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Название Нереальный холостяк (Pluralsight - Creating AI with Behavior States in Unreal Engine)
Тип Фильм
Размер 2.15Гб
Информация о фильме
Нереальный холостяк (сериал 2015 – ...)
Название Нереальный холостяк (сериал 2015 – ...)
Оригинальное название UnREAL
Год 2015
Страна США
Жанр драма
Режиссёр Питер О’Фаллон, Ута Бризвитц, Лев Л. Спиро, ...
В ролях Бреннан Эллиотт, Шири Эпплби, Констанс Зиммер, Крэйг Бирко, Джеффри Бауэр-Чепман, Джош Келли, Женевьев Бюкнер, Эми Хилл, Фредди Строма, Моника Барбаро
Описание Сериал дает нам возможность взглянуть на абсурд и ужас закулисья реалити-шоу. На съемочной площадке вымышленного шоу Everlasting, сериальной версии реального шоу «Холостяк», участницы в попытке устранить конкуренток предлагают секс, молодую женщину фактически держат заложницей на съемочной площадке, пока у нее дома разворачивается семейная трагедия, а афроамериканкам сообщают, что они останутся в шоу только при условии следования расистским стереотипам…
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01 - Course Overview - Course Overview.mp4 5.07Мб
02 - Creating AI Perception and the Basics of AI States - Designing an Enemy AI.mp4 10.71Мб
03 - Creating AI Perception and the Basics of AI States - Adding Input Actions for Player Movement.mp4 32.87Мб
04 - Creating AI Perception and the Basics of AI States - Implementing Player Movement Modes.mp4 56.25Мб
05 - Creating AI Perception and the Basics of AI States - Adding a Tactical Camera Mode.mp4 55.04Мб
06 - Creating AI Perception and the Basics of AI States - Adding Input Actions for the Tactical Camera.mp4 44.01Мб
07 - Creating AI Perception and the Basics of AI States - Implementing Tactical Camera Zoom.mp4 58.48Мб
08 - Creating AI Perception and the Basics of AI States - Toggling the Tactical Camera Between Characters.mp4 81.56Мб
09 - Creating AI Perception and Stimuli - Adding the AI Perception Component and Registering Stimuli.mp4 32.30Мб
10 - Creating AI Perception and Stimuli - Making the Player Character Generate Stimuli.mp4 43.27Мб
11 - Creating AI Perception and Stimuli - Adding Audio to Contextualize Stimuli for the Player.mp4 54.37Мб
12 - Creating the State Machine and Awareness System - Creating the State Machine Framework in Behavior Tree.mp4 37.63Мб
13 - Creating the State Machine and Awareness System - Gathering Stimuli Data with the Perception Updated Event.mp4 55.73Мб
14 - Creating the State Machine and Awareness System - Check for New Stimulus within the Perception Data.mp4 47.90Мб
15 - Creating the State Machine and Awareness System - Creating Looping Events for Adding Awareness.mp4 34.68Мб
16 - Creating the State Machine and Awareness System - Setting Awareness Variables and Adding Awareness by Sense.mp4 31.14Мб
17 - Creating the State Machine and Awareness System - Adding Awareness by Hearing Based on AI State.mp4 42.16Мб
18 - Creating the State Machine and Awareness System - Initializing the Awareness System and Blackboard Keys.mp4 27.94Мб
19 - Creating the State Machine and Awareness System - Setting the State Based on Awareness.mp4 44.98Мб
20 - Creating the State Machine and Awareness System - Transitioning the AI State and Tracking Escalation.mp4 46.93Мб
21 - Creating the State Machine and Awareness System - Creating Looping Event Checks for Awareness Cooldown.mp4 57.93Мб
22 - Creating the State Machine and Awareness System - Cooling Down Awareness with a Timer Function.mp4 41.75Мб
23 - Creating the State Machine and Awareness System - Setting up a Stat Debugger and Testing the Basic Awareness.mp4 51.40Мб
24 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Point Actor Class.mp4 47.90Мб
25 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Path Actor Class.mp4 56.94Мб
26 - Creating the Patrolling State and Patrol Paths - Improving the Patrol Path Construction Script for Design.mp4 68.84Мб
27 - Creating the Patrolling State and Patrol Paths - Adding Patrolling State Branches to the Behavior Tree.mp4 27.18Мб
28 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Movement in the Patrol Task.mp4 48.18Мб
29 - Creating the Patrolling State and Patrol Paths - Implementing Patrol Point Loops in the Patrol Task.mp4 24.50Мб
30 - Creating the Patrolling State and Patrol Paths - Creating the Patrol Facing Service.mp4 29.73Мб
31 - Creating the Patrolling State and Patrol Paths - Creating the Wait on Patrol Task and Testing State Behavior.mp4 61.90Мб
32 - Creating the Suspicious State - Initializing the Suspicious Task.mp4 20.95Мб
33 - Creating the Suspicious State - Creating Reactive Behavior in the Suspicious Task.mp4 51.04Мб
34 - Creating the Suspicious State - Playing AIVO.mp4 40.48Мб
35 - Creating the Suspicious State - Testing the Suspicious State.mp4 44.42Мб
36 - Creating the Searching State - Creating the Search Point Actor Class.mp4 53.21Мб
37 - Creating the Searching State - Using Search Point Actors in the Game Level.mp4 46.77Мб
38 - Creating the Searching State - The Searching State in the Behavior Tree.mp4 37.14Мб
39 - Creating the Searching State - Creating the Move to Stimulus Task.mp4 43.28Мб
40 - Creating the Searching State - Finding the Nearest Search Point to the Enemy AI.mp4 51.40Мб
41 - Creating the Searching State - Creating the Move to Search Point Task.mp4 33.32Мб
42 - Creating the Searching State - Simulating a Search Area Using Search Sub Points.mp4 49.88Мб
43 - Creating the Searching State - Implementing Cooldown and Testing the Searching State in Game.mp4 74.98Мб
44 - Adjusting the Hostile State and Playtesting the AI - Adjusting the Hostile State.mp4 47.19Мб
45 - Adjusting the Hostile State and Playtesting the AI - Playtesting the AI.mp4 80.43Мб
unreal-engine-creating-ai-behavior-states.zip 165.97Мб
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