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[TGx]Downloaded from torrentgalaxy.to .txt |
585б |
0 |
70б |
001 Section Overview_en.srt |
422б |
001 Section Overview_en.srt |
347б |
001 Section Overview_en.srt |
287б |
001 Section Overview_en.srt |
492б |
001 Section Overview_en.srt |
244б |
001 Section Overview_en.srt |
372б |
001 Section Overview_en.srt |
274б |
001 Section Overview_en.srt |
250б |
001 Section Overview.mp4 |
3.41Мб |
001 Section Overview.mp4 |
2.94Мб |
001 Section Overview.mp4 |
2.82Мб |
001 Section Overview.mp4 |
2.46Мб |
001 Section Overview.mp4 |
2.17Мб |
001 Section Overview.mp4 |
2.00Мб |
001 Section Overview.mp4 |
1.96Мб |
001 Section Overview.mp4 |
1.88Мб |
002 Basic Character with Controls and Camera Follow_en.srt |
21.95Кб |
002 Basic Character with Controls and Camera Follow.mp4 |
195.18Мб |
002 Generating Noise Through Code_en.srt |
7.60Кб |
002 Generating Noise Through Code.mp4 |
79.56Мб |
002 Introduction to Physics_en.srt |
5.29Кб |
002 Introduction to Physics.mp4 |
51.70Мб |
002 Math with Unity_en.srt |
5.77Кб |
002 Math with Unity.mp4 |
42.19Мб |
002 Ray cast_ how to cast and visualize a ray_en.srt |
10.68Кб |
002 Ray cast_ how to cast and visualize a ray.mp4 |
83.68Мб |
002 What are Quaternions and Euler Angles__en.srt |
7.21Кб |
002 What are Quaternions and Euler Angles_.mp4 |
56.26Мб |
002 What is a vector__en.srt |
9.11Кб |
002 What is a vector_.mp4 |
17.66Мб |
002 What is Trigonometry and Pythagorean theorem_en.srt |
11.06Кб |
002 What is Trigonometry and Pythagorean theorem.mp4 |
77.94Мб |
003 Converting from Quaternions to Euler angles and vice versa_en.srt |
4.33Кб |
003 Converting from Quaternions to Euler angles and vice versa.mp4 |
33.56Мб |
003 Getting a vector8217s length or magnitude_en.srt |
6.82Кб |
003 Getting a vector’s length or magnitude.mp4 |
47.21Мб |
003 Getting the angle of an object through a vector_en.srt |
4.43Кб |
003 Getting the angle of an object through a vector.mp4 |
8.86Мб |
003 Make a guard that patrols and rotates based on facing direction_en.srt |
9.60Кб |
003 Make a guard that patrols and rotates based on facing direction.mp4 |
87.80Мб |
003 Math Operators_en.srt |
9.00Кб |
003 Math Operators.mp4 |
55.04Мб |
003 Return an angle based on the angle the ray_en.srt |
9.51Кб |
003 Return an angle based on the angle the ray.mp4 |
84.71Мб |
003 RigidBodies_en.srt |
11.02Кб |
003 RigidBodies.mp4 |
84.26Мб |
003 The Difference Between Certain Types of Noise_en.srt |
11.55Кб |
003 The Difference Between Certain Types of Noise.mp4 |
101.73Мб |
004 Calculating a deflection based off a ray's impact angle_en.srt |
6.18Кб |
004 Calculating a deflection based off a ray's impact angle.mp4 |
61.61Мб |
004 Change color of guard's spotlight when detected_en.srt |
18.87Кб |
004 Change color of guard's spotlight when detected.mp4 |
191.38Мб |
004 Colliders and Triggers_en.srt |
11.14Кб |
004 Colliders and Triggers.mp4 |
94.69Мб |
004 Getting a vector direction through the angle_en.srt |
2.00Кб |
004 Getting a vector direction through the angle.mp4 |
9.97Мб |
004 Manually creating a vector class_en.srt |
9.12Кб |
004 Manually creating a vector class.mp4 |
65.63Мб |
004 Manually Lerping rotations_en.srt |
3.54Кб |
004 Manually Lerping rotations.mp4 |
33.91Мб |
004 Math with the Vector Class_en.srt |
5.16Кб |
004 Math with the Vector Class.mp4 |
38.12Мб |
004 The Math Behind Perlin Noise_en.srt |
5.49Кб |
004 The Math Behind Perlin Noise.mp4 |
15.57Мб |
005 BODMAS_en.srt |
6.44Кб |
005 BODMAS.mp4 |
41.68Мб |
005 Calculating an angle of a triangle given 2 angles_en.srt |
12.62Кб |
005 Calculating an angle of a triangle given 2 angles.mp4 |
109.31Мб |
005 Generating a texture with Perlin Noise_en.srt |
9.04Кб |
005 Generating a texture with Perlin Noise.mp4 |
92.26Мб |
005 Lerping the color change and giving a small time gap before being detected_en.srt |
8.76Кб |
005 Lerping the color change and giving a small time gap before being detected.mp4 |
101.37Мб |
005 Moving an Object Along a Vector_en.srt |
7.63Кб |
005 Moving an Object Along a Vector.mp4 |
60.96Мб |
005 Physics Materials_en.srt |
3.57Кб |
005 Physics Materials.mp4 |
25.26Мб |
005 The math of Light reflections_en.srt |
7.50Кб |
005 The math of Light reflections.mp4 |
71.00Мб |
005 Using Atan to Calculate Radians and convert them to Quaternions_en.srt |
6.12Кб |
005 Using Atan to Calculate Radians and convert them to Quaternions.mp4 |
52.57Мб |
006 Adding a win and lose screen_en.srt |
17.69Кб |
006 Adding a win and lose screen.mp4 |
173.11Мб |
006 Basic physics based game demo_en.srt |
23.05Кб |
006 Basic physics based game demo.mp4 |
225.82Мб |
006 Creating a laser minigame with ray casts_en.srt |
19.00Кб |
006 Creating a laser minigame with ray casts.mp4 |
222.47Мб |
006 Difference between Atan and atan2_en.srt |
14.30Кб |
006 Difference between Atan and atan2.mp4 |
141.77Мб |
006 Generating a Mesh with Perlin Noise_en.srt |
7.30Кб |
006 Generating a Mesh with Perlin Noise.mp4 |
76.78Мб |
006 Getting distances between two objects_en.srt |
13.18Кб |
006 Getting distances between two objects.mp4 |
97.42Мб |
006 Making an object look at another through trigonometry_en.srt |
11.09Кб |
006 Making an object look at another through trigonometry.mp4 |
101.91Мб |
006 Unity Built-in Math Functions_en.srt |
5.35Кб |
006 Unity Built-in Math Functions.mp4 |
36.04Мб |
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TutsNode.com.txt |
63б |