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00 Textbook.pdf |
7.62Мб |
00 Textbook - KindleDX.pdf |
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00 Textbook - Sony505.pdf |
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01 Archetype summary.pdf |
66.19Кб |
02 Flashcards.pdf |
395.17Кб |
03 Sage Supplement.pdf |
536.66Кб |
03 Sage Supplement Files.zip |
1.29Мб |
3D Game Engine Architecture - Eberly - Morgan Kaufmann (2005).pdf |
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3D Geometry Tutorials - Geometric Tools (2008).rar |
11.27Мб |
3D Math Primer for Graphics and Game Development - Dunn, Parberry - Wordware (2002).pdf |
12.48Мб |
A Beginners Guide to Graph Theory 2e - Wallis - Birkhauser (2007).pdf |
3.03Мб |
Agile Principles Patterns and Practices In C# - Martin - Prentice Hall (2007) - From HTML.pdf |
12.97Мб |
AI for Game Developers - Bourg, Seeman - O'Reilly (2004).pdf |
5.49Мб |
AI for Game Developers - Bourg, Seeman - O'Reilly (2004) - Examples.rar |
5.49Мб |
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003).chm |
3.18Мб |
AI Game Engine Programming - Schwab - Charles River Media (2004).pdf |
76.63Мб |
Algorithmic Graph Theory - Joyner, Nguyen, Cohen - Creative Commons (2011).pdf |
5.01Мб |
An Introduction To Linear Algebra - Kuttler (2010).pdf |
2.56Мб |
An Introduction to Modern Mathematical Computing with Maple - Borwein, Skerritt - Springer (2011).pdf |
4.36Мб |
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub |
38.82Мб |
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi |
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A Problem Course in Mathematical Logic - Bilaniuk - Creative Commons (2003).pdf |
726.20Кб |
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006).pdf |
5.26Мб |
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006) - Source Code.rar |
1.50Мб |
Beautiful Code - (O'Reilly 2007).pdf |
4.04Мб |
Beautiful Data - (O'Reilly 2009).pdf |
12.57Мб |
Beginning 3D Game Development with Unity - Blackman - Apress (2011).pdf |
24.39Мб |
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4.22Мб |
Beginning Game Development with Python and Pygame - McGugan - Apress (2007).pdf |
8.10Мб |
Beginning Game Level Design - Feil, Scattergood - Course Tech (2005).pdf |
5.47Мб |
Beginning iPhone Games Development - Apress (2010).pdf |
12.44Мб |
Beginning Java SE 6 Game Programming 3e - Harbour - Course Tech (2012).pdf |
4.12Мб |
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60.86Мб |
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5.48Мб |
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2.69Мб |
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2.86Мб |
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39.07Мб |
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239.35Кб |
C# 2010 and the .NET 4 Platform 5e - Troelsen - Apress (2010).pdf |
22.70Мб |
C# 4.0 Unleashed - Smet - Sams (2011).pdf |
56.26Мб |
C# Game Programming For Serious Game Creation - Schuller - Course Tech (2011).pdf |
5.61Мб |
C++ for Everyone 2e - Horstmann - Wiley (2012).pdf |
27.13Мб |
C++ for Programmers - Deitel - Deitel (2009).chm |
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C++ for Programmers - Examples - Deitel - Deitel (2009).zip |
581.85Кб |
C++ How to Program - Dietel - Prentice Hall (2011) .pdf |
56.21Мб |
Calculus 7e - Stewart - Brooks-Cole (2012).pdf |
53.94Мб |
Calculus for AP Early Trancendentals - Rogawski, Cannon - Freeman (2012).pdf |
73.25Мб |
Calculus Without Limits - Almost - Sparks - Self-Published (2005).pdf |
2.10Мб |
Canvas Pocket Reference - Flanagan - O'Reilly (2011).pdf |
5.72Мб |
Chapter01.pdf |
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Chapter02.pdf |
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Chapter03.pdf |
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Chapter04.pdf |
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Chapter05.pdf |
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Chapter06.pdf |
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Chapter07.pdf |
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Chapter08.pdf |
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Chapter09.pdf |
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Chapter10.pdf |
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Chapter11.pdf |
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Chapter12.pdf |
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Chapter13.pdf |
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Chris Crawford on Game Design - Crawford - New Riders (2003).chm |
2.15Мб |
Clean Code - A Handbook of Agile Software Craftsmanship - Martin - Prentice Hall (2009).pdf |
3.61Мб |
Clever Alogrithms (Not so clever code) - Brownlee (2011).pdf |
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10.44Мб |
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Cocoa Fundamentals - Apple (2010).pdf |
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Cocoa Recipes for Mac OS X - Peachpit (2010) .pdf |
4.66Мб |
College Physics 9e - Serway, Vuille - Brooks-Cole (2011).pdf |
82.89Мб |
Combinatorics The Rota Way - Rota, Kunk, Yan - Cambridge (2009).pdf |
2.17Мб |
Computer Organization And Design The Hardware Software Interface - Patterson, Hennessy - Morgan Kaufmann (2005).pdf |
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Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009).pdf |
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Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009) - Source Code.zip |
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Concepts of Programming Languages.pdf |
212.02Мб |
Core Techniques and Algorithms in Game Programming - Dalmau - New Riders (2003).pdf |
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2.60Мб |
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21.78Мб |
DAFX - Digital Audio Effects - Zolzer - Wiley (2002) .pdf |
24.29Мб |
Data Structures for Game Programmers - Penton - Premier (2003).pdf |
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Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to PDF version).pdf |
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Dive Into Python 3 - Pilgram - Creative Commons (2009).pdf |
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Dive Into Python 3 - Pilgram - Creative Commons (2009) - Examples.zip |
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DSLs in Action - Ghosh - Manning (2011).pdf |
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Eloquent JavaScript - No Starch (2011).pdf |
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Eloquent Ruby - Olson (Addison Wesley 2011).pdf |
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Engineering Mathematics 6e - Bird - Newnes (2010).pdf |
3.79Мб |
Erlang and OTP in Action - Logan, Merrit, Carlsson - Manning (2010).pdf |
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Erlang Programming - Cesarini, Thompson - O'Reilly (2009).pdf |
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Extream Programming Explained Embrace Change 1e - Beck - Creative Commons (2000).pdf |
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Extream Programming Explained Embrace Change 2e - Beck - Creative Commons (2005).chm |
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Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf |
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flask-docs.pdf |
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Game Architecture and Design - Rollings, Morris - New Riders (2004).pdf |
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Game Character Design Complete - Franson, Thomas - Course Tech (2007).pdf |
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Game Design Foundations - Pedersen - Wordware (2003).chm |
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Game Design Theory and Practice - Rouse - Wordware (2005).chm |
32.16Мб |
Game Physics - Eberly - Morgan Kaufmann (2004).pdf |
68.82Мб |
Game Programming Golden Rules - Brownlow - Charles River (2004).pdf |
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Guide to Assembly Language - Streib - Springer (2011).pdf |
1.71Мб |
Guide to Networks, 5th ed.pdf |
36.97Мб |
Hackers and Painters - Graham (O'Reilly 2010).pdf |
1.79Мб |
Hands-on Python Tutorial - Harrington - Loyola (2011).pdf |
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Haskell Language Report 2010.pdf |
1.43Мб |
Head First Object Oriented Analysis and Design - McLaughlin, Pollice, West - O'Reilly (2007).pdf |
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Head First Object Oriented Analysis and Design - O'Reilly (2007).pdf |
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Head First Python - Barry - O'Reilly (2011).pdf |
28.20Мб |
HTML5 and CSS3 - Hogan - Pragmatic (2010).pdf |
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HTML5 and CSS3 - Hogan - Pragmatic (2010) - Code.zip |
43.20Мб |
HTML5 for Web Designers - Keith - A Book Apart (2010).pdf |
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Inside Smalltalk Vol 1 - LaLonde, Pugh - Prentice-Hall (1990).pdf |
18.29Мб |
Inside Smalltalk Vol 2 - LaLonde, Pugh - Prentice-Hall (1990).pdf |
18.60Мб |
Introducing Maya 2011 - Derakhshani - Sybex (2010).pdf |
18.55Мб |
Introducing Maya 2011 - Derakhshani - Sybex (2010) - Resource Disk.iso.zip |
169.11Мб |
Introducing Mudbox - Kermanikian - Wiley (2010).pdf |
32.79Мб |
Invent Your Own Computer Games with Python 2e - Sweigart - Creative Commons (2010).pdf |
4.88Мб |
Java and Mac OS X Developer Reference - Wiley (2010).pdf |
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Java - How to program 9e - Deitel - Deitel (2012).pdf |
20.89Мб |
Jewish Problems - Khovanova, Radul - MIT (2011).pdf |
341.53Кб |
jQuery.1.4.Reference.Guide - Packtpub (2010).pdf |
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jQuery 1.4 Reference Guide - Packtpub (2010).pdf |
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jQuery in Action - Manning (2008).pdf |
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jQuery Pocket Reference - O'Reilly (2011).pdf |
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jQuery Recipes - A Problem Solution Approach - Apress (2010).pdf |
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jQuery - Recipes a Problem Solution Approach - Apress (2010).pdf |
4.69Мб |
Kluwer.Academic.The.Verilog.Hardware.Description.Language.Fifth.Edition.pdf |
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Land of Lisp - Barski (No Starch Press 2011).pdf |
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Learn Cocoa on the Mac - Apress (2010).pdf |
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Learn C on the Mac - Apress (2009).pdf |
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Learn HTML and CSS with w3schools - Wiley (2010).pdf |
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Learning Go - Gieben (2011).pdf |
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Learning Objective-C 2.0 - Addison-Wesly (2011).pdf |
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Learning Python 4e - Lutz - O'Reilly (2009).pdf |
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Learning XNA 4.0 - Reed - O'Reilly (2011).pdf |
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Learn Objective–C on the Mac - Apress (2009).pdf |
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Learn Python The Hard Way 2e - Zed Shaw - (2011).pdf |
750.79Кб |
Learn to Tango with D - Bell, Igesund, Kelly, Parker - Apress (2007).pdf |
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Learn You a Haskell for Great Good - Lipovaca - No Starch (2011).pdf |
15.37Мб |
Linear Algebra and Its Applications 4e - Lay - Addison-Wesley (2012).pdf |
8.56Мб |
Linear Algebra and Its Applications 4e - Stang - Thompson (2006).pdf |
13.00Мб |
Linear Algebra in 25 Lectures - Denton, Waldron - Creative Commons (2011).pdf |
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Mac Programming for Absolute Beginners - Apress - (2011).pdf |
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Mano,Kime - Logic and Computer Design Fundamentals 3e - part I.pdf |
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Mano,Kime - Logic and Computer Design Fundamentals 3e - part II.pdf |
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Mastering Autodesk Maya 2011 - Keller - Wiley (2010).pdf |
33.09Мб |
Mastering Autodesk Maya 2011 - Keller - Wiley (2010) - Project Files.rar |
417.62Мб |
Mathematics and Physics for Programmers - Pallai - Charles River (2005).pdf |
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Mathematics for 3D Game Programming and Computer Graphics 2e - Lengyel - Charles River (2004).pdf |
15.52Мб |
Metaprogramming Ruby - Perrotta (Pragmatic 2010).pdf |
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Microsoft Visual Studio 2010 Unleashed - Snell, Powers - Sams (2010).pdf |
39.04Мб |
MIT CS 6.001 Lecture Notes.zip |
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Modern Perl - Warden - Chromatic (2010).pdf |
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MS 10226A - Programming in C# with Visual Studio 2010 - Lab Manual.pdf |
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MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol1.pdf |
31.11Мб |
MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol2.pdf |
22.32Мб |
Multi-Threaded Game Engine Design - Harbour - Course Tech (2011).pdf |
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Objective-C - Apple (2010).pdf |
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Objective-C Developer Reference - Wiley (2011).pdf |
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Objective-C for Absolute Beginners - Apress - (2010).pdf |
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Objective-C Phrasebook - Addley-Weston (2011).pdf |
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Objective-C Phrasebook - Addley-Weston (2011).pdf |
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Objective-C Visual QuickStart Guide - Holzner - Peachpit (2010).pdf |
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OGRE 3D 1.7 Beginner's Guide - Felix Kerger - Packt (2010).pdf |
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OpenGL Programming Guide for Mac OS X - Apple (2011).pdf |
5.02Мб |
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011).pdf |
5.93Мб |
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011) - Source Code.zip |
10.69Мб |
Pharo by Example - Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf |
8.92Мб |
Physics For Game Programmers - Palmer - Apress (2005).pdf |
4.96Мб |
Physics for Scientists and Engineers with Modern Physics 8e - Serway, Jewett - Brooks-Cole (2010).pdf |
68.94Мб |
Postmortems From GameDeveloper - Grossman - CMP (2003).pdf |
16.00Мб |
Practical Prototype and script.aculo.us - Apress (2008).pdf |
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4.55Мб |
Precalculus 9e - Sullivan - Prentice Hall (2012).pdf |
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Precalculus A Problems-Oriented Approach - Cohen - Thomson (2005).pdf |
10.93Мб |
Precalculus A Right Triangle Approach 4e - Beecher, Penna, Bittinger - Addison-Wesley (2012).pdf |
21.36Мб |
Pro Git.pdf |
3.87Мб |
Programming C# 4.0 6e - Griffiths, Adams, Liberty - O'Reilly (2010).pdf |
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Programming Clojure - Halloway - Pragmatic (2009).pdf |
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Programming Erlang - Armstrong - Pragmatic (2007).pdf |
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Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).epub |
6.38Мб |
Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).pdf |
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Programming in Python 3 2e - Mark Summerfield - Addison Wesley (2009).pdf |
3.15Мб |
Programming in Scala 2e - Artima (2010).pdf |
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Programming Language Pragmatics 2e - Michael Scott - Morgan Kauffman (2006).pdf |
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26.64Мб |
Rails AntiPatterns - Addison-Wesly (2011).pdf |
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Rails Test Prescriptions - Rappin (Pragmatic 2011).pdf |
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Readme.txt |
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Real World Haskell - O’Sullivan, Goerzen, Stewart - O'Reilly (2009).pdf |
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Regular Expressions Cookbook - Goyvaerts, Levithan - OReilly (2009).pdf |
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Ruby Best Practices - O'Reilly (With cover 2009).pdf |
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Ruby on Rails 3 Tutorial - Addison-Wesly (2011).pdf |
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Smalltalk Best Practice Patterns (draft) - Kent Beck - Prentice-Hall (1996).pdf |
243.36Кб |
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21.10Мб |
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24.86Мб |
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19.21Мб |
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Test-Driven Development By Example - Kent Beck (2002).pdf |
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9.53Мб |
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2.77Мб |
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4.87Мб |
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11.78Мб |
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2.94Мб |
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22.01Мб |
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5.65Мб |
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3.35Мб |
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).epub |
2.04Мб |
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).pdf |
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The Quick Python Book 2e - Vernon Ceder - Manning (2010).pdf |
2.89Мб |
The Rails 3 Way 2nd Edition - Addison Wesley (2010).pdf |
8.79Мб |
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6.18Мб |
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1.86Мб |
The Well Grounded Rubyist - Black - Manning (2009).pdf |
5.14Мб |
The Well Grounded Rubyist - Source Code - Black - Manning (2009).zip |
61.04Кб |
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010).pdf |
341.10Мб |
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Multivariable Solutions.zip |
12.17Мб |
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Single Variable Solutions.zip |
28.67Мб |
Typography - Smashing (2011).pdf |
13.26Мб |
Ultimate Game Design Building Game Worlds - Meigs - McGraw-Hill (2003).pdf |
6.59Мб |
Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010).pdf |
14.13Мб |
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Unity Game Development Essentials - Goldstone - Packt (2009).pdf |
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Unity Game Development Essentials - Goldstone - Packt (2009) - Assets and code.zip |
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11.17Мб |
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XNA 4.0 Game Development by Example - Jaegers - Packt (2010).pdf |
10.66Мб |