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                    | 00 - Introduction.mp4 | 72.28Мб | 
                
                    | A_01 - After subdiv model collapses.mp4 | 59.54Мб | 
                
                    | A_02 - Selecting a loop.mp4 | 10.58Мб | 
                
                    | A_03 - Supporting loops dont follow my main loop.mp4 | 34.49Мб | 
                
                    | A_04 - Z-Fighting.mp4 | 19.56Мб | 
                
                    | A_05 - Seams.mp4 | 23.36Мб | 
                
                    | A_06 - Wrinkles.mp4 | 31.94Мб | 
                
                    | A_07 - Should I avoid poles.mp4 | 126.35Мб | 
                
                    | A_08 - Adding loops to curved surfaces.mp4 | 67.05Мб | 
                
                    | A_09 - Adding detail in just one place.mp4 | 80.14Мб | 
                
                    | B_01 - Invisible polygons.mp4 | 15.13Мб | 
                
                    | B_02 - Faceted look.mp4 | 12.99Мб | 
                
                    | B_03 - Autosmooth is locked.mp4 | 13.37Мб | 
                
                    | B_04 - Smooth shading is too smooth.mp4 | 26.34Мб | 
                
                    | B_05 - Smooth shading is flat.mp4 | 20.20Мб | 
                
                    | B_06 - Change bevel profile without editing polys.mp4 | 16.79Мб | 
                
                    | C_01 - Cutting details into curved surfaces.mp4 | 158.44Мб | 
                
                    | C_02 - Half car half pancake.mp4 | 226.60Мб | 
                
                    | C_03 - Revert subdivision.mp4 | 49.76Мб | 
                
                    | C_04 - Im still getting subdivision pinching.mp4 | 298.00Мб | 
                
                    | C_05 - Triangular wedge.mp4 | 82.37Мб | 
                
                    | D_01 - Icons and patterns.mp4 | 80.29Мб | 
                
                    | D_02 - Bend high poly cable like a spline.mp4 | 35.20Мб | 
                
                    | D_03 - Smooth out wires.mp4 | 69.93Мб | 
                
                    | E_01 - Flat ngon surface is glitchy.mp4 | 21.76Мб | 
                
                    | E_02 - ZBrush doesnt read Blender ngons.mp4 | 29.96Мб | 
                
                    | E_03 - Model deforms in ugly way.mp4 | 51.10Мб | 
                
                    | E_04 - My mesh full of ngons.mp4 | 52.48Мб | 
                
                    | E_05 - All quad doesnt bevel well.mp4 | 50.32Мб | 
                
                    | F_01 - Do I have to mesh everything.mp4 | 57.08Мб | 
                
                    | F_02 - Rotary details - mesh level.mp4 | 125.13Мб | 
                
                    | F_03 - Rotary details - object level.mp4 | 51.06Мб | 
                
                    | F_04 - Automotive curves arent smooth enough.mp4 | 37.34Мб | 
                
                    | F_05 - Map highpoly mesh to curved surface.mp4 | 37.65Мб | 
                
                    | F_06 - Modifiers dont work as expected.mp4 | 46.50Мб | 
                
                    | F_07 - Deform compound object.mp4 | 27.61Мб | 
                
                    | F_08 - Make geometry thicker.mp4 | 55.50Мб | 
                
                    | F_09 - Mirrored mesh intersects itself.mp4 | 35.89Мб | 
                
                    | F_10 - Mirror slicing plane.mp4 | 14.30Мб | 
                
                    | G_01 - How to slice panel.mp4 | 54.61Мб | 
                
                    | G_02 - Boolean non water tight.mp4 | 149.10Мб | 
                
                    | G_03 - Boolean workflow is inefficient.mp4 | 113.72Мб | 
                
                    | G_04 - How do you integrate plugs.mp4 | 87.18Мб | 
                
                    | G_05 - Kitbash object looks out of place.mp4 | 75.24Мб | 
                
                    | G_06 - High poly boolean makes beveling impossible.mp4 | 49.95Мб | 
                
                    | G_07 - Subdiv after boolean.mp4 | 51.76Мб | 
                
                    | G_08 - Model indentation.mp4 | 51.36Мб | 
                
                    | H_01 - Problem with wide bevels.mp4 | 55.31Мб | 
                
                    | H_02 - Artifacts after beveling part 1.mp4 | 112.59Мб | 
                
                    | H_03 - Artifacts after beveling part 2.mp4 | 51.71Мб | 
                
                    | H_04 - Impossible to bevel.mp4 | 74.56Мб | 
                
                    | H_05 - Variable radius fillets Blender.mp4 | 103.33Мб | 
                
                    | I_01 - No1 problem of all time.mp4 | 43.82Мб | 
                
                    | I_02 - Align faces between objects.mp4 | 50.30Мб | 
                
                    | J_01 - Object light leak.mp4 | 46.13Мб | 
                
                    | J_02 - Mesh intersection.mp4 | 39.41Мб | 
                
                    | K_01 - Straighten an edge.mp4 | 23.13Мб | 
                
                    | K_02 - Lofting shapes.mp4 | 117.54Мб | 
                
                    | K_03 - Multi-angled groove.mp4 | 107.86Мб | 
                
                    | K_04 - Swap the mesh.mp4 | 48.92Мб | 
                
                    | L_01 - Reducing polycount on a cylinder.mp4 | 61.82Мб | 
                
                    | L_02 - How to extract piece of mesh.mp4 | 78.33Мб | 
                
                    | L_03 - Extracting from a subd mesh.mp4 | 152.27Мб | 
                
                    | L_04 - Meshed text is horrible.mp4 | 43.84Мб | 
                
                    | L_05 - Optimize a quad mesh without altering curvature.mp4 | 21.93Мб | 
                
                    | M_01 - Mesh has too many polygons.mp4 | 261.43Мб | 
                
                    | M_02 - WTH is with my scene.mp4 | 31.33Мб | 
                
                    | M_03 - Move compound objects with modifiers.mp4 | 43.51Мб | 
                
                    | MIFH Extra Assorted Levels of Glitch.zip | 18.31Мб | 
                
                    | MIFH Project Files.zip | 48.07Мб | 
                
                    | N_01 - Exported mesh looks not as intended.mp4 | 89.39Мб | 
                
                    | O_01 - Model detailed cutouts.mp4 | 46.55Мб | 
                
                    | O_02 - Rotate topology 45 degrees.mp4 | 18.27Мб | 
                
                    | O_03 - Model structural frame part 1.mp4 | 62.24Мб | 
                
                    | O_04 - Model structural frame part 2.mp4 | 34.81Мб | 
                
                    | O_05 - Model structural frame part 3.mp4 | 25.21Мб | 
                
                    | O_06 - Making corners part 1 - modeling a 90 corner.mp4 | 38.70Мб | 
                
                    | O_07 - Making corners part 2 - more corners.mp4 | 39.54Мб | 
                
                    | O_08 - Making corners part 3 - random angled corners.mp4 | 39.44Мб | 
                
                    | O_09 - Making corners part 4 - procedural corners.mp4 | 96.36Мб | 
                
                    | O_10 - Making corners part 5 - an angled frame.mp4 | 62.41Мб | 
                
                    | P_01 - Model looks different on render.mp4 | 59.08Мб | 
                
                    | P_02 - Projected topology is screwed.mp4 | 15.63Мб | 
                
                    | P_03 - The file is corrupted.mp4 | 13.45Мб | 
                
                    | Ref_01 - Reducing polycount.mp4 | 141.24Мб | 
                
                    | WTH_01 - Everything is cloth.mp4 | 19.50Мб | 
                
                    | WTH_02 - What the.mp4 | 11.05Мб |