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                    | 00_Introduction.mp4 | 65.50Мб | 
                
                    | A_01_After subdiv model collapses.mp4 | 52.43Мб | 
                
                    | A_02_Selecting a loop.mp4 | 8.48Мб | 
                
                    | A_03_Supporting loops dont follow my main loop.mp4 | 27.99Мб | 
                
                    | A_04_Z-Fighting.mp4 | 17.17Мб | 
                
                    | A_05_Seams.mp4 | 19.98Мб | 
                
                    | A_06_Wrinkles.mp4 | 28.22Мб | 
                
                    | A_07_Should I avoid poles.mp4 | 115.72Мб | 
                
                    | A_08_Adding loops to curved surfaces.mp4 | 52.49Мб | 
                
                    | A_09_Adding detail in just one place.mp4 | 67.20Мб | 
                
                    | B_01_Invisible polygons.mp4 | 12.81Мб | 
                
                    | B_02_Faceted look.mp4 | 11.05Мб | 
                
                    | B_03_Autosmooth is locked.mp4 | 11.50Мб | 
                
                    | B_04_Smooth shading is too smooth.mp4 | 22.01Мб | 
                
                    | B_05_Smooth shading is flat.mp4 | 17.03Мб | 
                
                    | B_06_Change bevel profile without editing polys.mp4 | 14.42Мб | 
                
                    | C_01_Cutting details into curved surfaces.mp4 | 143.24Мб | 
                
                    | C_02_Half car half pancake.mp4 | 205.69Мб | 
                
                    | C_03_Revert subdivision.mp4 | 45.15Мб | 
                
                    | C_04_Im still getting subdivision pinching.mp4 | 265.13Мб | 
                
                    | C_05_Triangular wedge.mp4 | 72.28Мб | 
                
                    | D_01_Icons and patterns.mp4 | 73.16Мб | 
                
                    | D_02_Bend high poly cable like a spline.mp4 | 30.49Мб | 
                
                    | D_03_Smooth out wires.mp4 | 63.69Мб | 
                
                    | E_01_Flat ngon surface is glitchy.mp4 | 18.41Мб | 
                
                    | E_02_ZBrush doesnt read Blender ngons.mp4 | 25.46Мб | 
                
                    | E_03_Model deforms in ugly way.mp4 | 45.18Мб | 
                
                    | E_04_My mesh full of ngons.mp4 | 47.70Мб | 
                
                    | E_05_All quad doesnt bevel well.mp4 | 45.33Мб | 
                
                    | F_01_Do I have to mesh everything.mp4 | 50.45Мб | 
                
                    | F_02_Rotary details - mesh level.mp4 | 109.13Мб | 
                
                    | F_03_Rotary details - object level.mp4 | 43.80Мб | 
                
                    | F_04_Automotive curves arent smooth enough.mp4 | 31.54Мб | 
                
                    | F_05_Map highpoly mesh to curved surface.mp4 | 32.36Мб | 
                
                    | F_06_Modifiers dont work as expected.mp4 | 40.92Мб | 
                
                    | F_07_Deform compound object.mp4 | 23.95Мб | 
                
                    | F_08_Make geometry thicker.mp4 | 51.92Мб | 
                
                    | F_09_Mirrored mesh intersects itself.mp4 | 31.14Мб | 
                
                    | F_10_Mirror slicing plane.mp4 | 11.87Мб | 
                
                    | G_01_How to slice panel.mp4 | 47.82Мб | 
                
                    | G_02_Boolean non water tight.mp4 | 132.44Мб | 
                
                    | G_03_Boolean workflow is inefficient.mp4 | 101.27Мб | 
                
                    | G_04_How do you integrate plugs.mp4 | 76.07Мб | 
                
                    | G_05_Kitbash object looks out of place.mp4 | 66.33Мб | 
                
                    | G_06_High poly boolean makes beveling impossible.mp4 | 44.68Мб | 
                
                    | G_07_Subdiv after boolean.mp4 | 46.33Мб | 
                
                    | G_08_Model indentation.mp4 | 46.21Мб | 
                
                    | H_01_Problem with wide bevels.mp4 | 50.43Мб | 
                
                    | H_02_Artifacts after beveling part 1.mp4 | 101.55Мб | 
                
                    | H_03_Artifacts after beveling part 2.mp4 | 45.69Мб | 
                
                    | H_04_Impossible to bevel.mp4 | 66.26Мб | 
                
                    | H_05_Variable radius fillets Blender.mp4 | 91.54Мб | 
                
                    | I_01_No1 problem of all time.mp4 | 36.63Мб | 
                
                    | I_02_Align faces between objects.mp4 | 41.08Мб | 
                
                    | J_01_Object light leak.mp4 | 37.16Мб | 
                
                    | J_02_Mesh intersection.mp4 | 34.27Мб | 
                
                    | K_01_Straighten an edge.mp4 | 17.30Мб | 
                
                    | K_02_Lofting shapes.mp4 | 100.86Мб | 
                
                    | K_03_Multi-angled groove.mp4 | 92.05Мб | 
                
                    | K_04_Swap the mesh.mp4 | 42.43Мб | 
                
                    | L_01_Reducing polycount on a cylinder.mp4 | 50.13Мб | 
                
                    | L_02_How to extract piece of mesh.mp4 | 67.11Мб | 
                
                    | L_03_Extracting from a subd mesh.mp4 | 137.50Мб | 
                
                    | L_04_Meshed text is horrible.mp4 | 37.70Мб | 
                
                    | L_05_Optimize a quad mesh without altering curvature.mp4 | 19.56Мб | 
                
                    | M_01_Mesh has too many polygons.mp4 | 240.60Мб | 
                
                    | M_02_wth is with my scene.mp4 | 27.27Мб | 
                
                    | M_03_Move compound objects with modifiers.mp4 | 39.66Мб | 
                
                    | MIFH Extra Assorted Levels of Glitch.zip | 18.31Мб | 
                
                    | MIFH Project Files.zip | 48.07Мб | 
                
                    | N_01_Exported mesh looks not as intended.mp4 | 77.75Мб | 
                
                    | O_01_Model detailed cutouts.mp4 | 41.22Мб | 
                
                    | O_02 Rotate topology 45 degrees.mp4 | 15.41Мб | 
                
                    | O_03_Model structural frame part 1.mp4 | 53.28Мб | 
                
                    | O_04_Model structural frame part 2.mp4 | 31.63Мб | 
                
                    | O_05_Model structural frame part 3.mp4 | 20.63Мб | 
                
                    | O_06_Making corners part 1 - modeling a 90 corner.mp4 | 29.87Мб | 
                
                    | O_07_Making corners part 2 - more corners.mp4 | 31.16Мб | 
                
                    | O_08_Making corners part 3 - random angled corners.mp4 | 33.02Мб | 
                
                    | O_09_Making corners part 4 - procedural corners.mp4 | 79.35Мб | 
                
                    | O_10_Making corners part 5 - an angled frame.mp4 | 53.40Мб | 
                
                    | P_01_Model looks different on render.mp4 | 53.61Мб | 
                
                    | P_02_Projected topology is screwed.mp4 | 13.53Мб | 
                
                    | P_03_The file is corrupted.mp4 | 11.59Мб | 
                
                    | Ref_01_Reducing polycount.mp4 | 115.31Мб | 
                
                    | WTH_01_Everything is cloth.mp4 | 18.47Мб | 
                
                    | WTH_02_What the.mp4 | 10.51Мб |