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01 - Course Overview - Course Overview.mp4 |
5.07Мб |
02 - Creating AI Perception and the Basics of AI States - Designing an Enemy AI.mp4 |
10.71Мб |
03 - Creating AI Perception and the Basics of AI States - Adding Input Actions for Player Movement.mp4 |
32.87Мб |
04 - Creating AI Perception and the Basics of AI States - Implementing Player Movement Modes.mp4 |
56.25Мб |
05 - Creating AI Perception and the Basics of AI States - Adding a Tactical Camera Mode.mp4 |
55.04Мб |
06 - Creating AI Perception and the Basics of AI States - Adding Input Actions for the Tactical Camera.mp4 |
44.01Мб |
07 - Creating AI Perception and the Basics of AI States - Implementing Tactical Camera Zoom.mp4 |
58.48Мб |
08 - Creating AI Perception and the Basics of AI States - Toggling the Tactical Camera Between Characters.mp4 |
81.56Мб |
09 - Creating AI Perception and Stimuli - Adding the AI Perception Component and Registering Stimuli.mp4 |
32.30Мб |
10 - Creating AI Perception and Stimuli - Making the Player Character Generate Stimuli.mp4 |
43.27Мб |
11 - Creating AI Perception and Stimuli - Adding Audio to Contextualize Stimuli for the Player.mp4 |
54.37Мб |
12 - Creating the State Machine and Awareness System - Creating the State Machine Framework in Behavior Tree.mp4 |
37.63Мб |
13 - Creating the State Machine and Awareness System - Gathering Stimuli Data with the Perception Updated Event.mp4 |
55.73Мб |
14 - Creating the State Machine and Awareness System - Check for New Stimulus within the Perception Data.mp4 |
47.90Мб |
15 - Creating the State Machine and Awareness System - Creating Looping Events for Adding Awareness.mp4 |
34.68Мб |
16 - Creating the State Machine and Awareness System - Setting Awareness Variables and Adding Awareness by Sense.mp4 |
31.14Мб |
17 - Creating the State Machine and Awareness System - Adding Awareness by Hearing Based on AI State.mp4 |
42.16Мб |
18 - Creating the State Machine and Awareness System - Initializing the Awareness System and Blackboard Keys.mp4 |
27.94Мб |
19 - Creating the State Machine and Awareness System - Setting the State Based on Awareness.mp4 |
44.98Мб |
20 - Creating the State Machine and Awareness System - Transitioning the AI State and Tracking Escalation.mp4 |
46.93Мб |
21 - Creating the State Machine and Awareness System - Creating Looping Event Checks for Awareness Cooldown.mp4 |
57.93Мб |
22 - Creating the State Machine and Awareness System - Cooling Down Awareness with a Timer Function.mp4 |
41.75Мб |
23 - Creating the State Machine and Awareness System - Setting up a Stat Debugger and Testing the Basic Awareness.mp4 |
51.40Мб |
24 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Point Actor Class.mp4 |
47.90Мб |
25 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Path Actor Class.mp4 |
56.94Мб |
26 - Creating the Patrolling State and Patrol Paths - Improving the Patrol Path Construction Script for Design.mp4 |
68.84Мб |
27 - Creating the Patrolling State and Patrol Paths - Adding Patrolling State Branches to the Behavior Tree.mp4 |
27.18Мб |
28 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Movement in the Patrol Task.mp4 |
48.18Мб |
29 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Point Loops in the Patrol Task.mp4 |
24.50Мб |
30 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Facing Service.mp4 |
29.73Мб |
31 - Creating the Patrolling State and Patrol Paths - Creating the Wait on Patrol Task and Testing State Behavior.mp4 |
61.90Мб |
32 - Creating the Suspicious State - Initializing the Suspicious Task.mp4 |
20.95Мб |
33 - Creating the Suspicious State - Creating Reactive Behavior in the Suspicious Task.mp4 |
51.04Мб |
34 - Creating the Suspicious State - Playing AIVO.mp4 |
40.48Мб |
35 - Creating the Suspicious State - Testing the Suspicious State.mp4 |
44.42Мб |
36 - Creating the Searching State - Creating the Search Point Actor Class.mp4 |
53.21Мб |
37 - Creating the Searching State - Using Search Point Actors in the Game Level.mp4 |
46.77Мб |
38 - Creating the Searching State - The Searching State in the Behavior Tree.mp4 |
37.14Мб |
39 - Creating the Searching State - Creating the Move to Stimulus Task.mp4 |
43.28Мб |
40 - Creating the Searching State - Finding the Nearest Search Point to the Enemy AI.mp4 |
51.40Мб |
41 - Creating the Searching State - Creating the Move to Search Point Task.mp4 |
33.32Мб |
42 - Creating the Searching State - Simulating a Search Area Using Search Sub Points.mp4 |
49.88Мб |
43 - Creating the Searching State - Implementing Cooldown and Testing the Searching State in Game.mp4 |
74.98Мб |
44 - Adjusting the Hostile State and Playtesting the AI - Adjusting the Hostile State.mp4 |
47.19Мб |
45 - Adjusting the Hostile State and Playtesting the AI - Playtesting the AI.mp4 |
80.43Мб |
unreal-engine-creating-ai-behavior-states.zip |
165.97Мб |