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01 Introduction.m4v |
7.73Мб |
01 Introduction.m4v |
17.83Мб |
01 Introduction.m4v |
40.31Мб |
01 Introduction.m4v |
37.55Мб |
01 Introduction.m4v |
3.09Мб |
01 Introduction.m4v.jpg |
41.71Кб |
01 Introduction.m4v.jpg |
88.68Кб |
01 Introduction.mp3 |
1.44Мб |
01 Introduction.mp3 |
6.33Мб |
01 Introduction.mp3 |
6.65Мб |
01 Introduction.mp3 |
4.71Мб |
01 Introduction.mp3 |
503.74Кб |
01 Introduction and Starting UV Unwrap.m4v |
76.83Мб |
01 Introduction and Starting UV Unwrap.mp3 |
5.64Мб |
01 Marmoset Toolbag Shader Channels.m4v |
33.92Мб |
01 Marmoset Toolbag Shader Channels.mp3 |
5.31Мб |
01 Using an Ambient Occlusion Map.m4v |
40.11Мб |
01 Using an Ambient Occlusion Map.mp3 |
5.36Мб |
02 Anatomy References.m4v |
25.38Мб |
02 Anatomy References.mp3 |
7.44Мб |
02 Choosing a Concept.m4v |
8.55Мб |
02 Choosing a Concept.mp3 |
2.59Мб |
02 Creating and Previewing Gloss Map in Marmoset.m4v |
71.23Мб |
02 Creating and Previewing Gloss Map in Marmoset.mp3 |
7.38Мб |
02 Creating and Using a Cavity Map.m4v |
50.78Мб |
02 Creating and Using a Cavity Map.mp3 |
7.86Мб |
02 Exporting Zbrush Model Pieces into Maya.m4v |
47.63Мб |
02 Exporting Zbrush Model Pieces into Maya.mp3 |
4.80Мб |
02 Planning Out The Retopology Process Part 1.m4v |
59.73Мб |
02 Planning Out The Retopology Process Part 1.mp3 |
5.51Мб |
02 Shaping the Mane.m4v |
63.56Мб |
02 Shaping the Mane.mp3 |
6.39Мб |
02 Unwrapping in UV 1 to1 Space.m4v |
52.67Мб |
02 Unwrapping in UV 1 to1 Space.mp3 |
6.29Мб |
03 Creating Selection Sets.m4v |
77.14Мб |
03 Creating Selection Sets.mp3 |
10.71Мб |
03 Finishing Decoration and Seperate Head.m4v |
83.64Мб |
03 Finishing Decoration and Seperate Head.mp3 |
5.78Мб |
03 Importing UV Models and Tiling a Mask Pt.1.m4v |
55.79Мб |
03 Importing UV Models and Tiling a Mask Pt.1.mp3 |
5.50Мб |
03 Metallic and Glow Channels.m4v |
33.62Мб |
03 Metallic and Glow Channels.mp3 |
5.84Мб |
03 Planning Out The Retopology Process Part 2.m4v |
68.02Мб |
03 Planning Out The Retopology Process Part 2.mp3 |
8.85Мб |
03 Planning your Concept.m4v |
9.98Мб |
03 Planning your Concept.mp3 |
3.22Мб |
03 Proportions.m4v |
21.10Мб |
03 Proportions.mp3 |
6.27Мб |
03 T-Pose vs. Modified Poses.m4v |
43.76Мб |
03 T-Pose vs. Modified Poses.mp3 |
8.09Мб |
04 Establishing Base Colors.m4v |
58.15Мб |
04 Establishing Base Colors.mp3 |
8.05Мб |
04 Importing UV Models and Tiling a Mask Pt. 2.m4v |
36.11Мб |
04 Importing UV Models and Tiling a Mask Pt. 2.mp3 |
4.00Мб |
04 Manage UV Texture Space.m4v |
59.68Мб |
04 Manage UV Texture Space.mp3 |
4.90Мб |
04 Previewing Metal and Glow Channels.m4v |
82.09Мб |
04 Previewing Metal and Glow Channels.mp3 |
8.04Мб |
04 Retopologizing The Leg.m4v |
118.38Мб |
04 Retopologizing The Leg.mp3 |
7.91Мб |
04 Save File Types and Continuing the Mane.m4v |
63.25Мб |
04 Save File Types and Continuing the Mane.mp3 |
7.53Мб |
04 Shape Language and Material Type.m4v |
28.71Мб |
04 Shape Language and Material Type.mp3 |
4.80Мб |
04 Using a Relaxed Pose.m4v |
25.40Мб |
04 Using a Relaxed Pose.mp3 |
5.69Мб |
05 Breaking Up Flat Colors.m4v |
49.82Мб |
05 Breaking Up Flat Colors.mp3 |
6.08Мб |
05 Covering Hotkeys and Tools in TopoGun.m4v |
54.52Мб |
05 Covering Hotkeys and Tools in TopoGun.mp3 |
6.39Мб |
05 Planes and Major Shapes.m4v |
33.46Мб |
05 Planes and Major Shapes.mp3 |
6.46Мб |
05 Positioning the Armor.m4v |
43.41Мб |
05 Positioning the Armor.mp3 |
6.04Мб |
05 Shape Relationship and Line Flow.m4v |
26.45Мб |
05 Shape Relationship and Line Flow.mp3 |
4.24Мб |
05 Stacking UV.m4v |
45.02Мб |
05 Stacking UV.mp3 |
4.62Мб |
05 Tiling Details on Specific Areas of Models.m4v |
52.83Мб |
05 Tiling Details on Specific Areas of Models.mp3 |
6.08Мб |
05 Useing Textures to Break up Metallic Highlights.m4v |
81.58Мб |
05 Useing Textures to Break up Metallic Highlights.mp3 |
7.26Мб |
06 Accounting For Leg Deformation Part 1.m4v |
45.44Мб |
06 Accounting For Leg Deformation Part 1.mp3 |
5.00Мб |
06 Adjusting Selection Sets in 3D Coat.m4v |
42.41Мб |
06 Adjusting Selection Sets in 3D Coat.mp3 |
4.86Мб |
06 Color, Sculpting Planes, and Feeling.m4v |
27.08Мб |
06 Color, Sculpting Planes, and Feeling.mp3 |
5.29Мб |
06 Creating Custom Alphas.m4v |
42.73Мб |
06 Creating Custom Alphas.mp3 |
5.82Мб |
06 Placing Landmarks on Armor.m4v |
30.95Мб |
06 Placing Landmarks on Armor.mp3 |
6.49Мб |
06 Refineing the Metallic Highlight Channels.m4v |
44.09Мб |
06 Refineing the Metallic Highlight Channels.mp3 |
4.81Мб |
06 Seperating the Rest of the Body.m4v |
117.60Мб |
06 Seperating the Rest of the Body.mp3 |
5.68Мб |
06 Silhouette.m4v |
18.61Мб |
06 Silhouette.mp3 |
4.54Мб |
07 Accessories, Symmetry, and Contrast.m4v |
23.91Мб |
07 Accessories, Symmetry, and Contrast.mp3 |
6.29Мб |
07 Accounting For Leg Deformation Part 2.m4v |
72.02Мб |
07 Accounting For Leg Deformation Part 2.mp3 |
5.30Мб |
07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v |
61.54Мб |
07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 |
6.37Мб |
07 Closeout.m4v |
108.93Мб |
07 Closeout.mp3 |
7.24Мб |
07 Establishing Value Gradients on the Body.m4v |
59.74Мб |
07 Establishing Value Gradients on the Body.mp3 |
6.03Мб |
07 Muscle Forms.m4v |
28.13Мб |
07 Muscle Forms.mp3 |
4.51Мб |
07 Retopologizing Shoulder Armor.m4v |
32.53Мб |
07 Retopologizing Shoulder Armor.mp3 |
5.68Мб |
07 Subdividing Meshes for Detailing.m4v |
48.31Мб |
07 Subdividing Meshes for Detailing.mp3 |
6.37Мб |
08 Adding Subtle Shading to the Eyes and Nose.m4v |
53.10Мб |
08 Adding Subtle Shading to the Eyes and Nose.mp3 |
5.33Мб |
08 Additional Metallic Work.m4v |
44.28Мб |
08 Additional Metallic Work.mp3 |
4.87Мб |
08 Beginning on the Legs and Rapid Prototyping.m4v |
44.38Мб |
08 Beginning on the Legs and Rapid Prototyping.mp3 |
6.15Мб |
08 Breaking Down Subtools.m4v |
20.22Мб |
08 Breaking Down Subtools.mp3 |
5.23Мб |
08 Further Shell Fixes in Maya.m4v |
105.97Мб |
08 Further Shell Fixes in Maya.mp3 |
5.41Мб |
08 Low Poly Edge Creasing.m4v |
51.90Мб |
08 Low Poly Edge Creasing.mp3 |
6.85Мб |
08 Retopologizing The Body and Hind Leg.m4v |
108.09Мб |
08 Retopologizing The Body and Hind Leg.mp3 |
7.00Мб |
08 Starting Detail on Head Armor.m4v |
51.40Мб |
08 Starting Detail on Head Armor.mp3 |
6.40Мб |
09 Bringing New Low Poly Mesh Back to Zbrush.m4v |
51.33Мб |
09 Bringing New Low Poly Mesh Back to Zbrush.mp3 |
6.85Мб |
09 General Work Time on Characters.m4v |
42.08Мб |
09 General Work Time on Characters.mp3 |
5.74Мб |
09 Marking Armor Features.m4v |
62.60Мб |
09 Marking Armor Features.mp3 |
6.74Мб |
09 Q&A Session.m4v |
28.01Мб |
09 Q&A Session.mp3 |
7.91Мб |
09 Refining Body Gradients.m4v |
70.48Мб |
09 Refining Body Gradients.mp3 |
7.57Мб |
09 Retopologizing The Saddle Part 1.m4v |
108.93Мб |
09 Retopologizing The Saddle Part 1.mp3 |
6.71Мб |
09 Useing Headus for Visualising Texture Space.m4v |
70.13Мб |
09 Useing Headus for Visualising Texture Space.mp3 |
5.02Мб |
09 Working the Feet.m4v |
28.16Мб |
09 Working the Feet.mp3 |
4.85Мб |
10 Adding Form to Saddle pt.1.m4v |
34.78Мб |
10 Adding Form to Saddle pt.1.mp3 |
5.03Мб |
10 Conneting UV Shells.m4v |
61.66Мб |
10 Conneting UV Shells.mp3 |
4.88Мб |
10 Establising Planes of the Feet.m4v |
45.96Мб |
10 Establising Planes of the Feet.mp3 |
6.50Мб |
10 Introducing Color Variation.m4v |
51.02Мб |
10 Introducing Color Variation.mp3 |
5.56Мб |
10 Painting in Guidelines.m4v |
42.70Мб |
10 Painting in Guidelines.mp3 |
5.30Мб |
10 Retopologizing The Sattel Part 2.m4v |
95.23Мб |
10 Retopologizing The Sattel Part 2.mp3 |
6.12Мб |
10 Technical Limitations Part 1.m4v |
29.44Мб |
10 Technical Limitations Part 1.mp3 |
7.27Мб |
10 Useing Fur Textures to Break up Specular.m4v |
64.29Мб |
10 Useing Fur Textures to Break up Specular.mp3 |
6.56Мб |
11 Adding Form to Saddle pt. 2.m4v |
38.91Мб |
11 Adding Form to Saddle pt. 2.mp3 |
5.86Мб |
11 Masking to Sculpt Front Features.m4v |
59.08Мб |
11 Masking to Sculpt Front Features.mp3 |
5.51Мб |
11 Motteling the Metal Texture.m4v |
48.76Мб |
11 Motteling the Metal Texture.mp3 |
5.78Мб |
11 Retopologizing The Face Part 1.m4v |
73.25Мб |
11 Retopologizing The Face Part 1.mp3 |
6.68Мб |
11 Technical Limitations Part 2.m4v |
22.97Мб |
11 Technical Limitations Part 2.mp3 |
5.19Мб |
11 Useing Cloth Textures to Break up Specular.m4v |
81.30Мб |
11 Useing Cloth Textures to Break up Specular.mp3 |
6.31Мб |
11 UV Packing Pt. 1.m4v |
36.48Мб |
11 UV Packing Pt. 1.mp3 |
5.58Мб |
11 Working the Legs.m4v |
24.04Мб |
11 Working the Legs.mp3 |
5.48Мб |
12 Cleaning Up Extruded Detail on Helmet.m4v |
42.27Мб |
12 Cleaning Up Extruded Detail on Helmet.mp3 |
5.83Мб |
12 Forming the Planes of the Legs.m4v |
28.79Мб |
12 Forming the Planes of the Legs.mp3 |
5.44Мб |
12 Refining Back Armor Adding Tail Accessory.m4v |
43.07Мб |
12 Refining Back Armor Adding Tail Accessory.mp3 |
8.32Мб |
12 Retopologizing The Face Part 2.m4v |
135.02Мб |
12 Retopologizing The Face Part 2.mp3 |
7.50Мб |
12 Seperating the Cloth and Gems in Specular Map.m4v |
54.73Мб |
12 Seperating the Cloth and Gems in Specular Map.mp3 |
5.76Мб |
12 Technical Limitations Part 3.m4v |
17.82Мб |
12 Technical Limitations Part 3.mp3 |
4.43Мб |
12 Using Overlay Layers in 3D Coat.m4v |
54.43Мб |
12 Using Overlay Layers in 3D Coat.mp3 |
6.22Мб |
12 UV Packing Pt. 2.m4v |
70.69Мб |
12 UV Packing Pt. 2.mp3 |
5.31Мб |
13 Base Mesh Discussion.m4v |
19.99Мб |
13 Base Mesh Discussion.mp3 |
5.77Мб |
13 Breaking up the Specular Pattern on Saddle.m4v |
60.58Мб |
13 Breaking up the Specular Pattern on Saddle.mp3 |
6.98Мб |
13 Detailing and Knowing the Intention of the Model.m4v |
42.22Мб |
13 Detailing and Knowing the Intention of the Model.mp3 |
6.59Мб |
13 Mirror Low Poly Model and Use of Baking Cage.m4v |
66.21Мб |
13 Mirror Low Poly Model and Use of Baking Cage.mp3 |
5.24Мб |
13 Painting Theory Discussion.m4v |
69.31Мб |
13 Painting Theory Discussion.mp3 |
7.77Мб |
13 Refining the Legs.m4v |
44.80Мб |
13 Refining the Legs.mp3 |
7.74Мб |
13 Refining the Tail Accessory.m4v |
39.31Мб |
13 Refining the Tail Accessory.mp3 |
6.67Мб |
13 Retopologizing The Mane.m4v |
143.87Мб |
13 Retopologizing The Mane.mp3 |
7.29Мб |
14 Base Mesh in Production.m4v |
15.29Мб |
14 Base Mesh in Production.mp3 |
4.27Мб |
14 Character Stylization.m4v |
34.77Мб |
14 Character Stylization.mp3 |
5.39Мб |
14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v |
82.48Мб |
14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 |
8.29Мб |
14 Gloss and Specular Map Explanation.m4v |
30.87Мб |
14 Gloss and Specular Map Explanation.mp3 |
4.72Мб |
14 Retopologizing The Armor.m4v |
143.96Мб |
14 Retopologizing The Armor.mp3 |
8.11Мб |
14 Setting up the Bake Cage.m4v |
97.35Мб |
14 Setting up the Bake Cage.mp3 |
7.02Мб |
14 Symmetry and Horns.m4v |
35.81Мб |
14 Symmetry and Horns.mp3 |
6.11Мб |
14 Working on the Head.m4v |
44.21Мб |
14 Working on the Head.mp3 |
7.09Мб |
15 Assignment Goals.m4v |
20.79Мб |
15 Assignment Goals.mp3 |
3.72Мб |
15 Bakeing Maps to Intended Render.m4v |
38.84Мб |
15 Bakeing Maps to Intended Render.mp3 |
4.87Мб |
15 Creating the Gloss Map.m4v |
26.22Мб |
15 Creating the Gloss Map.mp3 |
3.89Мб |
15 Final Specular Map Touchups and Closeing.m4v |
49.79Мб |
15 Final Specular Map Touchups and Closeing.mp3 |
7.96Мб |
15 Forming the Planes of the Head.m4v |
45.79Мб |
15 Forming the Planes of the Head.mp3 |
8.01Мб |
15 Mesh Grouping for Export.m4v |
63.85Мб |
15 Mesh Grouping for Export.mp3 |
7.58Мб |
15 Retopology Resources.m4v |
82.37Мб |
15 Retopology Resources.mp3 |
4.04Мб |
15 Sculpting the Base Mesh Part 1.m4v |
37.86Мб |
15 Sculpting the Base Mesh Part 1.mp3 |
6.12Мб |
16 Continuing the Head and Advice on Work flow.m4v |
40.79Мб |
16 Continuing the Head and Advice on Work flow.mp3 |
6.30Мб |
16 Dynameshing Model Pieces and Future Work on Character.m4v |
39.75Мб |
16 Dynameshing Model Pieces and Future Work on Character.mp3 |
5.09Мб |
16 Questions and Closeout.m4v |
64.85Мб |
16 Questions and Closeout.mp3 |
4.26Мб |
16 Sculpting the Base Mesh Part 2.m4v |
39.05Мб |
16 Sculpting the Base Mesh Part 2.mp3 |
6.61Мб |
16 XNormal Map Bakeing.m4v |
56.36Мб |
16 XNormal Map Bakeing.mp3 |
6.29Мб |
17 Previewing Bakes on Model.m4v |
61.05Мб |
17 Previewing Bakes on Model.mp3 |
5.19Мб |
17 Questions and Closeout.m4v |
21.30Мб |
17 Questions and Closeout.mp3 |
4.63Мб |
17 Sculpting the Base Mesh Part 3.m4v |
36.51Мб |
17 Sculpting the Base Mesh Part 3.mp3 |
5.37Мб |
17 Shaping the Horns.m4v |
26.46Мб |
17 Shaping the Horns.mp3 |
4.64Мб |
18 Closeout.m4v |
55.70Мб |
18 Closeout.mp3 |
5.47Мб |
18 Sculpting the Base Mesh Part 4.m4v |
49.04Мб |
18 Sculpting the Base Mesh Part 4.mp3 |
4.84Мб |
18 Shaping the Mane and Question on Job Entry.m4v |
27.27Мб |
18 Shaping the Mane and Question on Job Entry.mp3 |
4.03Мб |
19 Sculpting the Base Mesh Part 5.m4v |
18.04Мб |
19 Sculpting the Base Mesh Part 5.mp3 |
3.26Мб |
Chris_Youngmin_david.mp3 |
10.87Мб |
Chris_Youngmin_david.mp4 |
232.53Мб |