Кб |
| PHYSICS_C08L05_Tips+Tricks-CellFracture.mp4 |
34.96Мб |
| PHYSICS_C08L05_Tips+Tricks-CellFracture.srt |
8.28Кб |
| PHYSICS_C08L06_Tips+Tricks-MotionBlur.mp4 |
23.63Мб |
| PHYSICS_C08L06_Tips+Tricks-MotionBlur.srt |
6.67Кб |
| PHYSICS_C08L07_Tips+Tricks-ResourcePDF.mp4 |
9.45Мб |
| PHYSICS_C08L07_Tips+Tricks-ResourcePDF.srt |
1.25Кб |
| Physics-CourseFiles-01.zip |
133.10Мб |
| Rigging-CourseFiles-01.zip |
16.92Мб |
| SHADING_C01_L00_IntroductionToShadingAndMaterials.mp4 |
13.06Мб |
| SHADING_C01_L00_IntroductionToShadingAndMaterials.srt |
1.31Кб |
| SHADING_C02_L01_WhatIsAShaderAndHowToUseIt.mp4 |
7.76Мб |
| SHADING_C02_L01_WhatIsAShaderAndHowToUseIt.srt |
2.24Кб |
| SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.mp4 |
3.75Мб |
| SHADING_C02_L02_WhatsTheDifferenceBetweenTheShaderAndMaterial.srt |
1.10Кб |
| SHADING_C02_L03_CreatingMaterialsInBlenderAndAssigningMaterialsToSlots.mp4 |
13.03Мб |
| SHADING_C02_L03_CreatingMaterialsInBlenderAndAssigningMaterialsToSlots.srt |
4.13Кб |
| SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.mp4 |
8.58Мб |
| SHADING_C02_L04_AssigningMaterialsToDifferentPartsOfTheModel.srt |
2.21Кб |
| SHADING_C02_L05_TheGlossyDiffuseAndEmissionShaders.mp4 |
26.69Мб |
| SHADING_C02_L05_TheGlossyDiffuseAndEmissionShaders.srt |
7.27Кб |
| SHADING_C02_L06_TheTransparentAndHoldoutShaders.mp4 |
6.51Мб |
| SHADING_C02_L06_TheTransparentAndHoldoutShaders.srt |
1.63Кб |
| SHADING_C02_L07_TheMixAndAddShaders.mp4 |
17.79Мб |
| SHADING_C02_L07_TheMixAndAddShaders.srt |
4.86Кб |
| SHADING_C02_L08_Refraction,GlassShaders.mp4 |
11.35Мб |
| SHADING_C02_L08_Refraction,GlassShaders.srt |
2.53Кб |
| SHADING_C02_L09_SSS_Translucency.mp4 |
19.23Мб |
| SHADING_C02_L09_SSS_Translucency.srt |
4.75Кб |
| SHADING_C02_L10_VolumeAbsorptionVolumeScatter.mp4 |
24.58Мб |
| SHADING_C02_L10_VolumeAbsorptionVolumeScatter.srt |
5.72Кб |
| SHADING_C02_L11_RayPortal.mp4 |
21.37Мб |
| SHADING_C02_L11_RayPortal.srt |
6.73Кб |
| SHADING_C02_L12_SheenToon.mp4 |
11.03Мб |
| SHADING_C02_L12_SheenToon.srt |
2.94Кб |
| SHADING_C02_L13_PrincipledShaders.mp4 |
60.80Мб |
| SHADING_C02_L13_PrincipledShaders.srt |
14.88Кб |
| SHADING_C02_L14_LayoutNodesAndShaderOrganization.mp4 |
14.96Мб |
| SHADING_C02_L14_LayoutNodesAndShaderOrganization.srt |
4.19Кб |
| SHADING_C02_L15_GroupNodes.mp4 |
17.01Мб |
| SHADING_C02_L15_GroupNodes.srt |
6.68Кб |
| SHADING_C03_L16_Raytracing.mp4 |
122.72Мб |
| SHADING_C03_L16_Raytracing.srt |
16.38Кб |
| SHADING_C03_L17_All the good stuff.mp4 |
24.76Мб |
| SHADING_C03_L17_All the good stuff.srt |
4.88Кб |
| SHADING_C04_E01_IsItGlassOrPorcelain.mp4 |
3.99Мб |
| SHADING_C04_E01_IsItGlassOrPorcelain.srt |
727б |
| SHADING_C04_L18_LightPathBouncesAndFastGIApproximation.mp4 |
18.75Мб |
| SHADING_C04_L18_LightPathBouncesAndFastGIApproximation.srt |
3.82Кб |
| SHADING_C04_L19_LightPathsVisibility.mp4 |
20.82Мб |
| SHADING_C04_L19_LightPathsVisibility.srt |
6.20Кб |
| SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.mp4 |
53.27Мб |
| SHADING_C04_L20_RenderingGlassUnderstandingDispersionAndCaustics.srt |
8.66Кб |
| SHADING_C04_L21_RenderingVolumes.mp4 |
9.51Мб |
| SHADING_C04_L21_RenderingVolumes.srt |
3.31Кб |
| TEXTURES_C01L00_IntroToTextures.mp4 |
11.21Мб |
| TEXTURES_C01L00_IntroToTextures.srt |
909б |
| TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.mp4 |
61.72Мб |
| TEXTURES_C02L01_IntroToTexturesAndTexturesCoordinates.srt |
10.89Кб |
| TEXTURES_C02L02_TheSocketColorMeanings.mp4 |
54.04Мб |
| TEXTURES_C02L02_TheSocketColorMeanings.srt |
5.04Кб |
| TEXTURES_C02L03_TheColorNodes.mp4 |
46.89Мб |
| TEXTURES_C02L03_TheColorNodes.srt |
4.60Кб |
| TEXTURES_C02L04_BlendModesColorMath.mp4 |
180.52Мб |
| TEXTURES_C02L04_BlendModesColorMath.srt |
17.03Кб |
| TEXTURES_C02L05_ColorManagingTextures.mp4 |
37.28Мб |
| TEXTURES_C02L05_ColorManagingTextures.srt |
6.03Кб |
| TEXTURES_C02L06_NormalsAndNormalMaps.mp4 |
108.94Мб |
| TEXTURES_C02L06_NormalsAndNormalMaps.srt |
10.31Кб |
| TEXTURES_C02L07_AdaptiveSubdivTrueDisplacement.mp4 |
31.86Мб |
| TEXTURES_C02L07_AdaptiveSubdivTrueDisplacement.srt |
6.08Кб |
| TEXTURES_C02L08_WhatFileForSpecificTexture_1.mp4 |
31.45Мб |
| TEXTURES_C02L08_WhatFileForSpecificTexture_1.srt |
6.01Кб |
| TEXTURES_C03L09_ManagingTextureData.mp4 |
44.00Мб |
| TEXTURES_C03L09_ManagingTextureData.srt |
8.15Кб |
| TEXTURES_C03L10_TheUVEditor.mp4 |
23.04Мб |
| TEXTURES_C03L10_TheUVEditor.srt |
4.75Кб |
| TEXTURES_C03L11_UnwrappingPlacingSeams.mp4 |
103.82Мб |
| TEXTURES_C03L11_UnwrappingPlacingSeams.srt |
18.25Кб |
| TEXTURES_C03L12_FixingSkewingAndStretching.mp4 |
23.29Мб |
| TEXTURES_C03L12_FixingSkewingAndStretching.srt |
3.38Кб |
| TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.mp4 |
52.94Мб |
| TEXTURES_C03L13_BasicUvProjectionFollowActiveQuads.srt |
8.22Кб |
| TEXTURES_C03L14_HelpfulUVAddons.mp4 |
20.08Мб |
| TEXTURES_C03L14_HelpfulUVAddons.srt |
2.01Кб |
| TEXTURES_C03L15_MultipleUVsAnimatingUVs.mp4 |
47.78Мб |
| TEXTURES_C03L15_MultipleUVsAnimatingUVs.srt |
6.59Кб |
| TEXTURES_C04L16_IntroToPBR.mp4 |
41.64Мб |
| TEXTURES_C04L16_IntroToPBR.srt |
4.17Кб |
| TEXTURES_C04L17_WhereToFindTexturesICanUse.mp4 |
27.78Мб |
| TEXTURES_C04L17_WhereToFindTexturesICanUse.srt |
2.82Кб |
| TEXTURES_C04L18_WhatIsFresnel.mp4 |
8.04Мб |
| TEXTURES_C04L18_WhatIsFresnel.srt |
2.26Кб |
| TEXTURES_C04L19_PrincipledShaderShadingBinoculars.mp4 |
18.09Мб |
| TEXTURES_C04L19_PrincipledShaderShadingBinoculars.srt |
4.13Кб |
| TEXTURES_C05E01_ProceduralRustAndMetal.mp4 |
5.06Мб |
| TEXTURES_C05E01_ProceduralRustAndMetal.srt |
698б |
| TEXTURES_C05L20_IntroToProceduralTexturing.mp4 |
81.71Мб |
| TEXTURES_C05L20_IntroToProceduralTexturing.srt |
16.74Кб |
| TEXTURES_C05L21_ProceduralDustAndDirt.mp4 |
38.78Мб |
| TEXTURES_C05L21_ProceduralDustAndDirt.srt |
10.79Кб |
| TEXTURES_C05L22_OtherCoolExamples.mp4 |
88.61Мб |
| TEXTURES_C05L22_OtherCoolExamples.srt |
17.67Кб |
| TEXTURES_C06B01_OtherWaysToTexture.mp4 |
27.67Мб |
| TEXTURES_C06B01_OtherWaysToTexture.srt |
5.32Кб |
| TEXTURES_C06L23_PreppingAModelForTexPainting.mp4 |
55.12Мб |
| TEXTURES_C06L23_PreppingAModelForTexPainting.srt |
8.64Кб |
| TEXTURES_C06L24_TexturePaintMode.mp4 |
43.77Мб |
| TEXTURES_C06L24_TexturePaintMode.srt |
14.01Кб |
| TEXTURES_C06L25_BrushesSystem.mp4 |
48.06Мб |
| TEXTURES_C06L25_BrushesSystem.srt |
15.68Кб |
| TEXTURES_C06L26_TexturingToolsMaskingSymmetry.mp4 |
35.86Мб |
| TEXTURES_C06L26_TexturingToolsMaskingSymmetry.srt |
10.11Кб |
| TEXTURES_C06L27_PaintingWithLayers.mp4 |
18.38Мб |
| TEXTURES_C06L27_PaintingWithLayers.srt |
4.65Кб |
| TEXTURES_C07B02_IntroToChannelPacking.mp4 |
34.13Мб |
| TEXTURES_C07B02_IntroToChannelPacking.srt |
11.86Кб |
| TEXTURES_C07E01_Let’sTextureShadeAndRenderTheRobot!.mp4 |
5.51Мб |
| TEXTURES_C07E01_Let’sTextureShadeAndRenderTheRobot!.srt |
686б |
| TEXTURES_C07L28_UVUnwrappingTheBinoculars.mp4 |
166.32Мб |
| TEXTURES_C07L28_UVUnwrappingTheBinoculars.srt |
23.87Кб |
| TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.mp4 |
102.78Мб |
| TEXTURES_C07L29_TexturePaintingALowPolyBinoculars_part1.srt |
15.07Кб |
| TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.mp4 |
108.51Мб |
| TEXTURES_C07L30_TexturePaintingALowPolyBinoculars_part2.srt |
10.70Кб |
| TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.mp4 |
109.37Мб |
| TEXTURES_C07L31_TexturePaintingALowPolyBinoculars_part3.srt |
8.41Кб |
| TEXTURES_C07L32_FinishingTheBinocularsWithProceduralTextures.mp4 |
38.74Мб |
| TEXTURES_C07L32_FinishingTheBinocularsWithProceduralTextures.srt |
5.44Кб |
| TEXTURES_C07L33_BasicsOfBakingTheTextures.mp4 |
35.24Мб |
| TEXTURES_C07L33_BasicsOfBakingTheTextures.srt |
9.98Кб |
| Texturing-CourseFiles-01.zip |
397.52Мб |