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| 01 Introduction.m4v |
7.73Мб |
| 01 Introduction.m4v |
17.83Мб |
| 01 Introduction.m4v |
40.31Мб |
| 01 Introduction.m4v |
37.55Мб |
| 01 Introduction.m4v |
3.09Мб |
| 01 Introduction.m4v.jpg |
41.71Кб |
| 01 Introduction.m4v.jpg |
88.68Кб |
| 01 Introduction.mp3 |
1.44Мб |
| 01 Introduction.mp3 |
6.33Мб |
| 01 Introduction.mp3 |
6.65Мб |
| 01 Introduction.mp3 |
4.71Мб |
| 01 Introduction.mp3 |
503.74Кб |
| 01 Introduction and Starting UV Unwrap.m4v |
76.83Мб |
| 01 Introduction and Starting UV Unwrap.mp3 |
5.64Мб |
| 01 Marmoset Toolbag Shader Channels.m4v |
33.92Мб |
| 01 Marmoset Toolbag Shader Channels.mp3 |
5.31Мб |
| 01 Using an Ambient Occlusion Map.m4v |
40.11Мб |
| 01 Using an Ambient Occlusion Map.mp3 |
5.36Мб |
| 02 Anatomy References.m4v |
25.38Мб |
| 02 Anatomy References.mp3 |
7.44Мб |
| 02 Choosing a Concept.m4v |
8.55Мб |
| 02 Choosing a Concept.mp3 |
2.59Мб |
| 02 Creating and Previewing Gloss Map in Marmoset.m4v |
71.23Мб |
| 02 Creating and Previewing Gloss Map in Marmoset.mp3 |
7.38Мб |
| 02 Creating and Using a Cavity Map.m4v |
50.78Мб |
| 02 Creating and Using a Cavity Map.mp3 |
7.86Мб |
| 02 Exporting Zbrush Model Pieces into Maya.m4v |
47.63Мб |
| 02 Exporting Zbrush Model Pieces into Maya.mp3 |
4.80Мб |
| 02 Planning Out The Retopology Process Part 1.m4v |
59.73Мб |
| 02 Planning Out The Retopology Process Part 1.mp3 |
5.51Мб |
| 02 Shaping the Mane.m4v |
63.56Мб |
| 02 Shaping the Mane.mp3 |
6.39Мб |
| 02 Unwrapping in UV 1 to1 Space.m4v |
52.67Мб |
| 02 Unwrapping in UV 1 to1 Space.mp3 |
6.29Мб |
| 03 Creating Selection Sets.m4v |
77.14Мб |
| 03 Creating Selection Sets.mp3 |
10.71Мб |
| 03 Finishing Decoration and Seperate Head.m4v |
83.64Мб |
| 03 Finishing Decoration and Seperate Head.mp3 |
5.78Мб |
| 03 Importing UV Models and Tiling a Mask Pt.1.m4v |
55.79Мб |
| 03 Importing UV Models and Tiling a Mask Pt.1.mp3 |
5.50Мб |
| 03 Metallic and Glow Channels.m4v |
33.62Мб |
| 03 Metallic and Glow Channels.mp3 |
5.84Мб |
| 03 Planning Out The Retopology Process Part 2.m4v |
68.02Мб |
| 03 Planning Out The Retopology Process Part 2.mp3 |
8.85Мб |
| 03 Planning your Concept.m4v |
9.98Мб |
| 03 Planning your Concept.mp3 |
3.22Мб |
| 03 Proportions.m4v |
21.10Мб |
| 03 Proportions.mp3 |
6.27Мб |
| 03 T-Pose vs. Modified Poses.m4v |
43.76Мб |
| 03 T-Pose vs. Modified Poses.mp3 |
8.09Мб |
| 04 Establishing Base Colors.m4v |
58.15Мб |
| 04 Establishing Base Colors.mp3 |
8.05Мб |
| 04 Importing UV Models and Tiling a Mask Pt. 2.m4v |
36.11Мб |
| 04 Importing UV Models and Tiling a Mask Pt. 2.mp3 |
4.00Мб |
| 04 Manage UV Texture Space.m4v |
59.68Мб |
| 04 Manage UV Texture Space.mp3 |
4.90Мб |
| 04 Previewing Metal and Glow Channels.m4v |
82.09Мб |
| 04 Previewing Metal and Glow Channels.mp3 |
8.04Мб |
| 04 Retopologizing The Leg.m4v |
118.38Мб |
| 04 Retopologizing The Leg.mp3 |
7.91Мб |
| 04 Save File Types and Continuing the Mane.m4v |
63.25Мб |
| 04 Save File Types and Continuing the Mane.mp3 |
7.53Мб |
| 04 Shape Language and Material Type.m4v |
28.71Мб |
| 04 Shape Language and Material Type.mp3 |
4.80Мб |
| 04 Using a Relaxed Pose.m4v |
25.40Мб |
| 04 Using a Relaxed Pose.mp3 |
5.69Мб |
| 05 Breaking Up Flat Colors.m4v |
49.82Мб |
| 05 Breaking Up Flat Colors.mp3 |
6.08Мб |
| 05 Covering Hotkeys and Tools in TopoGun.m4v |
54.52Мб |
| 05 Covering Hotkeys and Tools in TopoGun.mp3 |
6.39Мб |
| 05 Planes and Major Shapes.m4v |
33.46Мб |
| 05 Planes and Major Shapes.mp3 |
6.46Мб |
| 05 Positioning the Armor.m4v |
43.41Мб |
| 05 Positioning the Armor.mp3 |
6.04Мб |
| 05 Shape Relationship and Line Flow.m4v |
26.45Мб |
| 05 Shape Relationship and Line Flow.mp3 |
4.24Мб |
| 05 Stacking UV.m4v |
45.02Мб |
| 05 Stacking UV.mp3 |
4.62Мб |
| 05 Tiling Details on Specific Areas of Models.m4v |
52.83Мб |
| 05 Tiling Details on Specific Areas of Models.mp3 |
6.08Мб |
| 05 Useing Textures to Break up Metallic Highlights.m4v |
81.58Мб |
| 05 Useing Textures to Break up Metallic Highlights.mp3 |
7.26Мб |
| 06 Accounting For Leg Deformation Part 1.m4v |
45.44Мб |
| 06 Accounting For Leg Deformation Part 1.mp3 |
5.00Мб |
| 06 Adjusting Selection Sets in 3D Coat.m4v |
42.41Мб |
| 06 Adjusting Selection Sets in 3D Coat.mp3 |
4.86Мб |
| 06 Color, Sculpting Planes, and Feeling.m4v |
27.08Мб |
| 06 Color, Sculpting Planes, and Feeling.mp3 |
5.29Мб |
| 06 Creating Custom Alphas.m4v |
42.73Мб |
| 06 Creating Custom Alphas.mp3 |
5.82Мб |
| 06 Placing Landmarks on Armor.m4v |
30.95Мб |
| 06 Placing Landmarks on Armor.mp3 |
6.49Мб |
| 06 Refineing the Metallic Highlight Channels.m4v |
44.09Мб |
| 06 Refineing the Metallic Highlight Channels.mp3 |
4.81Мб |
| 06 Seperating the Rest of the Body.m4v |
117.60Мб |
| 06 Seperating the Rest of the Body.mp3 |
5.68Мб |
| 06 Silhouette.m4v |
18.61Мб |
| 06 Silhouette.mp3 |
4.54Мб |
| 07 Accessories, Symmetry, and Contrast.m4v |
23.91Мб |
| 07 Accessories, Symmetry, and Contrast.mp3 |
6.29Мб |
| 07 Accounting For Leg Deformation Part 2.m4v |
72.02Мб |
| 07 Accounting For Leg Deformation Part 2.mp3 |
5.30Мб |
| 07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v |
61.54Мб |
| 07 Changing Viewing Enviorments and Continueing Channel Refinement.mp3 |
6.37Мб |
| 07 Closeout.m4v |
108.93Мб |
| 07 Closeout.mp3 |
7.24Мб |
| 07 Establishing Value Gradients on the Body.m4v |
59.74Мб |
| 07 Establishing Value Gradients on the Body.mp3 |
6.03Мб |
| 07 Muscle Forms.m4v |
28.13Мб |
| 07 Muscle Forms.mp3 |
4.51Мб |
| 07 Retopologizing Shoulder Armor.m4v |
32.53Мб |
| 07 Retopologizing Shoulder Armor.mp3 |
5.68Мб |
| 07 Subdividing Meshes for Detailing.m4v |
48.31Мб |
| 07 Subdividing Meshes for Detailing.mp3 |
6.37Мб |
| 08 Adding Subtle Shading to the Eyes and Nose.m4v |
53.10Мб |
| 08 Adding Subtle Shading to the Eyes and Nose.mp3 |
5.33Мб |
| 08 Additional Metallic Work.m4v |
44.28Мб |
| 08 Additional Metallic Work.mp3 |
4.87Мб |
| 08 Beginning on the Legs and Rapid Prototyping.m4v |
44.38Мб |
| 08 Beginning on the Legs and Rapid Prototyping.mp3 |
6.15Мб |
| 08 Breaking Down Subtools.m4v |
20.22Мб |
| 08 Breaking Down Subtools.mp3 |
5.23Мб |
| 08 Further Shell Fixes in Maya.m4v |
105.97Мб |
| 08 Further Shell Fixes in Maya.mp3 |
5.41Мб |
| 08 Low Poly Edge Creasing.m4v |
51.90Мб |
| 08 Low Poly Edge Creasing.mp3 |
6.85Мб |
| 08 Retopologizing The Body and Hind Leg.m4v |
108.09Мб |
| 08 Retopologizing The Body and Hind Leg.mp3 |
7.00Мб |
| 08 Starting Detail on Head Armor.m4v |
51.40Мб |
| 08 Starting Detail on Head Armor.mp3 |
6.40Мб |
| 09 Bringing New Low Poly Mesh Back to Zbrush.m4v |
51.33Мб |
| 09 Bringing New Low Poly Mesh Back to Zbrush.mp3 |
6.85Мб |
| 09 General Work Time on Characters.m4v |
42.08Мб |
| 09 General Work Time on Characters.mp3 |
5.74Мб |
| 09 Marking Armor Features.m4v |
62.60Мб |
| 09 Marking Armor Features.mp3 |
6.74Мб |
| 09 Q&A Session.m4v |
28.01Мб |
| 09 Q&A Session.mp3 |
7.91Мб |
| 09 Refining Body Gradients.m4v |
70.48Мб |
| 09 Refining Body Gradients.mp3 |
7.57Мб |
| 09 Retopologizing The Saddle Part 1.m4v |
108.93Мб |
| 09 Retopologizing The Saddle Part 1.mp3 |
6.71Мб |
| 09 Useing Headus for Visualising Texture Space.m4v |
70.13Мб |
| 09 Useing Headus for Visualising Texture Space.mp3 |
5.02Мб |
| 09 Working the Feet.m4v |
28.16Мб |
| 09 Working the Feet.mp3 |
4.85Мб |
| 10 Adding Form to Saddle pt.1.m4v |
34.78Мб |
| 10 Adding Form to Saddle pt.1.mp3 |
5.03Мб |
| 10 Conneting UV Shells.m4v |
61.66Мб |
| 10 Conneting UV Shells.mp3 |
4.88Мб |
| 10 Establising Planes of the Feet.m4v |
45.96Мб |
| 10 Establising Planes of the Feet.mp3 |
6.50Мб |
| 10 Introducing Color Variation.m4v |
51.02Мб |
| 10 Introducing Color Variation.mp3 |
5.56Мб |
| 10 Painting in Guidelines.m4v |
42.70Мб |
| 10 Painting in Guidelines.mp3 |
5.30Мб |
| 10 Retopologizing The Sattel Part 2.m4v |
95.23Мб |
| 10 Retopologizing The Sattel Part 2.mp3 |
6.12Мб |
| 10 Technical Limitations Part 1.m4v |
29.44Мб |
| 10 Technical Limitations Part 1.mp3 |
7.27Мб |
| 10 Useing Fur Textures to Break up Specular.m4v |
64.29Мб |
| 10 Useing Fur Textures to Break up Specular.mp3 |
6.56Мб |
| 11 Adding Form to Saddle pt. 2.m4v |
38.91Мб |
| 11 Adding Form to Saddle pt. 2.mp3 |
5.86Мб |
| 11 Masking to Sculpt Front Features.m4v |
59.08Мб |
| 11 Masking to Sculpt Front Features.mp3 |
5.51Мб |
| 11 Motteling the Metal Texture.m4v |
48.76Мб |
| 11 Motteling the Metal Texture.mp3 |
5.78Мб |
| 11 Retopologizing The Face Part 1.m4v |
73.25Мб |
| 11 Retopologizing The Face Part 1.mp3 |
6.68Мб |
| 11 Technical Limitations Part 2.m4v |
22.97Мб |
| 11 Technical Limitations Part 2.mp3 |
5.19Мб |
| 11 Useing Cloth Textures to Break up Specular.m4v |
81.30Мб |
| 11 Useing Cloth Textures to Break up Specular.mp3 |
6.31Мб |
| 11 UV Packing Pt. 1.m4v |
36.48Мб |
| 11 UV Packing Pt. 1.mp3 |
5.58Мб |
| 11 Working the Legs.m4v |
24.04Мб |
| 11 Working the Legs.mp3 |
5.48Мб |
| 12 Cleaning Up Extruded Detail on Helmet.m4v |
42.27Мб |
| 12 Cleaning Up Extruded Detail on Helmet.mp3 |
5.83Мб |
| 12 Forming the Planes of the Legs.m4v |
28.79Мб |
| 12 Forming the Planes of the Legs.mp3 |
5.44Мб |
| 12 Refining Back Armor Adding Tail Accessory.m4v |
43.07Мб |
| 12 Refining Back Armor Adding Tail Accessory.mp3 |
8.32Мб |
| 12 Retopologizing The Face Part 2.m4v |
135.02Мб |
| 12 Retopologizing The Face Part 2.mp3 |
7.50Мб |
| 12 Seperating the Cloth and Gems in Specular Map.m4v |
54.73Мб |
| 12 Seperating the Cloth and Gems in Specular Map.mp3 |
5.76Мб |
| 12 Technical Limitations Part 3.m4v |
17.82Мб |
| 12 Technical Limitations Part 3.mp3 |
4.43Мб |
| 12 Using Overlay Layers in 3D Coat.m4v |
54.43Мб |
| 12 Using Overlay Layers in 3D Coat.mp3 |
6.22Мб |
| 12 UV Packing Pt. 2.m4v |
70.69Мб |
| 12 UV Packing Pt. 2.mp3 |
5.31Мб |
| 13 Base Mesh Discussion.m4v |
19.99Мб |
| 13 Base Mesh Discussion.mp3 |
5.77Мб |
| 13 Breaking up the Specular Pattern on Saddle.m4v |
60.58Мб |
| 13 Breaking up the Specular Pattern on Saddle.mp3 |
6.98Мб |
| 13 Detailing and Knowing the Intention of the Model.m4v |
42.22Мб |
| 13 Detailing and Knowing the Intention of the Model.mp3 |
6.59Мб |
| 13 Mirror Low Poly Model and Use of Baking Cage.m4v |
66.21Мб |
| 13 Mirror Low Poly Model and Use of Baking Cage.mp3 |
5.24Мб |
| 13 Painting Theory Discussion.m4v |
69.31Мб |
| 13 Painting Theory Discussion.mp3 |
7.77Мб |
| 13 Refining the Legs.m4v |
44.80Мб |
| 13 Refining the Legs.mp3 |
7.74Мб |
| 13 Refining the Tail Accessory.m4v |
39.31Мб |
| 13 Refining the Tail Accessory.mp3 |
6.67Мб |
| 13 Retopologizing The Mane.m4v |
143.87Мб |
| 13 Retopologizing The Mane.mp3 |
7.29Мб |
| 14 Base Mesh in Production.m4v |
15.29Мб |
| 14 Base Mesh in Production.mp3 |
4.27Мб |
| 14 Character Stylization.m4v |
34.77Мб |
| 14 Character Stylization.mp3 |
5.39Мб |
| 14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v |
82.48Мб |
| 14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp3 |
8.29Мб |
| 14 Gloss and Specular Map Explanation.m4v |
30.87Мб |
| 14 Gloss and Specular Map Explanation.mp3 |
4.72Мб |
| 14 Retopologizing The Armor.m4v |
143.96Мб |
| 14 Retopologizing The Armor.mp3 |
8.11Мб |
| 14 Setting up the Bake Cage.m4v |
97.35Мб |
| 14 Setting up the Bake Cage.mp3 |
7.02Мб |
| 14 Symmetry and Horns.m4v |
35.81Мб |
| 14 Symmetry and Horns.mp3 |
6.11Мб |
| 14 Working on the Head.m4v |
44.21Мб |
| 14 Working on the Head.mp3 |
7.09Мб |
| 15 Assignment Goals.m4v |
20.79Мб |
| 15 Assignment Goals.mp3 |
3.72Мб |
| 15 Bakeing Maps to Intended Render.m4v |
38.84Мб |
| 15 Bakeing Maps to Intended Render.mp3 |
4.87Мб |
| 15 Creating the Gloss Map.m4v |
26.22Мб |
| 15 Creating the Gloss Map.mp3 |
3.89Мб |
| 15 Final Specular Map Touchups and Closeing.m4v |
49.79Мб |
| 15 Final Specular Map Touchups and Closeing.mp3 |
7.96Мб |
| 15 Forming the Planes of the Head.m4v |
45.79Мб |
| 15 Forming the Planes of the Head.mp3 |
8.01Мб |
| 15 Mesh Grouping for Export.m4v |
63.85Мб |
| 15 Mesh Grouping for Export.mp3 |
7.58Мб |
| 15 Retopology Resources.m4v |
82.37Мб |
| 15 Retopology Resources.mp3 |
4.04Мб |
| 15 Sculpting the Base Mesh Part 1.m4v |
37.86Мб |
| 15 Sculpting the Base Mesh Part 1.mp3 |
6.12Мб |
| 16 Continuing the Head and Advice on Work flow.m4v |
40.79Мб |
| 16 Continuing the Head and Advice on Work flow.mp3 |
6.30Мб |
| 16 Dynameshing Model Pieces and Future Work on Character.m4v |
39.75Мб |
| 16 Dynameshing Model Pieces and Future Work on Character.mp3 |
5.09Мб |
| 16 Questions and Closeout.m4v |
64.85Мб |
| 16 Questions and Closeout.mp3 |
4.26Мб |
| 16 Sculpting the Base Mesh Part 2.m4v |
39.05Мб |
| 16 Sculpting the Base Mesh Part 2.mp3 |
6.61Мб |
| 16 XNormal Map Bakeing.m4v |
56.36Мб |
| 16 XNormal Map Bakeing.mp3 |
6.29Мб |
| 17 Previewing Bakes on Model.m4v |
61.05Мб |
| 17 Previewing Bakes on Model.mp3 |
5.19Мб |
| 17 Questions and Closeout.m4v |
21.30Мб |
| 17 Questions and Closeout.mp3 |
4.63Мб |
| 17 Sculpting the Base Mesh Part 3.m4v |
36.51Мб |
| 17 Sculpting the Base Mesh Part 3.mp3 |
5.37Мб |
| 17 Shaping the Horns.m4v |
26.46Мб |
| 17 Shaping the Horns.mp3 |
4.64Мб |
| 18 Closeout.m4v |
55.70Мб |
| 18 Closeout.mp3 |
5.47Мб |
| 18 Sculpting the Base Mesh Part 4.m4v |
49.04Мб |
| 18 Sculpting the Base Mesh Part 4.mp3 |
4.84Мб |
| 18 Shaping the Mane and Question on Job Entry.m4v |
27.27Мб |
| 18 Shaping the Mane and Question on Job Entry.mp3 |
4.03Мб |
| 19 Sculpting the Base Mesh Part 5.m4v |
18.04Мб |
| 19 Sculpting the Base Mesh Part 5.mp3 |
3.26Мб |
| Chris_Youngmin_david.mp3 |
10.87Мб |
| Chris_Youngmin_david.mp4 |
232.53Мб |