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1.1 10 Usability Heuristics for User Interface Design.html |
119б |
1.1 Design Critiques Encourage a Positive Culture to Improve Products.html |
111б |
1.1 experiene--empathy-map.pdf |
19.14Мб |
1.1 good-design.fig.html |
111б |
1.1 how-might-we.fig.html |
135б |
1.1 test-assumptions.fig.html |
147б |
1.2 creativity--how-might-we.pdf |
19.14Мб |
1.2 critical-thinking--test-assumptions.pdf |
19.14Мб |
1.2 empathy-map.fig.html |
134б |
1.2 How To Run a Design Critique.html |
124б |
1.2 introduction-good-design.pdf |
19.14Мб |
1.2 usability--heuristic.fig.html |
132б |
1.3 9 Rules For Running A Productive Design Critique.html |
145б |
1.3 usability--heuristic.pdf |
2.66Мб |
1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html |
132б |
1. Crit Feedback.mp4 |
103.36Мб |
1. Empathy Map.mp4 |
19.13Мб |
1. Frame The Problem.mp4 |
18.58Мб |
1. Good Designers.mp4 |
14.19Мб |
1. Heuristic Evaluation.mp4 |
86.66Мб |
1. How To Use This Course.mp4 |
43.94Мб |
1. Introduction.mp4 |
74.88Мб |
1. Introduction.mp4 |
30.89Мб |
1. Introduction.mp4 |
39.67Мб |
1. Introduction.mp4 |
44.44Мб |
1. Introduction.mp4 |
38.79Мб |
1. Introduction.mp4 |
45.57Мб |
1. Introduction.mp4 |
50.43Мб |
1. Introduction.mp4 |
20.87Мб |
1. Introduction.mp4 |
33.99Мб |
1. Introduction.mp4 |
42.89Мб |
1. Introduction.mp4 |
28.74Мб |
1. Moodboards.mp4 |
84.22Мб |
1. Test Assumptions.mp4 |
22.32Мб |
10.1 Exploring Preattentive Attributes.html |
104б |
10.1 Fintech innovation labs as “innovation theatre”.html |
162б |
10.1 The Definition of User Experience (UX).html |
121б |
10.1 When And How To Break A Grid Layout.html |
114б |
10.2 Breaking the Grid on the Web.html |
93б |
10.2 Visual Perception.html |
123б |
10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html |
149б |
10.3 How to Effectively Break Out of the Grid.html |
136б |
10. Break The Grid.mp4 |
45.59Мб |
10. Figma Grids & Constraints.mp4 |
52.89Мб |
10. Innovation Theatre.mp4 |
74.32Мб |
10. Pre Attentive Visual Channels.mp4 |
33.08Мб |
10. Summary.mp4 |
66.36Мб |
10. Summary.mp4 |
42.65Мб |
10. Test.mp4 |
91.32Мб |
10. The Production Line.mp4 |
70.32Мб |
11.1 Design is not a monster you ‘unleash’ to fix the world.html |
169б |
11.2 What makes a knowledgeable, talented, and skilled designer.html |
161б |
11. Design Thinking.mp4 |
69.46Мб |
11. Figma Effects.mp4 |
29.04Мб |
11. Gestalt Psychology.mp4 |
56.59Мб |
11. Summary.mp4 |
54.65Мб |
11. Summary.mp4 |
85.30Мб |
11. Summary.mp4 |
35.01Мб |
12. Figma Styles.mp4 |
29.17Мб |
12. Summary.mp4 |
49.10Мб |
12. Summary.mp4 |
64.87Мб |
12. Thank You.mp4 |
27.38Мб |
13. Figma Components.mp4 |
45.93Мб |
14. Figma Plugins.mp4 |
20.49Мб |
15. Figma Prototyping.mp4 |
25.41Мб |
16. Figma Version Control.mp4 |
17.07Мб |
17. Figma Feedback.mp4 |
14.37Мб |
18. Figma Exporting.mp4 |
23.68Мб |
19. Summary.mp4 |
20.07Мб |
2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html |
124б |
2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html |
137б |
2.1 Art vs Design – A Timeless Debate.html |
126б |
2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html |
160б |
2.1 Design Blog List.doc |
1.95Мб |
2.1 Ice Breakers.html |
118б |
2.1 Inspired Design Decisions Pressing Matters.html |
145б |
2.1 Logically Fallacious.html |
97б |
2.1 Minimalism Not as straightforward as it seems.html |
151б |
2.1 persona.fig.html |
130б |
2.1 Rationalism.html |
105б |
2.1 The Design Sprint.html |
87б |
2.1 usability--audit.fig.html |
128б |
2.1 What if I told you that you don't know how to think.html |
144б |
2.2 creativity--100-things.pdf |
4.45Мб |
2.2 experience-persona.pdf |
19.14Мб |
2.2 golden-ratio.fig.html |
129б |
2.2 Heuristic Evaluation Checklist.pdf |
172.52Кб |
2.2 How Boeing Put the Dream in Dreamliner.html |
150б |
2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html |
130б |
2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html |
156б |
2.2 JOBS TO BE DONE Theory to Practice.html |
94б |
2.2 Logical Fallacies In Design Critiques.html |
136б |
2.2 The Value of Good Design.html |
123б |
2.2 Why Don't Rationalists Win.html |
137б |
2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html |
168б |
2.3 The Book of Knowledge of Ingenious Mechanical Devices.html |
295б |
2.3 The Field Guide to Human-Centered Design.html |
98б |
2.3 usability--audit.pdf |
17.59Мб |
2.4 An Introduction to Design Thinking PROCESS GUIDE.html |
180б |
2.5 Know Your Customers’ “Jobs to Be Done”.html |
120б |
2. Birth of Rationalism.mp4 |
65.44Мб |
2. Change Your Perspective.mp4 |
61.44Мб |
2. Creativity Exercises.mp4 |
36.53Мб |
2. Experience Economy.jpeg |
306.66Кб |
2. Experience Economy.mp4 |
48.12Мб |
2. Figma Getting Started.mp4 |
34.58Мб |
2. Form Vs Function.mp4 |
71.06Мб |
2. Grid System.mp4 |
74.13Мб |
2. Input.mp4 |
78.61Мб |
2. Introduction.mp4 |
47.73Мб |
2. Logical Fallacies.mp4 |
151.42Мб |
2. Make Me Think.mp4 |
66.15Мб |
2. Minimalism.mp4 |
39.70Мб |
2. No Process.mp4 |
23.62Мб |
2. Objective Design.mp4 |
80.08Мб |
2. Other Processes.mp4 |
85.64Мб |
2. Persona.mp4 |
39.51Мб |
2. The First Design.mp4 |
76.23Мб |
2. Usability Audit.mp4 |
61.81Мб |
2. What is Creativity.mp4 |
102.13Мб |
3.1 critical-thinking--user-interview.pdf |
19.15Мб |
3.1 Decisions are largely emotional, not logical.html |
172б |
3.1 Default and Executive Network Coupling Supports Creative Idea Production.html |
114б |
3.1 Dictionary Definition.html |
121б |
3.1 Fast Path to a Great UX – Increased Exposure Hours.html |
106б |
3.1 Fast Path to a Great UX – Increased Exposure Hours.html |
106б |
3.1 Google Fonts.html |
86б |
3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html |
130б |
3.1 journey-map.fig.html |
135б |
3.1 process-plan.fig.html |
140б |
3.1 test-assumptions.fig.html |
140б |
3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html |
180б |
3.1 There’s a design talent shortage – here’s how to capitalize on it.html |
155б |
3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html |
227б |
3.1 your-values.fig.html |
138б |
3.2 A Fundamental Mind Shift For Usability Testing.html |
148б |
3.2 Anatomy of Typography.html |
96б |
3.2 Boeing report highlights human factors no company should ignore.html |
124б |
3.2 creativity--test-assumptions.pdf |
19.14Мб |
3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html |
114б |
3.2 design-process--process-plan.pdf |
19.14Мб |
3.2 experience--journey-map.pdf |
19.14Мб |
3.2 Falling A-level numbers could create a critical shortage of designers.html |
169б |
3.2 How the Great Exhibition of 1851 still influences science today.html |
177б |
3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html |
180б |
3.2 Quick Vid on the History of Thonet's Chair No. 14.html |
149б |
3.2 user-interview.fig.html |
145б |
3.2 what-is-desigh--your-values.pdf |
19.15Мб |
3.3 Interiors Hooked on classics.html |
150б |
3.3 Type Scale.html |
84б |
3.3 what-is-desigh--their-values.pdf |
19.14Мб |
3.4 Golden Ratio Font Calculator.html |
87б |
3.4 their-values.fig.html |
140б |
3. Case Study Tinder.mp4 |
40.02Мб |
3. Creative Brain.mp4 |
89.83Мб |
3. Designer Shortage.mp4 |
78.16Мб |
3. Document Design Process.mp4 |
28.15Мб |
3. Figma Frames.mp4 |
14.11Мб |
3. First UI Designer.mp4 |
50.33Мб |
3. Journey Map.mp4 |
27.31Мб |
3. Less But Better.mp4 |
52.16Мб |
3. Perspective Suppressors.mp4 |
64.50Мб |
3. Post Rational.mp4 |
62.15Мб |
3. Research Values.mp4 |
27.42Мб |
3. Situationism.mp4 |
82.28Мб |
3. Test Assumptions.mp4 |
18.21Мб |
3. The New Art.mp4 |
66.81Мб |
3. Thonets chair.mp4 |
49.72Мб |
3. Typography.mp4 |
168.25Мб |
3. Usability Testing.mp4 |
81.85Мб |
3. Usability Testing.mp4 |
139.24Мб |
3. User Interview.mp4 |
17.37Мб |
4.1 10 Usability Heuristics for User Interface Design.html |
119б |
4.1 Adobe Color.html |
85б |
4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html |
160б |
4.1 experience--storyboard.pdf |
1.19Мб |
4.1 feature-matrix.fig.html |
138б |
4.1 In theory The Death of the Author.html |
136б |
4.1 Stevens's power law.html |
112б |
4.1 The Demise of 'Form Follows Function'.html |
119б |
4.1 The digital age could spell a workplace revolution – for better or worse.html |
175б |
4.1 The most undervalued skill Lateral thinking.html |
109б |
4.1 user-interview.fig.html |
145б |
4.1 what-is-deigh--jobs.pdf |
19.14Мб |
4.1 What is the framework for innovation Design Council's evolved Double Diamond.html |
171б |
4.1 Yale's 1953 goal study.html |
100б |
4.2 creativity--feature-matrix.pdf |
19.14Мб |
4.2 critical-thinking--user-interview.pdf |
19.14Мб |
4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html |
174б |
4.2 If Your Goal Is Success, Don’t Consult These Gurus.html |
140б |
4.2 jobs.fig.html |
131б |
4.2 Louis H. Sullivan.html |
150б |
4.2 storyboard.fig.html |
134б |
4.3 ux myths.html |
81б |
4.3 what-is-deigh--jobs.fig.zip |
322.51Кб |
4. Another User Interview.mp4 |
18.06Мб |
4. Click Testing.mp4 |
30.94Мб |
4. Colour Scheme.mp4 |
94.45Мб |
4. Critical Thinking.mp4 |
57.24Мб |
4. Death of The Author.mp4 |
43.56Мб |
4. Designers Remorse.mp4 |
75.07Мб |
4. Design Process.mp4 |
39.45Мб |
4. Division of Labour.mp4 |
74.73Мб |
4. Feature Matrix.mp4 |
19.93Мб |
4. Figma Shapes.mp4 |
16.71Мб |
4. Form Follows Function.mp4 |
65.46Мб |
4. How We See.mp4 |
49.16Мб |
4. Job Title.mp4 |
87.50Мб |
4. Life Coaches in Design.mp4 |
60.78Мб |
4. Powerpoint Kills.mp4 |
64.97Мб |
4. Removing Things.mp4 |
40.76Мб |
4. Storyboarding.mp4 |
44.69Мб |
4. Usability Audit.mp4 |
70.84Мб |
5.1 creativity--red-routes.pdf |
1.48Мб |
5.1 Design can't solve all our problems, so stop pretending it can.html |
139б |
5.1 dribbble.html |
82б |
5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html |
135б |
5.1 How not to be ignorant about the world Hans and Ola Rosling.html |
104б |
5.1 How to Incorporate Postmodern Design into Your New Mobile App.html |
145б |
5.1 Stacie Woolsey.html |
94б |
5.1 Websites Need to be Predictable, Not Boring.html |
128б |
5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html |
106б |
5.2 How We Lie to Ourselves With Charts.html |
104б |
5.2 Make Your Own Masters.html |
96б |
5.2 Randy Olson gives lecture on science communication.html |
104б |
5.2 red-routes.fig.html |
134б |
5.2 Skeuomorphic Design Don' t Apply It Blindly.html |
116б |
5.3 The Problem With Flat Design, According To A UX Expert.html |
150б |
5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html |
166б |
5.3 Web design is now completely boring.html |
110б |
5. Adding Depth.mp4 |
17.59Мб |
5. Affordances.mp4 |
68.82Мб |
5. Be Unique.mp4 |
72.55Мб |
5. Colour Perception.mp4 |
34.20Мб |
5. Data Driven Design.mp4 |
101.57Мб |
5. Figma Fill & Stroke.mp4 |
58.12Мб |
5. Flat Vs Skeuomorphic.mp4 |
47.03Мб |
5. Make it Pretty.mp4 |
49.58Мб |
5. Mental Models.mp4 |
59.38Мб |
5. Postmodernism.mp4 |
89.40Мб |
5. Process Problems.mp4 |
50.22Мб |
5. Red Routes.mp4 |
14.93Мб |
5. Support Group.mp4 |
63.52Мб |
5. Surveys.mp4 |
18.54Мб |
5. What's Easy.mp4 |
54.32Мб |
5. When To Use Design.mp4 |
47.64Мб |
6.1 critical-thining-competative-analysis.pdf |
19.15Мб |
6.1 design-brief.fig.html |
139б |
6.1 design-system.fig.html |
130б |
6.1 Emotion & Design Attractive things work better.html |
122б |
6.1 Homage vs. Design Plagiarism.html |
119б |
6.1 How Cognitive Fluency Affects Decision Making.html |
156б |
6.1 Site Flow.html |
124б |
6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html |
172б |
6.1 UI Patterns.html |
92б |
6.1 Why so much “science” used in design is bs.html |
109б |
6.2 competative-analysis.fig.html |
149б |
6.2 First Rule of Usability Don't Listen to Users.html |
139б |
6.2 information--architecture.fig.html |
149б |
6.2 The Aesthetic-Usability Effect.html |
121б |
6.2 The dribbblisation of design.html |
120б |
6.2 UX Stack Exchange.html |
90б |
6.2 what-is-deigh--design-brief.pdf |
1.59Мб |
6.3 Everybody lies how Google search reveals our darkest secrets.html |
186б |
6.3 When and how aesthetics influences financial decisions.html |
132б |
6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html |
169б |
6. Brief.mp4 |
72.00Мб |
6. Competitive Analysis.mp4 |
55.83Мб |
6. Copy Inspiration.mp4 |
34.24Мб |
6. Design Fluency.mp4 |
109.42Мб |
6. Design System.mp4 |
33.16Мб |
6. Everybody Lies.mp4 |
72.30Мб |
6. Figma Drawing Tools.mp4 |
126.93Мб |
6. Having Ideas.mp4 |
89.97Мб |
6. How We Focus.mp4 |
66.73Мб |
6. Information Architecture.mp4 |
68.50Мб |
6. Job Titles.mp4 |
50.72Мб |
6. Perception.mp4 |
53.43Мб |
6. Power of Form.mp4 |
48.65Мб |
6. Process Problems 2.mp4 |
40.53Мб |
6. Single Function.mp4 |
44.35Мб |
6. Standards.mp4 |
104.33Мб |
7.1 creativity--4to1.pdf |
1.58Мб |
7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html |
129б |
7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html |
115б |
7.1 Dribbble.html |
82б |
7.1 Open offices are overrated.html |
104б |
7.1 Talk is cheap the myth of the focus group.html |
147б |
7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html |
195б |
7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html |
195б |
7.2 Most meetings do not lead to concrete actions, says academic.html |
158б |
7.2 Refactoring UI.html |
87б |
7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html |
174б |
7.2 Why are some of the ugliest sites on the Web also the most popular.html |
165б |
7.2 Why Focus Groups Don’t Work and Cost Millions.html |
140б |
7.3 Flat Icons.html |
86б |
7.3 Real Leaders Don’t Do Focus Groups.html |
109б |
7.4 UI8.html |
77б |
7. Arrogant Design.mp4 |
42.12Мб |
7. Brainstorming.mp4 |
78.15Мб |
7. Case Study Uber.mp4 |
61.14Мб |
7. Categories.mp4 |
93.41Мб |
7. Divergence & Convergence.mp4 |
65.62Мб |
7. Figma Boolean Tools.mp4 |
59.21Мб |
7. Focus Groups.mp4 |
65.36Мб |
7. Frictionless Design.mp4 |
53.89Мб |
7. How We Remember.mp4 |
86.18Мб |
7. Make It Obvious.mp4 |
92.22Мб |
7. Paper Prototyping.mp4 |
99.28Мб |
7. Summary.mp4 |
46.54Мб |
7. Ugly Aesthetic.mp4 |
44.44Мб |
7. Visual Language.mp4 |
94.71Мб |
7. Wireframe.mp4 |
36.12Мб |
8.1 A comprehensive list of UX clichés.html |
132б |
8.1 Dogfooding.html |
90б |
8.1 The Mackinlay ranking of perceptual task.html |
152б |
8.1 Why is Bauhaus such a big deal in design.html |
163б |
8.2 The Ultimate Dogfooding Story.html |
121б |
8.2 The Visualization Alphabet Marks and Channels.html |
123б |
8. Art Into Industry.mp4 |
64.99Мб |
8. Case Study Booking.com.mp4 |
36.07Мб |
8. Don Norman.mp4 |
73.42Мб |
8. Eating Dogfood.mp4 |
50.54Мб |
8. Feedback.mp4 |
69.02Мб |
8. Figma Text.mp4 |
24.59Мб |
8. Post It.mp4 |
71.24Мб |
8. Raymond Loewy.mp4 |
78.60Мб |
8. Summary.mp4 |
35.83Мб |
8. Visual Channels.mp4 |
58.39Мб |
8. Wrong Rules!.mp4 |
36.85Мб |
9.1 Alan Cooper on Working Backwards for Better Product Design.html |
121б |
9.1 UTOPIA Participatory Design from Scandinavia to the World.html |
123б |
9.2 Philosophy v science which can answer the big questions of life.html |
165б |
9. Chaos & Conformity.mp4 |
23.85Мб |
9. Creativity.mp4 |
47.90Мб |
9. Figma Groups & Layers.mp4 |
18.41Мб |
9. Helvetica.mp4 |
22.60Мб |
9. Hierarchy.mp4 |
59.33Мб |
9. One Billion Experiences.mp4 |
85.11Мб |
9. Play.mp4 |
53.08Мб |
9. Scandinavian Design.mp4 |
73.25Мб |
9. Summary.mp4 |
59.86Мб |
9. Summary.mp4 |
47.01Мб |
README.txt |
2.25Кб |