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Название [Uartsy] Creating An MMO Game Character
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Размер 7.61Гб

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01 Introduction.m4v 7.73Мб
01 Introduction.m4v 17.83Мб
01 Introduction.m4v 40.31Мб
01 Introduction.m4v 37.55Мб
01 Introduction.m4v 3.09Мб
01 Introduction.m4v.jpg 41.71Кб
01 Introduction.m4v.jpg 88.68Кб
01 Introduction.mp3 1.44Мб
01 Introduction.mp3 6.33Мб
01 Introduction.mp3 6.65Мб
01 Introduction.mp3 4.71Мб
01 Introduction.mp3 503.74Кб
01 Introduction and Starting UV Unwrap.m4v 76.83Мб
01 Introduction and Starting UV Unwrap.mp3 5.64Мб
01 Marmoset Toolbag Shader Channels.m4v 33.92Мб
01 Marmoset Toolbag Shader Channels.mp3 5.31Мб
01 Using an Ambient Occlusion Map.m4v 40.11Мб
01 Using an Ambient Occlusion Map.mp3 5.36Мб
02 Anatomy References.m4v 25.38Мб
02 Anatomy References.mp3 7.44Мб
02 Choosing a Concept.m4v 8.55Мб
02 Choosing a Concept.mp3 2.59Мб
02 Creating and Previewing Gloss Map in Marmoset.m4v 71.23Мб
02 Creating and Previewing Gloss Map in Marmoset.mp3 7.38Мб
02 Creating and Using a Cavity Map.m4v 50.78Мб
02 Creating and Using a Cavity Map.mp3 7.86Мб
02 Exporting Zbrush Model Pieces into Maya.m4v 47.63Мб
02 Exporting Zbrush Model Pieces into Maya.mp3 4.80Мб
02 Planning Out The Retopology Process Part 1.m4v 59.73Мб
02 Planning Out The Retopology Process Part 1.mp3 5.51Мб
02 Shaping the Mane.m4v 63.56Мб
02 Shaping the Mane.mp3 6.39Мб
02 Unwrapping in UV 1 to1 Space.m4v 52.67Мб
02 Unwrapping in UV 1 to1 Space.mp3 6.29Мб
03 Creating Selection Sets.m4v 77.14Мб
03 Creating Selection Sets.mp3 10.71Мб
03 Finishing Decoration and Seperate Head.m4v 83.64Мб
03 Finishing Decoration and Seperate Head.mp3 5.78Мб
03 Importing UV Models and Tiling a Mask Pt.1.m4v 55.79Мб
03 Importing UV Models and Tiling a Mask Pt.1.mp3 5.50Мб
03 Metallic and Glow Channels.m4v 33.62Мб
03 Metallic and Glow Channels.mp3 5.84Мб
03 Planning Out The Retopology Process Part 2.m4v 68.02Мб
03 Planning Out The Retopology Process Part 2.mp3 8.85Мб
03 Planning your Concept.m4v 9.98Мб
03 Planning your Concept.mp3 3.22Мб
03 Proportions.m4v 21.10Мб
03 Proportions.mp3 6.27Мб
03 T-Pose vs. Modified Poses.m4v 43.76Мб
03 T-Pose vs. Modified Poses.mp3 8.09Мб
04 Establishing Base Colors.m4v 58.15Мб
04 Establishing Base Colors.mp3 8.05Мб
04 Importing UV Models and Tiling a Mask Pt. 2.m4v 36.11Мб
04 Importing UV Models and Tiling a Mask Pt. 2.mp3 4.00Мб
04 Manage UV Texture Space.m4v 59.68Мб
04 Manage UV Texture Space.mp3 4.90Мб
04 Previewing Metal and Glow Channels.m4v 82.09Мб
04 Previewing Metal and Glow Channels.mp3 8.04Мб
04 Retopologizing The Leg.m4v 118.38Мб
04 Retopologizing The Leg.mp3 7.91Мб
04 Save File Types and Continuing the Mane.m4v 63.25Мб
04 Save File Types and Continuing the Mane.mp3 7.53Мб
04 Shape Language and Material Type.m4v 28.71Мб
04 Shape Language and Material Type.mp3 4.80Мб
04 Using a Relaxed Pose.m4v 25.40Мб
04 Using a Relaxed Pose.mp3 5.69Мб
05 Breaking Up Flat Colors.m4v 49.82Мб
05 Breaking Up Flat Colors.mp3 6.08Мб
05 Covering Hotkeys and Tools in TopoGun.m4v 54.52Мб
05 Covering Hotkeys and Tools in TopoGun.mp3 6.39Мб
05 Planes and Major Shapes.m4v 33.46Мб
05 Planes and Major Shapes.mp3 6.46Мб
05 Positioning the Armor.m4v 43.41Мб
05 Positioning the Armor.mp3 6.04Мб
05 Shape Relationship and Line Flow.m4v 26.45Мб
05 Shape Relationship and Line Flow.mp3 4.24Мб
05 Stacking UV.m4v 45.02Мб
05 Stacking UV.mp3 4.62Мб
05 Tiling Details on Specific Areas of Models.m4v 52.83Мб
05 Tiling Details on Specific Areas of Models.mp3 6.08Мб
05 Useing Textures to Break up Metallic Highlights.m4v 81.58Мб
05 Useing Textures to Break up Metallic Highlights.mp3 7.26Мб
06 Accounting For Leg Deformation Part 1.m4v 45.44Мб
06 Accounting For Leg Deformation Part 1.mp3 5.00Мб
06 Adjusting Selection Sets in 3D Coat.m4v 42.41Мб
06 Adjusting Selection Sets in 3D Coat.mp3 4.86Мб
06 Color, Sculpting Planes, and Feeling.m4v 27.08Мб
06 Color, Sculpting Planes, and Feeling.mp3 5.29Мб
06 Creating Custom Alphas.m4v 42.73Мб
06 Creating Custom Alphas.mp3 5.82Мб
06 Placing Landmarks on Armor.m4v 30.95Мб
06 Placing Landmarks on Armor.mp3 6.49Мб
06 Refineing the Metallic Highlight Channels.m4v 44.09Мб
06 Refineing the Metallic Highlight Channels.mp3 4.81Мб
06 Seperating the Rest of the Body.m4v 117.60Мб
06 Seperating the Rest of the Body.mp3 5.68Мб
06 Silhouette.m4v 18.61Мб
06 Silhouette.mp3 4.54Мб
07 Accessories, Symmetry, and Contrast.m4v 23.91Мб
07 Accessories, Symmetry, and Contrast.mp3 6.29Мб
07 Accounting For Leg Deformation Part 2.m4v 72.02Мб
07 Accounting For Leg Deformation Part 2.mp3 5.30Мб
07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v 61.54Мб
07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 6.37Мб
07 Closeout.m4v 108.93Мб
07 Closeout.mp3 7.24Мб
07 Establishing Value Gradients on the Body.m4v 59.74Мб
07 Establishing Value Gradients on the Body.mp3 6.03Мб
07 Muscle Forms.m4v 28.13Мб
07 Muscle Forms.mp3 4.51Мб
07 Retopologizing Shoulder Armor.m4v 32.53Мб
07 Retopologizing Shoulder Armor.mp3 5.68Мб
07 Subdividing Meshes for Detailing.m4v 48.31Мб
07 Subdividing Meshes for Detailing.mp3 6.37Мб
08 Adding Subtle Shading to the Eyes and Nose.m4v 53.10Мб
08 Adding Subtle Shading to the Eyes and Nose.mp3 5.33Мб
08 Additional Metallic Work.m4v 44.28Мб
08 Additional Metallic Work.mp3 4.87Мб
08 Beginning on the Legs and Rapid Prototyping.m4v 44.38Мб
08 Beginning on the Legs and Rapid Prototyping.mp3 6.15Мб
08 Breaking Down Subtools.m4v 20.22Мб
08 Breaking Down Subtools.mp3 5.23Мб
08 Further Shell Fixes in Maya.m4v 105.97Мб
08 Further Shell Fixes in Maya.mp3 5.41Мб
08 Low Poly Edge Creasing.m4v 51.90Мб
08 Low Poly Edge Creasing.mp3 6.85Мб
08 Retopologizing The Body and Hind Leg.m4v 108.09Мб
08 Retopologizing The Body and Hind Leg.mp3 7.00Мб
08 Starting Detail on Head Armor.m4v 51.40Мб
08 Starting Detail on Head Armor.mp3 6.40Мб
09 Bringing New Low Poly Mesh Back to Zbrush.m4v 51.33Мб
09 Bringing New Low Poly Mesh Back to Zbrush.mp3 6.85Мб
09 General Work Time on Characters.m4v 42.08Мб
09 General Work Time on Characters.mp3 5.74Мб
09 Marking Armor Features.m4v 62.60Мб
09 Marking Armor Features.mp3 6.74Мб
09 Q&A Session.m4v 28.01Мб
09 Q&A Session.mp3 7.91Мб
09 Refining Body Gradients.m4v 70.48Мб
09 Refining Body Gradients.mp3 7.57Мб
09 Retopologizing The Saddle Part 1.m4v 108.93Мб
09 Retopologizing The Saddle Part 1.mp3 6.71Мб
09 Useing Headus for Visualising Texture Space.m4v 70.13Мб
09 Useing Headus for Visualising Texture Space.mp3 5.02Мб
09 Working the Feet.m4v 28.16Мб
09 Working the Feet.mp3 4.85Мб
10 Adding Form to Saddle pt.1.m4v 34.78Мб
10 Adding Form to Saddle pt.1.mp3 5.03Мб
10 Conneting UV Shells.m4v 61.66Мб
10 Conneting UV Shells.mp3 4.88Мб
10 Establising Planes of the Feet.m4v 45.96Мб
10 Establising Planes of the Feet.mp3 6.50Мб
10 Introducing Color Variation.m4v 51.02Мб
10 Introducing Color Variation.mp3 5.56Мб
10 Painting in Guidelines.m4v 42.70Мб
10 Painting in Guidelines.mp3 5.30Мб
10 Retopologizing The Sattel Part 2.m4v 95.23Мб
10 Retopologizing The Sattel Part 2.mp3 6.12Мб
10 Technical Limitations Part 1.m4v 29.44Мб
10 Technical Limitations Part 1.mp3 7.27Мб
10 Useing Fur Textures to Break up Specular.m4v 64.29Мб
10 Useing Fur Textures to Break up Specular.mp3 6.56Мб
11 Adding Form to Saddle pt. 2.m4v 38.91Мб
11 Adding Form to Saddle pt. 2.mp3 5.86Мб
11 Masking to Sculpt Front Features.m4v 59.08Мб
11 Masking to Sculpt Front Features.mp3 5.51Мб
11 Motteling the Metal Texture.m4v 48.76Мб
11 Motteling the Metal Texture.mp3 5.78Мб
11 Retopologizing The Face Part 1.m4v 73.25Мб
11 Retopologizing The Face Part 1.mp3 6.68Мб
11 Technical Limitations Part 2.m4v 22.97Мб
11 Technical Limitations Part 2.mp3 5.19Мб
11 Useing Cloth Textures to Break up Specular.m4v 81.30Мб
11 Useing Cloth Textures to Break up Specular.mp3 6.31Мб
11 UV Packing Pt. 1.m4v 36.48Мб
11 UV Packing Pt. 1.mp3 5.58Мб
11 Working the Legs.m4v 24.04Мб
11 Working the Legs.mp3 5.48Мб
12 Cleaning Up Extruded Detail on Helmet.m4v 42.27Мб
12 Cleaning Up Extruded Detail on Helmet.mp3 5.83Мб
12 Forming the Planes of the Legs.m4v 28.79Мб
12 Forming the Planes of the Legs.mp3 5.44Мб
12 Refining Back Armor Adding Tail Accessory.m4v 43.07Мб
12 Refining Back Armor Adding Tail Accessory.mp3 8.32Мб
12 Retopologizing The Face Part 2.m4v 135.02Мб
12 Retopologizing The Face Part 2.mp3 7.50Мб
12 Seperating the Cloth and Gems in Specular Map.m4v 54.73Мб
12 Seperating the Cloth and Gems in Specular Map.mp3 5.76Мб
12 Technical Limitations Part 3.m4v 17.82Мб
12 Technical Limitations Part 3.mp3 4.43Мб
12 Using Overlay Layers in 3D Coat.m4v 54.43Мб
12 Using Overlay Layers in 3D Coat.mp3 6.22Мб
12 UV Packing Pt. 2.m4v 70.69Мб
12 UV Packing Pt. 2.mp3 5.31Мб
13 Base Mesh Discussion.m4v 19.99Мб
13 Base Mesh Discussion.mp3 5.77Мб
13 Breaking up the Specular Pattern on Saddle.m4v 60.58Мб
13 Breaking up the Specular Pattern on Saddle.mp3 6.98Мб
13 Detailing and Knowing the Intention of the Model.m4v 42.22Мб
13 Detailing and Knowing the Intention of the Model.mp3 6.59Мб
13 Mirror Low Poly Model and Use of Baking Cage.m4v 66.21Мб
13 Mirror Low Poly Model and Use of Baking Cage.mp3 5.24Мб
13 Painting Theory Discussion.m4v 69.31Мб
13 Painting Theory Discussion.mp3 7.77Мб
13 Refining the Legs.m4v 44.80Мб
13 Refining the Legs.mp3 7.74Мб
13 Refining the Tail Accessory.m4v 39.31Мб
13 Refining the Tail Accessory.mp3 6.67Мб
13 Retopologizing The Mane.m4v 143.87Мб
13 Retopologizing The Mane.mp3 7.29Мб
14 Base Mesh in Production.m4v 15.29Мб
14 Base Mesh in Production.mp3 4.27Мб
14 Character Stylization.m4v 34.77Мб
14 Character Stylization.mp3 5.39Мб
14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v 82.48Мб
14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 8.29Мб
14 Gloss and Specular Map Explanation.m4v 30.87Мб
14 Gloss and Specular Map Explanation.mp3 4.72Мб
14 Retopologizing The Armor.m4v 143.96Мб
14 Retopologizing The Armor.mp3 8.11Мб
14 Setting up the Bake Cage.m4v 97.35Мб
14 Setting up the Bake Cage.mp3 7.02Мб
14 Symmetry and Horns.m4v 35.81Мб
14 Symmetry and Horns.mp3 6.11Мб
14 Working on the Head.m4v 44.21Мб
14 Working on the Head.mp3 7.09Мб
15 Assignment Goals.m4v 20.79Мб
15 Assignment Goals.mp3 3.72Мб
15 Bakeing Maps to Intended Render.m4v 38.84Мб
15 Bakeing Maps to Intended Render.mp3 4.87Мб
15 Creating the Gloss Map.m4v 26.22Мб
15 Creating the Gloss Map.mp3 3.89Мб
15 Final Specular Map Touchups and Closeing.m4v 49.79Мб
15 Final Specular Map Touchups and Closeing.mp3 7.96Мб
15 Forming the Planes of the Head.m4v 45.79Мб
15 Forming the Planes of the Head.mp3 8.01Мб
15 Mesh Grouping for Export.m4v 63.85Мб
15 Mesh Grouping for Export.mp3 7.58Мб
15 Retopology Resources.m4v 82.37Мб
15 Retopology Resources.mp3 4.04Мб
15 Sculpting the Base Mesh Part 1.m4v 37.86Мб
15 Sculpting the Base Mesh Part 1.mp3 6.12Мб
16 Continuing the Head and Advice on Work flow.m4v 40.79Мб
16 Continuing the Head and Advice on Work flow.mp3 6.30Мб
16 Dynameshing Model Pieces and Future Work on Character.m4v 39.75Мб
16 Dynameshing Model Pieces and Future Work on Character.mp3 5.09Мб
16 Questions and Closeout.m4v 64.85Мб
16 Questions and Closeout.mp3 4.26Мб
16 Sculpting the Base Mesh Part 2.m4v 39.05Мб
16 Sculpting the Base Mesh Part 2.mp3 6.61Мб
16 XNormal Map Bakeing.m4v 56.36Мб
16 XNormal Map Bakeing.mp3 6.29Мб
17 Previewing Bakes on Model.m4v 61.05Мб
17 Previewing Bakes on Model.mp3 5.19Мб
17 Questions and Closeout.m4v 21.30Мб
17 Questions and Closeout.mp3 4.63Мб
17 Sculpting the Base Mesh Part 3.m4v 36.51Мб
17 Sculpting the Base Mesh Part 3.mp3 5.37Мб
17 Shaping the Horns.m4v 26.46Мб
17 Shaping the Horns.mp3 4.64Мб
18 Closeout.m4v 55.70Мб
18 Closeout.mp3 5.47Мб
18 Sculpting the Base Mesh Part 4.m4v 49.04Мб
18 Sculpting the Base Mesh Part 4.mp3 4.84Мб
18 Shaping the Mane and Question on Job Entry.m4v 27.27Мб
18 Shaping the Mane and Question on Job Entry.mp3 4.03Мб
19 Sculpting the Base Mesh Part 5.m4v 18.04Мб
19 Sculpting the Base Mesh Part 5.mp3 3.26Мб
Chris_Youngmin_david.mp3 10.87Мб
Chris_Youngmin_david.mp4 232.53Мб
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