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01. Cleaning up innacurate markers in camera tracker.mp4 |
208.80Мб |
01. Converting footage to image sequence.mp4 |
55.48Мб |
01. Explanation of scene referred color space.mp4 |
34.59Мб |
01. Introduction to blender.mp4 |
40.20Мб |
01. Optimal cycles render settings for rendering project.mp4 |
106.63Мб |
01. Orienting our 3d scene.mp4 |
258.74Мб |
01. Working with blenders color management node.mp4 |
153.68Мб |
02. Explanation of why scene referred workflow is important in compositing.mp4 |
141.84Мб |
02. Important things to know before filming.mp4 |
29.36Мб |
02. Overview of blenders camera tracker.mp4 |
112.01Мб |
02. Refining our camera solve part 1.mp4 |
276.70Мб |
02. Using procedural fire shader and placing it in our scene.mp4 |
200.15Мб |
03. Creating glare and colorizing footage based on flame color in compositor.mp4 |
191.87Мб |
03. Refining our camera solve part 2.mp4 |
180.28Мб |
03. Tracking our footage.mp4 |
102.02Мб |
03. Tweaking procedural fire shader settings to increase realism.mp4 |
245.50Мб |
04. Adding different colored flames.mp4 |
243.04Мб |
04. Color grading our composite and redistorting our cg elements.mp4 |
151.37Мб |
04. Refining our camera solve part 3.mp4 |
238.54Мб |
04. Tweaking our tracking markers.mp4 |
244.41Мб |
05. Adding lens dirt elements.mp4 |
216.41Мб |
05. Tweaking fire scaling.mp4 |
154.59Мб |
05. Using a more automated approach.mp4 |
204.69Мб |
06. Controlling our lens dust effect.mp4 |
125.46Мб |
06. Creating holdout geometry for masking.mp4 |
194.24Мб |
07. Adding glare to increase realism.mp4 |
256.59Мб |
08. Creating film grain.mp4 |
98.10Мб |
09. Tweaking film grain settings in compositor.mp4 |
141.14Мб |
footage.mov |
10.60Мб |